Golbeeze's Survivals

Review and rate user-made single and multiplayer campaigns and scenarios.

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Golbeeze
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Joined: November 13th, 2007, 3:18 am

Golbeeze's Survivals

Post by Golbeeze »

1. Which scenario(s) did you play?
2. Did you enjoy it/them? Why or why not?
3. Was the scenario(s) too easy or too hard?
4. Was one faction in particular too weak/strong?
5. Were the spawns well balanced?
6. What was a strong point in the scenario(s)?
7. What was a weak point in the scenario(s)?
8. Would you enjoy replaying the same scenario(s)? Would you enjoy replaying the scenario(s) with different factions/eras?
9. Would you like to see more maps similar to the one you played in the future?
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
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norbert
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Joined: June 14th, 2009, 6:57 pm
Location: The Netherlands

Re: Survivals

Post by norbert »

> 1. Which scenario(s) did you play?

I've played Colosseum 2.0.8 for several weeks now, sometimes with other people and sometimes alone (playing all six units).

> 2. Did you enjoy it/them? Why or why not?

I really enjoy playing this map. I especially liked trying to finish it with 6 ulfserkers. I recently managed to do that in 37 turns, with all all six berserkers alive at the end. 8)
http://wesnoth.org/replays/1.6/20090615 ... _(2187).gz
Four minute summary: http://www.youtube.com/watch?v=5kTHib5qWcM

> 3. Was the scenario(s) too easy or too hard?

The map can be played on 5 difficulty levels: Noob, Amateur, Average, Senior and Pro. Average provides a good challenge, Senior and Pro are difficult. Did any team ever finish Pro? It also seems that version 2.0.8 is more difficult than for example 2.0.6.

> 4. Was one faction in particular too weak/strong?
> 5. Were the spawns well balanced?

Everything is fine.

> 6. What was a strong point in the scenario(s)?

The mix of enemy units, with both ranged and melee attacks.

> 7. What was a weak point in the scenario(s)?

If a noob or an idiot joins the game on anything above Amateur level, everyone else is pretty much doomed.

> 8. Would you enjoy replaying the same scenario(s)? Would you enjoy replaying the scenario(s) with different factions/eras?

I've replayed this map several times. As far as I can tell, the Colosseum era already contains almost all interesting, default units.

> 9. Would you like to see more maps similar to the one you played in the future?

Absolutely, and luckily maps like this already exist. :)
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Golbeeze
Posts: 441
Joined: November 13th, 2007, 3:18 am

Re: Survivals

Post by Golbeeze »

Well, that is a helpful post, but it is for Frezycus' map. My add-on is actually called "Survivals". Hopefully he'll read this though. :lol2:
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
wbr
Posts: 12
Joined: September 14th, 2008, 3:06 pm

Re: Survivals

Post by wbr »

I have played all the survivals six wizard of doom six mountains and stuff the easiest way to finish on all dificulty levels is to take magic rpg era and air elemental unit ... dark witch for ressistance support :D

aniway air elemental have ressistances on physical damage 60 % dark witch have deadzone where magic wont work...

pickup weapons at start... take sword and spear and ofcourse net. afterwhile buy beserk and ressistances up 90 % ...

only liches and great red dragon are some factor but if you have a witch... all enemies give 1 damage to you... its like long walk trough central park with ak 47 :D

i have one negative exp. with new survivals... they are too slow at begining... i did not have patience to play it to end

i hope that i helped. remeber if they are brutal air elemental is unit 4 you :D

sorry for bad english but its not my native language and i am not good nither on my native language bat i [censored] lot more than the average people so that count too ? :D
PainfulAC
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Joined: May 21st, 2010, 1:14 am

Re: Golbeeze's Survivals

Post by PainfulAC »

Are the survivals you are talking in the Golbeeze Maps pack?
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Golbeeze
Posts: 441
Joined: November 13th, 2007, 3:18 am

Re: Golbeeze's Survivals

Post by Golbeeze »

This is actually an ancient thread from 1.4/ 1.6. The add-on no longer exists and is irrelevant. I will PM a moderator to delete this thread.
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
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norbert
Posts: 368
Joined: June 14th, 2009, 6:57 pm
Location: The Netherlands

Re: Golbeeze's Survivals

Post by norbert »

Golbeeze wrote:I will PM a moderator to delete this thread.
Can you ask the moderator to lock instead of delete this thread.
Or ask him/her to move my Colosseum review to the/a correct thread before deleting this thread.
Thanks...
I think locking is almost always a better solution than deleting threads.
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Golbeeze
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Joined: November 13th, 2007, 3:18 am

Re: Golbeeze's Survivals

Post by Golbeeze »

Ok norbert, will do!
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
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Ken_Oh
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Re: Golbeeze's Survivals

Post by Ken_Oh »

So Mote It Be!

Locked.

EDIT: Norbert, I don't see a thread for Colosseum. I'm not sure where you want to move your post. As it's pretty old, you may just want to post more recent feedback where ever it would be applicable. As always, feel free to PM me if I'm wrong or if there is any other issue.
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