Favorite multiplayer unit per type(melee, magical, cav, etc)

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Creativity
Posts: 51
Joined: March 5th, 2012, 6:00 pm

Re: Favorite multiplayer unit per type(melee, magical, cav,

Post by Creativity » August 8th, 2012, 3:15 pm

maredi316 wrote:Yeah I thought I wanted share my opinions as well

Magical-Mage-Dark Adepts were close, but the mage has 3 shots, and also does more damage output. Also, has(albeit crappy)melee so that melee unit with 3 hp doesn't kamikaze into it.
When you have the Magical special, less shots + more damage per shot is usually better.

Iranon
Posts: 2
Joined: May 28th, 2010, 12:11 pm

Re: Favorite multiplayer unit per type(melee, magical, cav,

Post by Iranon » August 9th, 2012, 10:03 am

Yes. I find slightly hurt Mages disconcertingly vulnerable to attack by other ranged units. Dark Adepts don't really share that weakness, having 46% more hp-per-gold with identical resistance and defense and getting their full damage in more quickly.
A second ranged damage type, even at reduced power, is nice to have.

I'd far prefer to have Dark Adepts available, unless I need to plug a specific hole in the rest of my line-up with Mages.

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Lord_Napis
Posts: 9
Joined: August 12th, 2012, 12:16 pm

Re: Favorite multiplayer unit per type(melee, magical, cav,

Post by Lord_Napis » August 14th, 2012, 2:57 pm

mele-Dwarvish ulf
ranged- mage
healer-shaman
living wall- troll
suicide unit-calvaryman :twisted:
scout-gryphon rider
:hmm:

assassin-ranger
distractor-horseman
human wall-goblin
Permission to Annilate all enemy units, Sir.
Granted, Lord Napis.

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Temuchin Khan
Posts: 1715
Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: Favorite multiplayer unit per type(melee, magical, cav,

Post by Temuchin Khan » August 25th, 2012, 2:40 pm

I would like to revise a bit my speculative look at how some of my preferences might change once the Khalifate gets added:

Melee - Spearman - Best all-around rank-and-file in the game.
Ranged - Jundi - Good ranged and good melee, and fast for a foot soldier.
Non-Flying Scout - Cavalryman - Most staying power of any scout.
Non-Scouting Cavalry - Horseman - Charge is useful.
Magical - Mage - Do I need a reason?
Swimmer - Merman Hunter - It has both melee and ranged, and can advance to a Netcaster and gain slow.
Flier - Falcon - A cheap flying scout, also useful to distract the AI from other, more valuable units!
Armor - Troll Whelp - It regenerates.
Support - Hakim - It heals. And it has a decent melee attack. And it can advance to a Tabib and gain both cures and regenerates!
Spammer - Walking Corpse - It has plague.

I still like the Rami, but the Jundi has such versatility!

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Aelaris
Posts: 77
Joined: January 21st, 2010, 3:22 am

Re: Favorite multiplayer unit per type(melee, magical, cav,

Post by Aelaris » August 26th, 2012, 5:02 am

Melee-Spearman
Ranged-Orcish Archer
Scouts-Saurian Skirmisher
Cavalry-Cavalry
Magical-Dark Adept
Navy-Hahahahahaha
Armor-Drake Clasher
Support-Horseman
"Let's all agree that Konrad simply represents 'Konrad and his female ninja bodyguards'." - Gambit, explaining how a character could also be a battalion.

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