Are Dunefolk human?

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TeaIntoxicated
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Re: Are Dunefolk human?

Post by TeaIntoxicated »

Imperios wrote:
December 27th, 2018, 7:55 pm
Their vulnerabilities do not help either. Why are they all vulnerable to crushing damage?
I bet they use different kind of armour that doesn't absorb blunt strikes as well or is more brittle. Auxiliary infantry (ex. thieves, fencers) is even more vulnerable to impact, as they have no armour at all, but that doesn't make them different species.

Tad_Carlucci
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Re: Are Dunefolk human?

Post by Tad_Carlucci »

I forked real life and now I'm getting merge conflicts.

Yomar
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Re: Are Dunefolk human?

Post by Yomar »

Yes Dunefolk are Humans, just whit a completely different cultural background, that means that they developed different kind of armours to fit the climate and theyr way of combat, that in turn have different rsistances (there is even a bit of historical accuracy thrown in this) even Loyalists resistances change based on the kind of unit and armour type worn.
And it would be more correct to refer to them as a faction, I think.
For example Loyalist include Mermans in the same group.
Also a small curiousity is that, Dunefolk is the only faction that doesn't include other *"sentient" species , beside humans.
*(whith non-sentient I am refering to animals, like horses, griffins, bats and so on).

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Xalzar
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Re: Are Dunefolk human?

Post by Xalzar »

Yomar wrote:
February 20th, 2020, 12:16 pm
Also a small curiousity is that, Dunefolk is the only faction that doesn't include other *"sentient" species , beside humans.
*(whith non-sentient I am refering to animals, like horses, griffins, bats and so on).
Forgot the Naga? :whistle:

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PapaSmurfReloaded
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Re: Are Dunefolk human?

Post by PapaSmurfReloaded »

Imperios wrote:
December 27th, 2018, 7:55 pm
Their vulnerabilities do not help either. Why are they all vulnerable to crushing damage?
Probably because the unit resistances are a matter of game balancing rather than a matter of realism.

Yomar
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Re: Are Dunefolk human?

Post by Yomar »

Also a small curiousity is that, Dunefolk is the only faction that doesn't include other *"sentient" species , beside humans.
*(whith non-sentient I am refering to animals, like horses, griffins, bats and so on).

Xalzar wrote:
Forgot the Naga? :whistle:
Naga? When was Naga added? :shock:

I tought that the Naga was part of the Northerns faction.
Last time I played with Dunefolk (BFW 1.14 stable) I'm not remembering beign able to recruit Nagas, and its also not stated in the online Wesnoth unit list for Dunefolk. :hmm:

PapaSmurfReloaded wrote:
Probably because the unit resistances are a matter of game balancing rather than a matter of realism
I don't added that, because I tought that this was quute obvious, but maybe not for new players.

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James_The_Invisible
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Re: Are Dunefolk human?

Post by James_The_Invisible »

Yomar wrote:
Today, 11:36 am
Naga? When was Naga added? :shock:

I tought that the Naga was part of the Northerns faction.
Last time I played with Dunefolk (BFW 1.14 stable) I'm not remembering beign able to recruit Nagas, and its also not stated in the online Wesnoth unit list for Dunefolk. :hmm:
A new unit line was added in 1.15 as a part of a larger overhaul: https://units.wesnoth.org/1.15/mainline ... l#Dunefolk. Naga Fighter is still in the Northerners faction.

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