Kanzil's art

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Kanzil
Posts: 288
Joined: June 14th, 2012, 4:09 pm

Kanzil's art

Post by Kanzil »

I'm a beginner at art, and would like a little advice on this sprite-critique is welcome. The horse and head are frankensteined from the knight, but the rest is original( I think).
It's intended for my campaign and is also my avatar.
Captain of the Guard.png
Captain of the Guard.png (2.16 KiB) Viewed 4217 times
Thank you :)
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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perseo
Posts: 324
Joined: January 8th, 2011, 4:09 am

Re: Kanzil's art

Post by perseo »

I don't understand the sprite. Does he have a huge sword with little magenta hearts? The body is kind of a mess with all this bright colours and it's difficult to see the body shape and the problem is almost the same with the feather in his helm.
See ya!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
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Kanzil
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Joined: June 14th, 2012, 4:09 pm

Re: Kanzil's art

Post by Kanzil »

So basically it's all a bit vague? The reason for the sword having crimson bits on it is because I felt It looked cool...I know it doesn't really make sense :lol2: .
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Kanzil's art

Post by SFault »

perseo wrote:The body is kind of a mess with all this bright colours and it's difficult to see the body shape
This is pretty much what's in my mind too. The body is flat and full of indescribable texture. Try to simplify first to bring out the shape, and then add details.

The pink thingys on the sword are too blocky. They don't look natural. Try to smooth them up.
segmentation fault
EBfW, GtR, Art, Old art
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Kanzil
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Joined: June 14th, 2012, 4:09 pm

Re: Kanzil's art

Post by Kanzil »

Is this any better?I've changed the sword (it's one by Zerovirus, I hope he doesn't mind) and re-worked the armour.
A new version
A new version
Captain of the Guard.png (3.5 KiB) Viewed 3990 times

BtW, the sword is only a placeholder, till I can make one myself
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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Zerovirus
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Joined: July 8th, 2009, 4:51 pm

Re: Kanzil's art

Post by Zerovirus »

Maybe you should explain... exactly what's going on here? What's up with the cotton-candy hair and the crazy red microdetails all over what I can only surmise is the body?
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Kanzil
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Re: Kanzil's art

Post by Kanzil »

Actually, that's supposed to be a plume...I think I'll just remove it! And what's wrong with the hair?


EDIT: Oh...you thought the plume was hair! :oops: I must be really bad then...
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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perseo
Posts: 324
Joined: January 8th, 2011, 4:09 am

Re: Kanzil's art

Post by perseo »

The problem is the plume is not well-separated from the helmet so they look like a whole thing which must be the hair. I guess you should do a more subtle plume without all this artifice. BTW the body is still wrong, maybe you should try to make a body without the arms and then add the arms and the sword coz I think you're not understanding the real body shape you want.
See ya!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
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Kanzil
Posts: 288
Joined: June 14th, 2012, 4:09 pm

Re: Kanzil's art

Post by Kanzil »

Well...I think I'll come back to this when I'm a little more experienced.

For now, here's another one, with the helmet and cross taken from the old graphics library.It's supposed to be a lord-legate (historically the pope's personal representative, and endowed with immense spiritual power; they were sent only on the most important missions, such as leading a crusade).
Lord-Legate - Copy.png
Lord-Legate - Copy.png (4.22 KiB) Viewed 3882 times
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Kanzil's art

Post by Zerovirus »

Again- overusage of pixel-level detail. I have no idea what's going on with his legs and shoulders- the helmet is really the only readable part.
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Kanzil
Posts: 288
Joined: June 14th, 2012, 4:09 pm

Re: Kanzil's art

Post by Kanzil »

It seems I've kind of missed the point of pixel art-I thought you where supposed to build it up one pixel at a time. Looking at the tutorials again it seems I definitely got it wrong. I don't quite understand how to portray the intricacies of the body and armour with vague blocking. The shoulders are actually supposed to have shoulder-plates on them.

EDIT: Oh!I didn't notice your very useful tutorial on blocking units you just posted :D .
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
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