tekelili: Noob stuff for TGT Ceremony

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tekelili
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Joined: August 19th, 2009, 9:28 pm

tekelili: Noob stuff for TGT Ceremony

Post by tekelili »

Original Post:
Spoiler:
Edited:
This thread welcome all critique and hints. Quality level aimed is a vague "acceptable" (something like, it looks good enougth to be used for UMC). If you are UMC author, please let me know if you "could use my stuff" or "No, it looks too bad for be used", so I can get an idea of where I am.

I attach TGT Ceremony scenario, where there is currently all my stuff. Things UMC authors could find interesting in it:
- Animated Forge
- Animated Scenery Flag
- Some items (weapons) of my own, and several others "stolen" and fixed to have right image size and decent shadow.
- A way to have an animated brazier that can be lighted off and on.
Attachments
TGT_Ceremony_1.5.5.rar
(645.76 KiB) Downloaded 192 times
Last edited by tekelili on November 16th, 2013, 5:56 pm, edited 6 times in total.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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perseo
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Re: tekelili: Totally noob questions and stuff

Post by perseo »

Did you download gimp from their official page??? I use it in ubuntu and considering the kin of programme what you're saying 'bout the phone number sounds like a fake download you did.
See ya!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
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tekelili
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Re: tekelili: Totally noob questions and stuff

Post by tekelili »

Thanks a lot perseo, I got GIMP (I guess my question was a little dumb, but you helped me :) )
While I try to learn its basics, I post macro and images of animation. I am very sure macro can be improved because I am newbi using [terrain_graffics] tag. If someone want take a look to animation before I learn use gift files, it could also help, in case I should save work of paste images because whole animation should be redone (but understand I am looking for an "acceptable" level, no mainlain quality).

Code: Select all

#define FORGE_IMAGE_PATH
data/add-ons/TGT_Ceremony/Images/Forge/#enddef

#define FORGE_FRAME NUMBER
{FORGE_IMAGE_PATH}forge.png~BLIT({FORGE_IMAGE_PATH}forgefire{NUMBER}.png,53,29)~BLIT({FORGE_IMAGE_PATH}forge_wall_{NUMBER}.png,37,25)#enddef

#define ANIMATED_FORGE X Y
    # Place an animated forge on (x+1,y)
    # Embed this at scenario toplevel, not within an event.
    # Note that it will freeze while dialogue popups are onscreen.
    [terrain_graphics]
        map="
, *
* , *
, *
* , *
, *"
        x,y={X},{Y}
        [tile]
            x,y=0,0
        [/tile]
        [image]
            layer=0
            center=83,71
                name="../{FORGE_FRAME 1}:120,../{FORGE_FRAME 2}:120,../{FORGE_FRAME 3}:120,../{FORGE_FRAME 4}:120,../{FORGE_FRAME 5}:140,../{FORGE_FRAME 6}:140,../{FORGE_FRAME 7}:140,../{FORGE_FRAME 8}:140,../{FORGE_FRAME 9}:140,../{FORGE_FRAME 10}:140,../{FORGE_FRAME 11}:120,../{FORGE_FRAME 12}:120,../{FORGE_FRAME 13}:120,../{FORGE_FRAME 14}:120"
        [/image]
    [/terrain_graphics]
#enddef
Attachments
Forge_Images.rar
(31.54 KiB) Downloaded 198 times
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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tekelili
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Re: tekelili: Totally noob questions and stuff

Post by tekelili »

forge.gif
forge.gif (4.86 KiB) Viewed 6440 times
I did a gif, not sure I did all steps well (indexation confussed me), but here is.
Edit: Meh, I just checked I lost traparences while exporting to gif :(
Edit2: When I discover how work with trasparences I would like twitch a litlle ground shadow and add a little smoke on chimeny, would appreciate any hint about how do it (I know there is something called halo, but no idea how it works and if is best way to do smoke. But maybe GIMP is already what I need.)
Last edited by tekelili on September 17th, 2013, 8:19 pm, edited 2 times in total.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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Valkier
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Re: tekelili: Totally noob questions and stuff

Post by Valkier »

Snapfiles.com has a free copy of Photoshop CS2 for download. Been playing with it on my new windows machine. I don't recall if it does anything with animation, but it does work with transparency.
Win if you can. Lose if you must. But always cheat.
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perseo
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Re: tekelili: Totally noob questions and stuff

Post by perseo »

Wow... it's a simple but effective animation... I like it Good job there pal!
See ya!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
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Crow_T
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Re: tekelili: Totally noob questions and stuff

Post by Crow_T »

Gimp supports transparency just fine, the file format .gif only supports either no transparency or 100%, nothing in between, which is why Wesnoth uses .png in game, because png supports partial trans. as well. BUT, gif supports self contained animation while png does not, which is why we use it on the web.
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tekelili
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Re: tekelili: Totally noob questions and stuff

Post by tekelili »

I have added smoke, but is a trasparence and looks horrible in gif, so I better attach a replay. Also attach images file.
Macro:
Spoiler:
Edit: Replaced with a larger somke path version.
Edit2: I realized I am not getting a good looking animation with smoke and it is better discard it. I could try it again.
Last edited by tekelili on September 24th, 2013, 5:14 pm, edited 1 time in total.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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tekelili
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Re: tekelili: Noob stuff (currently forge animation)

Post by tekelili »

I realized our brain and eye are smarter than me, and they need very little stuff to realize there is smoke. So I have redone smoke animation with a minimal amount: enougth to see smoke, but not enougth to distract eye, imo. I did also a very small modification of ground shadow. I guess I rely on feedback from now to know if it looks "acceptable".
Edit: I added a background to show in an acceptable way the smoke animation.
forge_animation.gif
forge_animation.gif (12.43 KiB) Viewed 6162 times
Attachments
Forge_somke_images.rar
(123.35 KiB) Downloaded 179 times
mini_smoke.gz
(38.43 KiB) Downloaded 212 times
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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tekelili
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Re: tekelili: Noob stuff (currently forge animation)

Post by tekelili »

I need for my scenario thunderstick and net items, and also a decorative flag. I did these frankesteins: not sure if they are acceptable, but I tried my best with my lack of skill.
2TeamColor_Flag.gif
2TeamColor_Flag.gif (2.29 KiB) Viewed 6139 times
net.png
net.png (3.42 KiB) Viewed 6139 times
thunderstick.png
thunderstick.png (1.41 KiB) Viewed 6062 times
thunderstick-m.png
thunderstick-m.png (1.46 KiB) Viewed 6046 times
Edit: I have replaced thunderstick image, wasnt happy with 1st one. Also did a small variant, wich I am unsure about it.
Attachments
Animated_Scenery_Flag.rar
(6.13 KiB) Downloaded 176 times
Last edited by tekelili on October 3rd, 2013, 10:45 am, edited 3 times in total.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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Crow_T
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Re: tekelili: Noob stuff (currently forge animation)

Post by Crow_T »

pretty nice stuff, only crit is to make the net less symmetrical :hmm:
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