Maximum size village - Academy or such thing

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Tet
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Joined: February 18th, 2009, 5:11 am

Maximum size village - Academy or such thing

Post by Tet » February 19th, 2011, 7:07 pm

I was curious how big a village could get ingame for a special building in a campaign. Like a mage academy or a vampire mansion or whatever. For campaigns maybe even with different income. Or a golden city which has to be found by explorers on a hidden map.

I like it so I thought I try sharing. You can see my new yellow team color at the ingame animated gif.

Please keep in mind that the poacher behind is on a swamp field (allready submerged). Drop some lines if you like it.
Attachments
ninja.png
ninja.png (18.54 KiB) Viewed 1641 times
max-village.gif
max-village.gif (92.53 KiB) Viewed 1641 times
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Zerovirus
Art Contributor
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Re: Maximum size village - Academy or such thing

Post by Zerovirus » February 19th, 2011, 7:56 pm

Where did you get that picture? I suspect you didn't draw it yourself.

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Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Maximum size village - Academy or such thing

Post by Frogger5 » February 20th, 2011, 5:20 am

...please tell me it's not a scaled image of a bigger picture. :doh:
Last edited by Frogger5 on February 20th, 2011, 8:06 am, edited 1 time in total.
My spritework can be seen here.

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StDrake
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Re: Maximum size village - Academy or such thing

Post by StDrake » February 20th, 2011, 7:29 am

I think his purpose was to show us how big a village can get and what effect would it have on its presentation on the field
..not to present that paraticular image
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Frogger5
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Re: Maximum size village - Academy or such thing

Post by Frogger5 » February 20th, 2011, 8:06 am

I was continuing on from zero's post.
My spritework can be seen here.

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Tet
Posts: 391
Joined: February 18th, 2009, 5:11 am

Re: Maximum size village - Academy or such thing

Post by Tet » February 20th, 2011, 10:59 am

@ zero: go deviantart type magic house. it is still recognisable. (third one if you have trouble)
@ frogger: terrain art actually has to be scaled down. Otherwise you get the "plasticky" rating by eleazar.
@ stdrake: right on target. i do not want anybody to use that, but to think big.

The artist is a cool concept artist. Check out the gallery:
http://real-sonkes.deviantart.com/gallery/

Next time a cool concept artist shows up here please ask her for storyline art. This way they mostlikely last longer, than when they have to bend their skills for portraits. If you still have money you could even consider commissions.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895

AI
Developer
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Joined: January 31st, 2008, 8:38 pm

Re: Maximum size village - Academy or such thing

Post by AI » February 20th, 2011, 5:43 pm

Tet wrote:@ frogger: terrain art actually has to be scaled down. Otherwise you get the "plasticky" rating by eleazar.
No.

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thespaceinvader
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Re: Maximum size village - Academy or such thing

Post by thespaceinvader » February 20th, 2011, 7:11 pm

Once again: posting the random artwork you've decided to steal is not particularly appreciated. Locked. Any more of this, and you once more risk losing the privilege of posting in the art sections.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

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