Drakes or Undead 1vs1?
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Drakes or Undead 1vs1?
Assuming a balanced mainline map, 100 gold, 2 income, 2gpv (basically use map settings), would you choose Drakes or Undead?
For me, undead desicively. Paritally because I think DAs are incredible, and I prefer not to use expensive units. Two Vampire Bats can make a frightening effective village-stealing. What about you? Please state anwser and reason.
For me, undead desicively. Paritally because I think DAs are incredible, and I prefer not to use expensive units. Two Vampire Bats can make a frightening effective village-stealing. What about you? Please state anwser and reason.
Re: Drakes or Undead 1vs1?
Drakes, every time. They have all the initiative in this matchup (which is, in fact, the most boring matchup in Wesnoth in my opinion; even worse than a mirror.)
Re: Drakes or Undead 1vs1?
Drakes
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Re: Drakes or Undead 1vs1?
Undead, the adepts are fantastic. All undead units are cheap than drakes.
I don't know why 8-2 cold ranged costs 16 (and more hp!) and 7-3 fire ranged costs 20 (with poor hp and one melee hit)
I don't know why 8-2 cold ranged costs 16 (and more hp!) and 7-3 fire ranged costs 20 (with poor hp and one melee hit)
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Re: Drakes or Undead 1vs1?
Umm...more powerful level up possibilities? And it's 10-2 and 7-2 for DAs, where did you get 8-2 from?
Re: Drakes or Undead 1vs1?
@Elvish absolutely right where is the 8-2 coming fromLeid wrote:Undead, the adepts are fantastic. All undead units are cheap than drakes.
I don't know why 8-2 cold ranged costs 16 (and more hp!) and 7-3 fire ranged costs 20 (with poor hp and one melee hit)
In wesnoth similar to most other strategic games you cannot compare 2 units for balance you can only compare 2 factions.
Re: Drakes or Undead 1vs1?
I disagree with that statement. In my opinion both can be compared, and it may even be (a lot) easier to compare two units for balance. I think I could code a program that would parse two (or more) units and tell you exactly how much better or worse one unit is than the other. In fact, as soon as I've finished working on wesirc (it only needs two extra features) and fixed the last couple of WSRSW bugs, I will start working on that program. Sure, it'll be a challenge, but I like that.psychic wrote:In wesnoth similar to most other strategic games you cannot compare 2 units for balance you can only compare 2 factions.
Re: Drakes or Undead 1vs1?
I saw your idea wrt to auto unit balancing. It cannot be done(forgive the negative tone) unless all the strategies can somehow be captured into the balancing algorithm. It might work for balancing say all the standard melee units of the different factions. Apart from that there are just too many permutations, combinations and unknowns to arrive at a good solution.norbert wrote: I disagree with that statement. In my opinion both can be compared, and it may even be (a lot) easier to compare two units for balance. I think I could code a program that would parse two (or more) units and tell you exactly how much better or worse one unit is than the other. In fact, as soon as I've finished working on wesirc (it only needs two extra features) and fixed the last couple of WSRSW bugs, I will start working on that program. Sure, it'll be a challenge, but I like that.
Re: Drakes or Undead 1vs1?
Drakes:
Fire-breathing dragon-like creatures and human-sized lizard men >>> reanimated skeletons/corpses, cursed ghouls, enslaved ghosts, melee-inept DAs
Bats are ok though, I have a soft spot for winged creatures.
Oh, you mean strategy-wise? I always use drakes, so that boat has sailed. I find it easier to fight undead than other factions. Occasionally they can be troublesome with bats and ghost/DA combos, but my drakes usually have an easier time holding back undead than, say, loyalists.
Luckily, the new gliders are now far more useful in this match-up. Now it's far easier to hold back those bats, even over water.
Fire-breathing dragon-like creatures and human-sized lizard men >>> reanimated skeletons/corpses, cursed ghouls, enslaved ghosts, melee-inept DAs
Bats are ok though, I have a soft spot for winged creatures.
Oh, you mean strategy-wise? I always use drakes, so that boat has sailed. I find it easier to fight undead than other factions. Occasionally they can be troublesome with bats and ghost/DA combos, but my drakes usually have an easier time holding back undead than, say, loyalists.
Luckily, the new gliders are now far more useful in this match-up. Now it's far easier to hold back those bats, even over water.
Off topic:
Re: Drakes or Undead 1vs1?
Drakes. I don't practice as much with Undead though, so...
Plus, people say Undead is too strong against Drakes, but Fire easily takes care of almost all of their units. And the Adept (a main counter) is toast against a clasher or a skirmisher at night. Marksman can take care of Bats.
Plus, people say Undead is too strong against Drakes, but Fire easily takes care of almost all of their units. And the Adept (a main counter) is toast against a clasher or a skirmisher at night. Marksman can take care of Bats.
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Re: Drakes or Undead 1vs1?
I tend to think Drakes have an advantage against the Undead, and a fairly significant one, on some maps, and at worst still have even odds. The bigger the map is and the more the Drakes can work their maneuverability advantages, the better they'll do. The only map I'd prefer the Undead on is Den of Onis. Maps like Weldyn, on the other hand, feel extremely difficult for the Undead.
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Re: Drakes or Undead 1vs1?
Leid wrote:Undead, the adepts are fantastic. All undead units are cheap than drakes.
I don't know why 8-2 cold ranged costs 16 (and more hp!) and 7-3 fire ranged costs 20 (with poor hp and one melee hit)
You wonder where he got the 8-2 from, but not the 7-3 fire ranged that costs 20? Pretty sure he has a different version of Wesnoth than the rest of us ;Pelvish_sovereign wrote:Umm...more powerful level up possibilities? And it's 10-2 and 7-2 for DAs, where did you get 8-2 from?
As regards the OP, I have to say that I choose drakes over UD, on pretty much most maps. I think longer games are going to tend to favor undead, despite the mobility impairment. I could be wrong, though...
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Re: Drakes or Undead 1vs1?
He was comparing the dark adept to the mage, making the argument that it's pretty silly adepts are so much cheaper considering they are just as powerful. Except, of course, you don't balance units against each other, but factions.
Re: Drakes or Undead 1vs1?
It's kinda difficult to tell, but IMHO Undeads are just a bit disadvantaged. Most of disadvantage comes from the fact they rule in night, but drakes has lizards, who can easily match up against undeads units during night and let daily units finish their work. I consider drakes as a neutral faction, after all.
Re: Drakes or Undead 1vs1?
LOL, whut???Rhaegar wrote:It's kinda difficult to tell, but IMHO Undeads are just a bit disadvantaged. Most of disadvantage comes from the fact they rule in night, but drakes has lizards, who can easily match up against undeads units during night and let daily units finish their work. I consider drakes as a neutral faction, after all.
First off, DAs have a 50% CTK a full health saurian on it's own. Second, skeletons resist both their main damage types (pierce/cold) and simply murder them back (blade).
Drakes as a faction should avoid combat during night VS undead at all costs (even if it means yielding villages). At daytime undeads can nearly match drakes in term of damage, at night it's just plain suicide for drakes.
Drakes are not a neutral faction. One of the important things to learn about drakes is how to make the most out of ToD advantage. Drakes can really take benefit of either day or night. It depends a lot on the faction match-up though. So VS undead drakes play pretty much like a lawful faction, but VS loyalists they play like a chaotic one.
Although that doesn't mean that a saurian skirmisher is can take advantage of night to hurt DAs. Nor that Clashers can't pierce any loyalist mounted unit that is unprotected. That's one of the main advantages of drakes actually, they can benefit from either ToD when played right.