Working on some aquatic sprites.
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- dipseydoodle
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Working on some aquatic sprites.
Hey all.
I'm in the process of working on some aquatic sprites and was wondering if anybody had some examples of medieval houseboats, artificial islands etc... I did a quick google search but everything was modern. I'll be using these sprites for my era which I hope to finish this year.
Thanks (and mods I'll use this for posting my art aswel).
I'm in the process of working on some aquatic sprites and was wondering if anybody had some examples of medieval houseboats, artificial islands etc... I did a quick google search but everything was modern. I'll be using these sprites for my era which I hope to finish this year.
Thanks (and mods I'll use this for posting my art aswel).
Re: Working on some aquatic sprites.
Cherry Island, Loch Ness, is the only example of a man-made island that I can think of.
(The crannog link on that page looks like it could be quite useful.)
(The crannog link on that page looks like it could be quite useful.)
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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- dipseydoodle
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Re: Working on some aquatic sprites.
Thanks Reepurr. I should have mentioned that I checked wikipedia aswel
- thespaceinvader
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Re: Working on some aquatic sprites.
Did you forget about Holland Hong Kong airport?Reepurr wrote:Cherry Island, Loch Ness, is the only example of a man-made island that I can think of.
(The crannog link on that page looks like it could be quite useful.)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Working on some aquatic sprites.
The whole of Holland is effectively a modernised rice patty?thespaceinvader wrote:Did you forget about Holland
Freaky...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
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- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: Working on some aquatic sprites.
Well, I guess I'll do some more research then
Re: Working on some aquatic sprites.
I believe the Aztec city of Tenochtitlan was built in a lake and involved a certain amount of terraforming.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: Working on some aquatic sprites.
Wow, thanks... That's what I was looking for.
Re: Working on some aquatic sprites.
[del]
Last edited by Virgeist on November 5th, 2013, 1:27 pm, edited 1 time in total.
Après avoir retiré à coup de hache le fémur droit
Il brisa l'os et aspira goûlument la moelle
Il brisa l'os et aspira goûlument la moelle
Re: Working on some aquatic sprites.
...I'm not so sure about that. Sprites generally don't become easier or harder to make based on the medium of their references.Virgeist wrote:The Road to El Dorado has several scenes that feature aztec cities, since it is an animated movie it will be easier to adapt the pictures into sprites.
Re: Working on some aquatic sprites.
Also, using a drawn reference rather than a photo brings with it the possibility of propagating errors or exaggerations which were present in the reference drawing.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: Working on some aquatic sprites.
Yes, you are right on that.Atz wrote:Also, using a drawn reference rather than a photo brings with it the possibility of propagating errors or exaggerations which were present in the reference drawing.
I've done a lot of nature sketches, and I must say it's quite hard to judge proportions, shades, shapes, etc.. Without being up close to the actual thing.
I'm gonna start out with a bigger sized village type sprite and scale it down.
- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: Working on some aquatic sprites.
Well, as I said I'd use this for my artwork... So here's a little sketch I did today. Please critique, it's not finished but will serve as a base for the sprite and portrait...
off-topic:
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