ElvishKing's Eomu art thread

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Elvish_King
Posts: 131
Joined: December 22nd, 2014, 12:52 pm
Location: Germany

ElvishKing's Eomu art thread

Post by Elvish_King » September 16th, 2016, 7:11 am

Hi there, I had some different art thread years ago but now I decided to combine the work I did there with some new stuff to one big art thread.
The really first thing I did tn the past were these elves (Some of the elves are already animated, so have look here and here):
elvish-tree.png
elvish-tree.png (13.62 KiB) Viewed 1660 times
Then I wanted to do some custom merman becuase I found nothing good in the forums:
merfolk-tree.png
merfolk-tree.png (13.1 KiB) Viewed 1660 times
And my newest art which I want you to critisize is this:
These are some other direwolfriders, there is a..
wolfarcher.png
...direwolf archer
wolfarcher.png (2.78 KiB) Viewed 1660 times
and a...
wolfshaman.png
...direwolf shaman
wolfshaman.png (2.66 KiB) Viewed 1660 times
I hope you like it and I'm looking forward hearing good critics from you.
Visit my threads:
Era:Era of more units
Artwork:Art

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ForestDragon
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Re: ElvishKing's Eomu art thread

Post by ForestDragon » September 16th, 2016, 2:25 pm

it's all looking good, but direwolf archer seems to be holding the bow in pretty weird way (the bowstring part should rotated in a way that is closer to the archer)
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
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Whiskeyjack
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Location: Germany

Re: ElvishKing's Eomu art thread

Post by Whiskeyjack » September 16th, 2016, 2:34 pm

ForestDragon wrote:it's all looking good, but direwolf archer seems to be holding the bow in pretty weird way (the bowstring part should rotated in a way that is closer to the archer)
Doesn´t look weird to me, I interpreted it as a casual/relaxed way of holding the bow while more concerned with traveling than with an enemy.

Edit: I find it somewhat hard to read the Shaman. Is that light-colored line from the drum for strapping it over your shoulder? Also: is he holding a skull in his left hand while otherwise being barehanded/weaponless? If my guesses are true, I think the problem lies in the strap/arm combination as well es the (almost) missing transition from strap to drum.

They look awesome though :D

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Elvish_King
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Location: Germany

Re: ElvishKing's Eomu art thread

Post by Elvish_King » February 2nd, 2018, 9:08 am

Hi, long time no progress...
Anyways, I did yesterday some (partly franken) mage units I wanted to share with you. They are a third advancement option for the mainline mage in my era.
blue-mage.png
blue-mage.png (1.68 KiB) Viewed 1014 times
frost-mage.png
frost-mage.png (2.07 KiB) Viewed 1014 times
Feel free to use them or to critic!

P.S. There is also a lvl.3 for the merman pirate line:
Unbenannt.png
Unbenannt.png (2.41 KiB) Viewed 1011 times
Visit my threads:
Era:Era of more units
Artwork:Art

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Elvish_King
Posts: 131
Joined: December 22nd, 2014, 12:52 pm
Location: Germany

Re: ElvishKing's Eomu art thread

Post by Elvish_King » June 9th, 2018, 12:26 pm

I was working on my era adding the new quenoth elves from 1.14. I noticed this faction would be lacking a full range unit, like the Desert Elves Archer in the previous wesnoth versions.
So I tried my best and drew one but I have no idea which range weapon would be suitable. This is him without any weapons.
quenoth hunter.png
quenoth hunter.png (1.75 KiB) Viewed 402 times
I hope you have an idea for a cool and proper weapon: bow, sling, throwing knife/axe/spear, chakram, ... (or maybe something like this)
Feel free to comment on the sprite itself and on my problem.
Visit my threads:
Era:Era of more units
Artwork:Art

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