Delfador's Memoirs

Review and rate user-made single and multiplayer campaigns and scenarios.

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fabi
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Delfador's Memoirs

Post by fabi »

NOTICE: This campaign has been added to mainline in Wesnoth 1.7.0 and later versions. All future feedback for this campaign in mainline should be posted in the individual scenarios' feedback threads listed in this thread in Mainline Campaigns Feedback

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Campaign development thread

(1) What difficulty levels and game versions have you played the campaign on?

(2) How difficult did you find the campaign? (1-10)

(3) How clear did you find the campaign objectives?

(4) How clear and interesting did you find the dialog and storyline?

(5) What were your major challenges in meeting the objectives of the campaign?

(6) How fun do you think the campaign is? (1-10)

(7) What, if any, are changes you would have made to the campaign to make it more fun?

(8) Any grammatical mistakes in dialog/story text?


If you have played this campaign and find the portraits, sprites or other artwork lacking, note that they are user-made campaigns and thus custom work is limited to the skill of the author and volunteers. If you are interested in making artwork for this campaign, please PM the author with the details.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus
Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

I just started playing this campaign, but I like it!
I'll post here my impressions on (some) scenarious during advancement process, not about whole campaign at once.

[2] This Valley Belongs to Me.

(1) What difficulty levels and game versions have you played the campaign on?
Hard; 1.5.13-r33597.

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Storyline is wonderful ).

(5) What were your major challenges in meeting the objectives of the scenario?
To save my units, mages are weak.

(6) How fun do you think the campaign is? (1-10)
7

(7) What, if any, are changes you would have made to the campaign to make it more fun?
Rename the sides from "gooddies" and "baddies" to something more meaningful like Mages vs Orcs.
This applies to entire campaign, not only to this scenario.

(8) Any grammatical mistakes in dialog/story text?
Haven't seen.
Last edited by Bircoph on March 13th, 2009, 6:34 pm, edited 1 time in total.
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Bircoph
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Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[3] Road to Weldyn.

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Good enough.

(5) What were your major challenges in meeting the objectives of the scenario?
None

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
This is the Land of Archers. It would be nice to encounter friendly units (mostly archers) in some villiages. To compensate this bonus you may give orcs larger castle (e.g. +1 place) and more gold.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[4] Leollyn.

(2) How difficult did you find the scenario? (1-10)
5. Overwhelming enemy force and moneyless ally. But this is interesting.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Nice.

(5) What were your major challenges in meeting the objectives of the scenario?
Major -- none, but several minor. Assasing are dangerous ).

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Some ambush by assasins...
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[6] Swamps of Illuven.

(2) How difficult did you find the scenario? (1-10)
5.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Normal.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A fog?
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[7] Night in the Swamp.

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Normal.

(5) What were your major challenges in meeting the objectives of the scenario?
I overspend gold ).

(6) How fun do you think the scenario is? (1-10)
10. I really like it, unstandard and RPG-like.

(8) Any grammatical mistakes in dialog/story text?
Not a grammar mistake exactly, but nevertheless:
Scenario name (Night in the Swamp) mismatch filename of the scenario (swamp_fortress.cfg). I do not object either name, just make them consistent.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[8] Ur-thorodor.

(2) How difficult did you find the scenario? (1-10)
4.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Nice.

(5) What were your major challenges in meeting the objectives of the scenario?
Delfador was easly killed by the enemies several times )).

(6) How fun do you think the scenario is? (1-10)
10. Great idea.
Last edited by Bircoph on March 14th, 2009, 3:15 pm, edited 1 time in total.
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Bircoph
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Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[9] Land of the Dead -- Intro.

(2) How difficult did you find the scenario? (1-10)
2.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Very good.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
10. I enjoy exploration scenarios.
Last edited by Bircoph on March 14th, 2009, 3:15 pm, edited 1 time in total.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[10] Land of the Dead.

(2) How difficult did you find the scenario? (1-10)
3.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Normal.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
8.

Should be daylight status over the portal be Land of the Dead? Maybe dusk?
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[11] Wasteland.

(2) How difficult did you find the scenario? (1-10)
5.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Excellent.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
8.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[12] Terror at the Ford of Parthyn.

(2) How difficult did you find the scenario? (1-10)
7.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Excellent.

(5) What were your major challenges in meeting the objectives of the scenario?
It was relatively hard to hold and repel the first and the only attack wave from both enemies.

(6) How fun do you think the scenario is? (1-10)
10

Possible bug: I can't use mage's leader and ford lieutenant to recruit units after they join me.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[13] The Return of Trouble.

(2) How difficult did you find the scenario? (1-10)
8. Fighting overwhelming 2nd-level enemy with 1st-level units is not that easy without huge causalities.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Perfect ).

(5) What were your major challenges in meeting the objectives of the scenario?
The first several moves were the hardest.

(6) How fun do you think the scenario is? (1-10)
8
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[14] Shadows.

(2) How difficult did you find the scenario? (1-10)
6.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
I like them.

(5) What were your major challenges in meeting the objectives of the scenario?
I'm running out of gold ;).

(6) How fun do you think the scenario is? (1-10)
8
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[15] Save the Prince.

(2) How difficult did you find the scenario? (1-10)
11. Mission impossible.

King dies at the end of turn six. I can do nothing with this. Even if there weren't orcs on my path, only three Units (Delfador, Kalenz and Royal Guard) are able to achive the king at the turn 6 (and scouts of course, but they are too weak to help). And at least one and practically two moves will be lost due to dealing with Zorlan and part of the trolls, so there is no way to help the king earlier than on turn 7.

When I kill Zorlan, nothing changes. Immediate victory will be too easy of course and I agree it should be enabled on easy level only. But at least something should change: part of orcs may retreat or more guard for the king may arrive.

AI of the king player deserves some words to be said also. It is unbelievably stupid for this layout: units make almost no protection for their king, they focused almost entirely on south-east -- they manage to achive their goal, they kill enemy leader on south-east, but their own king dies. King's behaviour is dummy itself: he doesn't move to seek protection near his troops, somewhere it the williage.

Possible solutions:
- more gold for the king;
- more guards for the king;
- smarter AI (maybe hard to implement);
- human player takeover control under king's side intstead of AI;
- some reinforcements to the king (money/units) after Zorlan's death;
- south-west orcs retreat after Zorlan's death on all difficulty levels.

P.S. Well, I finished it but this costs me a lot. I sacrificed valuable units just to save some time.

(3) How clear did you find the campaign objectives?
After Zorlan's death objectives are bogus: the only objective is to defeat all enemies, no single word that you may not loose some units.

(4) How clear and interesting did you find the dialog and storyline?
Good.

(6) How fun do you think the scenario is? (1-10)
8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
See above. And one minor bug:
Kalenz has no crown on his orb (so isn't tagged as unspendable), I haven't test what will occur if he dies.
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Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Delfador's Memoirs

Post by Bircoph »

[18] A New Ally.

(2) How difficult did you find the scenario? (1-10)
2.

(3) How clear did you find the campaign objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
To kill enemy leader asap.

(6) How fun do you think the scenario is? (1-10)
8.
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