The Gnats Franken Dungeon

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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

looks much better now! :) now the head feels much more natural. the issue was caused by the fact that you put a lvl5 head on a lvl3 sprite.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

True but now i think it is good! :D And here is a little gold:
OLD
OLD
royal-dragonier.png (5.04 KiB) Viewed 4763 times
That is all i can do now but i will hopefully get to working on the lvl 5 version over the next few days!
Last edited by The_Gnat on July 13th, 2017, 6:06 am, edited 1 time in total.
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

ok, another bit of feedback: I think the dragon head covers too much of the dwarf head, making it seem like the unit is a drake with a beard :P
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

I agree, before all you could see was the beard, has this fixed the problem?
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OLD
OLD
royal-dragonier.png (5.2 KiB) Viewed 4761 times
Last edited by The_Gnat on July 13th, 2017, 6:06 am, edited 1 time in total.
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

yes, looks better now.
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Vulpine
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Re: The Gnats Franken Dungeon

Post by Vulpine »

Awesome sprites!!! 8)

I'm not entirely against oversize sprites, but after a certain point it does become a bit ridiculous :lol: With mainline, the l3 units aren't more than a few pixels taller, yet they seem so much bigger. I'm not sure exactly why, but it's a really really cool effect.

I guess I think l5 units don't need to be as big as the fire dragon, but if it fits the unit, then it should be; in the fire dragon's case, it's a towering monster, and a sprite only a bit bigger than a l3 wouldn't exactly fit. Yet it takes a level 5 human (at least I think the grand marshall is l5) to match the size of the l2 troll, and even then he's one pixel shorter. So, I guess if it fits the unit, then go for it.

(P.S: A bit of critique for the dragonier: his dragonstick's dragonhead could look a bit more intimidating. I'd offer some suggestions, but my advice would probably mess it up or worse :lol: )

These are really good sprites though; you should do a batch from scratch.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Thank you Vulpine, it is always good to hear positive responses (though i appreciate any type of feedback) :D

As for the Dragonier i don't know what exactly i could do with the dragon stick so if you would like to offer suggestions that would be fine (none of your previous suggestions have messed up anything ;) )

Also hear are somemore of the dwarvish brigade of new units: (i am also working on an level 5 arch gryphon rider but it isn't finished)


Also here is a gif of the new enlarged doom bat!
cavebat-se.gif
cavebat-se.gif (6.84 KiB) Viewed 4669 times
cavebat-ne.gif
cavebat-ne.gif (14.83 KiB) Viewed 4669 times
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OLD the new arch-thane (found later) has a golden axe
OLD the new arch-thane (found later) has a golden axe
arch-thane.png (4.11 KiB) Viewed 4669 times
thanks to doofus-01's mammoth
thanks to doofus-01's mammoth
mammoth-rider.png (10.38 KiB) Viewed 4669 times
fortressor.png
fortressor.png (4.2 KiB) Viewed 4669 times
Last edited by The_Gnat on July 13th, 2017, 6:07 am, edited 1 time in total.
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

ok, some feedback again:
-I think you should recolor the bat, some that it's body/wings have the same color
-arch thane needs to be a bit larger in my opinion
-mammoth rider's reins should tie around the mammoth's neck (currently, they look like loose ropes, and not reins)
-I would be nice if the mammoth had something like a large metal helmet (with some TC)
-as for drogonier's dragonstick: not related to making it intimidating, I suggest recoloring it's dragonhead to a more golden-ish color (the color used for the dragonier's armor) from it's current yellow look.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

@ Forest Dragon - Good ideas! I will make the changes you suggest.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Just for fun made a few wesnoth card game cards:
Cards.png
Here is the link to the topic that tells how the game goes.
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WTrawi
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Re: The Gnats Franken Dungeon

Post by WTrawi »

Funny, my brother and I did the same half a year ago :lol:
(it's an actually existing card game, we just made a new design and a few extra cards)
a few cards
Sample small.png
Last edited by WTrawi on July 9th, 2017, 11:25 am, edited 1 time in total.
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Nice that looks really good! :D Making card games seems to be a popular thing, Lord-Knightmare showed me another card game (Arcmage) based off of wesnoth also.

With this card game, however, i have focused more on the attack icons rather than portraits or sprites (here are some more examples):
Cards2.png
A few colleagues and i tried it on Thursday and it is a enjoyable and quick game. :)
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Here is a pdf including all the other cards i have made for the game. Any grammar suggestions or other comments are welcome. :D

(please post any comments on this topic)
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Wizards and Warlords.pdf
(1.13 MiB) Downloaded 583 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Working with ForestDragon, countless changes to the spelling and text have been made and a bunch of new cards have been added.

Also i have made an overview of all the cards sorted into a big picture. The big picture has lower resolution images of the cards so i recommend using the pdf to print, the reason i made it is to help clarify how many of each card type there is and so on. :D
Spoiler:
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Wizards and Warlords - v2.pdf
(2.57 MiB) Downloaded 358 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

I have now created a new type of card (events). Currently their are only 16 but i will make more soon. :D
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Wizards and Warlords events.pdf
(698.3 KiB) Downloaded 244 times
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