Re: Boldek's art dump: OP killer sniper rifle marines!
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Re: Boldek's art dump
Both units are quite dark, especially the marine. It's hard to tell what's going on with the torso and gun. More contrast and less dark colors. The core assassin sprite is a great example how to deal with dark/black surfaces.
Re: Boldek's art dump
Aha. Are these things improvements?SFault wrote:Both units are quite dark, especially the marine. It's hard to tell what's going on with the torso and gun. More contrast and less dark colors. The core assassin sprite is a great example how to deal with dark/black surfaces.
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- UNSCMarine.png (5.13 KiB) Viewed 4014 times
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Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
Okay, here's some old frankers I made for an abandoned campaign of mine long time ago:
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- Brand-black.png (41.88 KiB) Viewed 3962 times
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- Brand.png (162.97 KiB) Viewed 3962 times
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
Well, I'm not an expert but it looks too soft. I mean it looks like candy floss. I think it's because a lack of contrast. Look at the dwarvish beards: they're darker in the lower part and they have very fine stripes for make the effect of long hairs.
I hope this can help you.
¡Salud!
I hope this can help you.
¡Salud!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
Re: Boldek's art dump
I wasn't planning to work on this again very much but I tried to give his beard some outline:
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Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump Master Chief got a gun!
Here's the attack animation for the assault MA5 assault rifle, being wielded by no other than the Master Chief!
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- My apologies about the lousy shadow transparency,
I trust it does not obscure the erratic descent of the spent shells. - Spartan-Mf5-fast.gif (8.58 KiB) Viewed 3880 times
- My apologies about the lousy shadow transparency,
Guys I never thought I'd come back to this forum after 8 years this is wild
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Re: Boldek's art dump
Alack, it is so! I hope this cleans up the animation some:
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- Spartan-Ma5-attack.gif (8.59 KiB) Viewed 3867 times
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
Maybe the shells should fly up and arc over, rather than just falling. Sprite animations usually look better when they are comically exaggerated.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Boldek's art dump
I avoided this on purpose because I wasn't sure of my artistic skills, but here's a cheap cobbled together try. Any weird pixel movement is due to copy and past afoul.doofus-01 wrote:Maybe the shells should fly up and arc over, rather than just falling. Sprite animations usually look better when they are comically exaggerated.
Happy new Year 2012!!!!!
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Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
Okay, I'm still not sure whether I'll use the fancy animation or the original animation for the Chief, but I decided to give the marine the cool curving shells.
If I do stick with the arching cartridges for the chief, I should probably also cut down shell length as below, too:
If I do stick with the arching cartridges for the chief, I should probably also cut down shell length as below, too:
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- Marine9.gif (9.16 KiB) Viewed 3808 times
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
The attack is in the wrong direction. Have a look at the hex shapes - there is no neighboring hex directly east of the unit, only north-east and south-east. So he would have to hold the gun in another direction.
Re: Boldek's art dump (Elites, Wort Wort!)
Ooooo ooo.
I guess I was thinking more along the lines of bows when I drew the angle.......I'll test out the frames tomorrow to see how bad they look.
Any way, I tried my hand at some stuff:
I guess I was thinking more along the lines of bows when I drew the angle.......I'll test out the frames tomorrow to see how bad they look.
Any way, I tried my hand at some stuff:
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Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Re: Boldek's art dump (Elites, Wort Wort!)
You need more contrast on aliens. Use brighter colors for highlights and darker for shadows.
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Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
- battlestar
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Re: Re: Boldek's art dump (Elites, Wort Wort!)
Please consider some anti-aliasing for the rough blocky borders on outlines of the swords and characters.
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed