Add's Army

Review and rate user-made single and multiplayer campaigns and scenarios.

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Byron
Posts: 42
Joined: May 23rd, 2013, 7:41 am
Location: West Virginia

Re: Add's Army

Post by Byron »

Tap, tap, I examined your three replays & none of them are of the first scenario.
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taptap
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Add's Army

Post by taptap »

Ups. I hope this is it.
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AA-Nothing_Ever_Happen..._replay.gz
(27.07 KiB) Downloaded 468 times
I am a Saurian Skirmisher: I'm a real pest, especially at night.
Byron
Posts: 42
Joined: May 23rd, 2013, 7:41 am
Location: West Virginia

Re: Add's Army

Post by Byron »

Thanks for sharing this, tap, tap. It was instructive. I was playing to their strength by attempting to attack in force. I will try, again.
Grummel
Posts: 5
Joined: March 25th, 2018, 11:46 am

Re: Add's Army

Post by Grummel »

I tried to play Add's Army with 1.12.6, but could not finishes the second Scenario.

It was bad enough that 3 bats spawn at random places in turn 29, but after reloading it once, I succeeded in killing all remaining bats in two turns. Nevertheless Add said: "It's no good, they just keep on coming".

From reading the thread I found a hint that some ghouls should have appeared as well, but none ever did.
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MoonyDragon
Posts: 105
Joined: November 29th, 2017, 5:46 pm

Re: Add's Army

Post by MoonyDragon »

I recently stumbled upon this little add-on and decided to update and test it on 1.15. The maps after the first scenario weren't quite my taste, but if anyone is interested in continuing to develop this (abandoned?) add-on, he/she can take advantage my patches:
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Adds_Army.7z
(22.26 KiB) Downloaded 19 times
Default L0 Era - Level 1 leaders with level 0 recruits!
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