a few random 4P FFA tips
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a few random 4P FFA tips
In no particular order:
* Gryphons are inferior water units but more worth controlling water with
* Merfolk are vulnerable to ToD based attacks. Naga are not
* The more gryphons you have the more powerful each one is
* Pay attention to what condition your opponents are in in FFA games
* It is worth posting a scout near the center, even if they cost 24 and will likely get killed
* Is that truce better for you or for your opponent
* Always understand AI behavior in FFA. Someone might leave.
attached save is from last turn of game -- I assassinated leader after that -- should be trivial to convert to replay
* Gryphons are inferior water units but more worth controlling water with
* Merfolk are vulnerable to ToD based attacks. Naga are not
* The more gryphons you have the more powerful each one is
* Pay attention to what condition your opponents are in in FFA games
* It is worth posting a scout near the center, even if they cost 24 and will likely get killed
* Is that truce better for you or for your opponent
* Always understand AI behavior in FFA. Someone might leave.
attached save is from last turn of game -- I assassinated leader after that -- should be trivial to convert to replay
- Attachments
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- 4p_-_Lagoon-Auto-Save26.gz
- (67.87 KiB) Downloaded 177 times
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