Spartan Unit Page 10

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blueknight1758
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Re: Blueknight's art

Post by blueknight1758 »

iPod touch, you can browse the Internet on it.
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powershot
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Re: Blueknight's art

Post by powershot »

blueknight1758 wrote:iPod touch, you can browse the Internet on it.
Wow!

Here is your metal mauler!
shocktrooper-attack-5.png
shocktrooper-attack-5.png (2.53 KiB) Viewed 2364 times
P.S. I added you as a friend. :)
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blueknight1758
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Re: Blueknight's art

Post by blueknight1758 »

powershot wrote:

Here is your metal mauler!
shocktrooper-attack-5.png
Try make it a little less obviously frankensteined and it'll look good.
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Re: Blueknight's art

Post by powershot »

blueknight1758 wrote:
powershot wrote:

Here is your metal mauler!
The attachment shocktrooper-attack-5.png is no longer available
Try make it a little less obviously frankensteined and it'll look good.
How you like?
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Shinobody
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Re: Blueknight's art

Post by Shinobody »

Well, I'm not sure if this still fits here, but I'm posting frames for leader with gun anyway.
Standing-1 frame; defending-2 frames; attacking -9 frames
Standing-1 frame; defending-2 frames; attacking -9 frames
GunLeader.gif (11.33 KiB) Viewed 2347 times
Idea is, that since gun is looted, he can't stand the recoil.
I see now that it isn't exactly fitting in, but what to change?
I know that:
-clothing style doesn't fit
-skin is too light (they're all tanned)
-maybe he should have armor? (those tribals have middle-ages tech, and have lot of metal plates)
-9 frames is way too long for attack anim
What more?
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powershot
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Re: Blueknight's art

Post by powershot »

ShiNoBoDy wrote:Well, I'm not sure if this still fits here, but I'm posting frames for leader with gun anyway.
GunLeader.gif
Idea is, that since gun is looted, he can't stand the recoil.
I see now that it isn't exactly fitting in, but what to change?
I know that:
-clothing style doesn't fit
-skin is too light (they're all tanned)
-maybe he should have armor? (those tribals have middle-ages tech, and have lot of metal plates)
-9 frames is way too long for attack anim
What more?
Great! It fits with the jagged art of the Tribals.
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The heck m8? I thought you left... No seriously... go... serious...
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Shinobody
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Re: Blueknight's art

Post by Shinobody »

Alright, recolored so it will look more Tribal:
Just like b4: 1 main, 2 def, 9 att
Just like b4: 1 main, 2 def, 9 att
Gunner.gif (11.29 KiB) Viewed 2318 times
Green hair,since it's supposed to be archer upgrade. (So, one lev2 will be masked sniper, and other will be this guy...?)
Personally, I thought that hair is stupid, but bcuz it lets me to show belt container on MG better, I'm not complaining. :P
And, here are the frames in PNG:
TribalGunner.zip
(42.46 KiB) Downloaded 126 times
And, BTW: making some unit tree on project's topic would really help to get the point, what factions are having what units. And possibly, more about their tech levels? It's hard to make pics for smoething that you don't know if should be cyberpunk, middleages, FinalFantasy-like, or steampunk; if the unit is level 2 or 3, and from what it levels... Get my point? Make unit tree. Since you have some artwork, and project already started.
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Chtomorc
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Re: Blueknight's art

Post by Chtomorc »

your gunner look overall great, I like the light given by the flame of the gun !

But I think he should move his legs, otherwise it look to static.

I also don't understand why he shoot in all directions randomly :P
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Shinobody
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Re: Blueknight's art

Post by Shinobody »

Yea, it needs work...
And he's supposed* to look like inexperienced in gunning (gun is looted from killed soldiers), so he uses long burst, but can't cope with recoil. :eng: I think that pushing him backwards (and he stepping back) would solve both problems (it'll be visible that it's recoil, and'll be less static).
* - I've made my own rule of thumb: if you need to defend your works with phrase "it is supposed to be that way" more than once, you screwed something. (Because if you did it right, nobody would whine about it.) :wink:
EDIT: Case in question. Although doesn't looks best.
At least repaired the cape.
At least repaired the cape.
Upgraded Attack Sequence.Gif (6.92 KiB) Viewed 2293 times
These frames, better quality:
gunner-recoil.zip
(24.94 KiB) Downloaded 139 times
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blueknight1758
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Re: Blueknight's art

Post by blueknight1758 »

Congratulations on making the first unit with full attack animation ShiNoBoDy it still fits in perfectly and yes I'll get round to adding a unit tree, I'll put you name in the credits as art contributer does that fit you?

Powershot that metal mauler is still fairly obviously a swordsmans head on an iron mauler's body, it has come to my attention that the hardest bit of a new unit tree is the first unit as all the others are based on it so I put this together as a rough base for why I want the pictures to look like I know something's up with his left (our right) arm if someone wants to point out what I'd be grateful but anyway it's a start, when frankensteining I often find after everything's stuck together always do a recoulor and it looks like an entirely new unit.
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Iron Fist Infantry
Iron Fist Infantry
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powershot
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Re: Blueknight's art

Post by powershot »

blueknight1758 wrote:Congratulations on making the first unit with full attack animation ShiNoBoDy it still fits in perfectly and yes I'll get round to adding a unit tree, I'll put you name in the credits as art contributer does that fit you?

Powershot that metal mauler is still fairly obviously a swordsmans head on an iron mauler's body, it has come to my attention that the hardest bit of a new unit tree is the first unit as all the others are based on it so I put this together as a rough base for why I want the pictures to look like I know something's up with his left (our right) arm if someone wants to point out what I'd be grateful but anyway it's a start, when frankensteining I often find after everything's stuck together always do a recoulor and it looks like an entirely new unit.
A spear man or mace man can evolve into this guy:
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Copy of Copy of shocktrooper-attack-52.png
Copy of Copy of shocktrooper-attack-52.png (3.96 KiB) Viewed 2251 times
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blueknight1758
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Re: Blueknight's art

Post by blueknight1758 »

Are you any good at animations powershot?
Because I could use help animating the tribals, also that new guy is looking better but what's with the odd colouring?
I like his shield slot though.
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Re: Blueknight's art

Post by powershot »

blueknight1758 wrote:Are you any good at animations powershot?
Because I could use help animating the tribals, also that new guy is looking better but what's with the odd colouring?
I like his shield slot though.
I'm not sure about his coloring but it doesn't look frankenstined.

I'm not so good at animations but I can certainly help.

How is this:
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blueknight1758
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Re: Blueknight's art

Post by blueknight1758 »

What I often do is aswell as frankensteining try giving chnging the base image to have a new feature (or remove one) take the original tribal that was a speaman with a ruffians head pasted on top then i removed the shield and gave him an arm, so to the untrained eye that doesn't look frankensteined, but with your pictures although i aprecciate the effort it is still obviously a heavy infantryman base frame and the head doesn't quite look right, add to that the odd colourings (The blue next to the unchanged black looks odd) and he doesn't look frankensteined but he doesn't look right.

Do you think you could draw a Sniper rifle that would nicely slot into a units hands?
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Re: Blueknight's art

Post by powershot »

blueknight1758 wrote:What I often do is aswell as frankensteining try giving chnging the base image to have a new feature (or remove one) take the original tribal that was a speaman with a ruffians head pasted on top then i removed the shield and gave him an arm, so to the untrained eye that doesn't look frankensteined, but with your pictures although i aprecciate the effort it is still obviously a heavy infantryman base frame and the head doesn't quite look right, add to that the odd colourings (The blue next to the unchanged black looks odd) and he doesn't look frankensteined but he doesn't look right.

Do you think you could draw a Sniper rifle that would nicely slot into a units hands?
Here is one of my final attempts:
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Copy (2) of Copy of shocktrooper-attack-5.png
Copy (2) of Copy of shocktrooper-attack-5.png (4.08 KiB) Viewed 2222 times
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The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
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