Random doodles: climbing skeleton WIP

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battlestar
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by battlestar »

Thanks.

Guess what this is gonna be (draft).
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SFault
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by SFault »

battlestar wrote:Guess what this is gonna be (draft).
Predator + Tractor = Predactor?
segmentation fault
EBfW, GtR, Art, Old art
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battlestar
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by battlestar »

You're right, it's too much like a tractor lol. Need to make it more elegant, since it's supposed to be of elven design. Any ideas? I've been looking at spore spaceships for some inspiration.
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Daravel
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by Daravel »

Trees are great :) Thanks.
Is it an Elvish cannon?
Mabuse
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by Mabuse »

good scenery/decoration stuff.
i will surely use some of this :)
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Shinobody
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by Shinobody »

It reminds me of Meat Wagon (kinda gory and nsfw) from WIII, actually.
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battlestar
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by battlestar »

Yeah, it's basically a meat wagon. Unit concept is a cannibalistic elven nation machine that collects dead bodies and sells them in villages, producing gold. Not so great on offense, but produces fear and can take a good beating. Changed its design to be more twiny.
Spoiler:


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gutting-chimera.png (5.98 KiB) Viewed 2757 times
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battlestar
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Re: Random doodle: elephant, lighthouse, obelisks, snowman,

Post by battlestar »

Colored Chimera.

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The Skloan Gutting Chimera, a machine that collects dead bodies on battlefields and grinds them up for Skloan consumption. It can store up to three bodies before needing to sell its cargo off at a Skloan controlled city/village. On a village it sells one body worth of meat per turn, earning 5 gold for it. The extra gold is used to make up for the expensive units in the Skloan roster.

Now that I look at it, it kinda looks like a death glider with mutalisk head attached to it.



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Last edited by battlestar on March 3rd, 2012, 8:05 am, edited 2 times in total.
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battlestar
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by battlestar »

Pot-o-gold for your leprechaun needs.

Treasure chests for your pirate needs.



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fixed some stuff
fixed some stuff
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battlestar
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by battlestar »

treasures continued.


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snow-balls.png
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battlestar
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by battlestar »

Unit concept, siege tank in bug form. Acari Striker the Plague special unit, when in immobile siege mode it dishes out bombardment to enemy in 2-3 radius.

p.s. some aura works.


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battlestar
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by battlestar »

more auras


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battlestar
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by battlestar »

wings cont. Rainbow.


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Shinobody
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by Shinobody »

Thanks. Now I will never look at meat grinder the same.
Jokes aside, those are pretty awesome! Except maybe for treasure piles, gold palette is kinda oversaturated, and sprites are too cluttered to spot any details.
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homunculus
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Re: Random doodle: decorations and Skloan unit (Page 3 NSFK)

Post by homunculus »

The rainbow looked bit strange, so I checked the saturation and indeed the saturation is about 50%.
There is no such thing as gray light, I would suggest to make the rainbow fully saturated, and adjust transparency instead if you need to make it look less intense.
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