Inky wrote:This was my least favorite scenario because the map is huge and covered in ice
Inky wrote:I would either remove the huge narrow windy passage in the northwest, or do something with it
Inky wrote:The part where you had to defend against the respawning tentacles everywhere was pretty tense!
Inky wrote:I barely reached the cave on turn 16...I never felt invested in the drakes...
Inky wrote:The scenario ends a bit abruptly when you find the dwarf though (there's no dialogue).
Inky wrote:This was another of my favorite scenarios, very fun defense scenario (though it is quite easy as the catapult is pretty overpowered - maybe it should only kill one unit per turn?).
Inky wrote:Personally I don't like the use of Force Chance to Hit, especially setting it to arbitrary values like 40% and 70%, because I think the player should be able to trust that the Wesnoth RNG is fair. If you'd like to give Eranhiem a 70% chance to hit Ciner, how about giving him the magical weapon special on his cold attacks? Since cold is useless against undead this would mostly only affect the Ciner fight.
Inky wrote:Minor bug: Umber has 0% defense everywhere and is missing some resistance types.
Inky wrote:In general this was a very fun scenario, but the 1-2 hex cave bottleneck made the end of the scenario very tedious. The enemy has very high gold/income so he has a ton of corpses and you must spend a lot of turns slowly killing a couple corpses at a time in the bottleneck.
Inky wrote:I spent a huge amount of turns just having units rest heal for 2HP at a time or walking them to villages which were many turns away.
Inky wrote:The orbs: I found it a little confusing that the enemies drop an orb but you just leave it on the ground - I kept thinking you had to pick up the orb with a unit. Maybe after the orb drops there could be dialogue about taking the orb and the orb graphic could disappear.
Inky wrote:The water ring: It would be nice if there was an indication in the dialogue that this ring should only be used on land units, since chances are you will first find the ring with a water unit. I gave it to the naga and it actually decreased all the defenses on water by 10%.
Inky wrote:Overall I found the campaign to be easy due to having tons of gold and being able to recruit high level units; I think in general it could be made harder (less gold, more enemies), maybe add a Hard difficulty level.
ballislife15 wrote:When fighting demon sicc I'm not able to recruit or recall anyone so I'm stuck with fighting his whole army with just the dwarf and human which is almost impossible with the 3 ancient liches.
rebhuhn wrote:I am stuck in the Lich's Den.
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