Temple is finished - Big Upload on page 4!
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Re: Temple is finished/Straight castle walls
Pauxlo: ah, I see what you mean now. The vertical edge in the bottom cube is slanted when it is expected to be perfectly straight - my suspicion is that the block is not directly centred at (0,0,0), so the edge is not lined up perfectly to the camera's gaze.
sfault: the top cylinder and bottom cube are not the same size, so a copy-paste of the bounding lines will not overlap completely. What needs to be compared is the angle sustained by the perspective lines - in this case, it's quite clear that the cyan and red lines bounding boxes are parallel (which indicate the lack of a vanishing point).
As to putting it in BfW, you'll have to wait for tet - in the meantime, you can see the original column a few posts in on page 2.
sfault: the top cylinder and bottom cube are not the same size, so a copy-paste of the bounding lines will not overlap completely. What needs to be compared is the angle sustained by the perspective lines - in this case, it's quite clear that the cyan and red lines bounding boxes are parallel (which indicate the lack of a vanishing point).
As to putting it in BfW, you'll have to wait for tet - in the meantime, you can see the original column a few posts in on page 2.
Re: Temple is finished/Straight castle walls
Oops. You're right. Also, I checked the angles/borders of the both ends of the pillar and they are very similar. Sorry for the trouble. It seems that there's nothing fishy after alljkwchui wrote: the top cylinder and bottom cube are not the same size, so a copy-paste of the bounding lines will not overlap completely.
Re: Temple is finished/Straight castle walls
No worries. True isometry has no real world counterpart, and it's hard to intuit what it ought to look like.
Re: Temple is finished/Straight castle walls
Thanks for the column. Good point on isometric whatever. I flatend the top a bit. It made it look like perspepective, but than scaled down to 70 I guess it just blured.
I really request lots of feedback on this column thingy. I believe the temple works, if the column works. The castle coding really is placing the columns. However it could technically be declared just another flat terrain, if castle is not appriciated. I would actually go the opposite and give a certain side a bonus in defence of the temple. It could have light or dark aura to boost chaotic or lawful instead. But first thinks first. The new columns are placed as altars inside to get a direct comparision.
I made a sacred swimming pool as eye candy. It has swimmer and non swimmer capabilities. I placed it inside jungle. All the other forest types look reasonable good, but jungle is my favoured.
I really request lots of feedback on this column thingy. I believe the temple works, if the column works. The castle coding really is placing the columns. However it could technically be declared just another flat terrain, if castle is not appriciated. I would actually go the opposite and give a certain side a bonus in defence of the temple. It could have light or dark aura to boost chaotic or lawful instead. But first thinks first. The new columns are placed as altars inside to get a direct comparision.
I made a sacred swimming pool as eye candy. It has swimmer and non swimmer capabilities. I placed it inside jungle. All the other forest types look reasonable good, but jungle is my favoured.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Re: Temple is finished/Straight castle walls
I finally came up with a new column. Please comment on the marble columns.
I came up with a new water transition. It is probably hard to notice, but I ost it anyway.
Please do not comment on my marble statues between the old marble columns.
That was a practice project about the random generator and castle-keep transitions only. I just want to show the old column for comparison.
I came up with a new water transition. It is probably hard to notice, but I ost it anyway.
Please do not comment on my marble statues between the old marble columns.
That was a practice project about the random generator and castle-keep transitions only. I just want to show the old column for comparison.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Re: Temple is finished/Straight castle walls
Seeing the top of the column is really better perspective-wise. Although, they are sometimes confusing at first glance: when not really paying attention, they can look like all your columns are piled up in giga columns of death. Maybe you could just shorten them by a few pixel so they don't touch each other so much and it is clearer they are separate?
Statues are nice, too, although they are just women, and ancient greek (since that is most probably your inspiration) were more male-oriented as far as statues went, iirc.
Statues are nice, too, although they are just women, and ancient greek (since that is most probably your inspiration) were more male-oriented as far as statues went, iirc.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Temple is finished/Straight castle walls
And please, keep the breast size to normal. Wesnoth is not for sexual stimulation.
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
Re: Temple is finished/Straight castle walls
maybe you should change your name from "tet" to "teat"
in other words, this is a bad idea.
Edit: ooops, just saw the comment where you asked us to ignore those.
in other words, this is a bad idea.
Edit: ooops, just saw the comment where you asked us to ignore those.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
- artisticdude
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Re: Temple is finished/Straight castle walls
I agree. Granted, some ancient Greek/Roman statues were fully nude, but I see no reason why these Greek/Roman inspired ones should be. Many ancient statues had clothes, too. And especially given the wide range of age groups that make up the Wesnoth player base, I don't really think this is appropriate (plus the fact that it could potentially cause a problem if anything containing these images goes to the add-on server).
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Temple is finished/Straight castle walls
I have no problem with the nude, its just the gargantuan pornportion of those breasts.
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
Re: Temple is finished/Straight castle walls
If you changed them a bit for reasons mentioned, they could be like a
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Re: Temple is finished/Straight castle walls
I'm not sure exactly what our standards for the add-on server are.
For mainline i don't think a series of such statues have enough common utility to be added, neither nude, exaggerated, nor clothed.
The basic pillars are more generally useful, and i could see them in mainline with a few more tweaks.
* For one they are a bit too tall, nearly touching at the top and bottom of the hex.
* Overall they are still a bit to heavily outlined, and plasticky. That's the sort of final tweak i can take care of if you are sick of messing with it.
For mainline i don't think a series of such statues have enough common utility to be added, neither nude, exaggerated, nor clothed.
The basic pillars are more generally useful, and i could see them in mainline with a few more tweaks.
* For one they are a bit too tall, nearly touching at the top and bottom of the hex.
* Overall they are still a bit to heavily outlined, and plasticky. That's the sort of final tweak i can take care of if you are sick of messing with it.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Temple is finished/Straight castle walls
It would be interesting to see what this would look like with half the number of columns in a hex. At the moment, I don't know how useful the tile would be ... I know the roof cannot be included, but it still appears odd to have so many columns without a roof.Tet wrote:Please do not comment on my marble statues between the old marble columns.
That was a practice project about the random generator and castle-keep transitions only. I just want to show the old column for comparison.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: Temple is finished/Straight castle walls
What about adding the architrave?
ride on shooting star
Re: Temple is finished/Straight castle walls
@em3: The architrave would block a lot of the unit standing behind. So if the columns are high, there can not be an architrave. (Small coulumns you would not want. It would look like a handrail.) I do however think of a stonehenge-typ temple-structure, which could have elements like an architrave.Eleazar wrote: The basic pillars are more generally useful, and i could see them in mainline with a few more tweaks.
* For one they are a bit too tall, nearly touching at the top and bottom of the hex.
* Overall they are still a bit to heavily outlined, and plasticky. That's the sort of final tweak i can take care of if you are sick of messing with it.
Lets focus on mainline:
Columns should be little shorter. Dixie suggested some pixels, too. That sounds to me like 3 pixels. Anybody wants more or less?
For outline and plasticky ( whatever that is) I would like to get help.
About the "inner circle": If you forget the statues, there is still some nice combinations for colums with frames and without frames. The frame is currently defined to only show up at the rim of the temple. I could supply files without statues.
Customizing the statues is really easy. So it could be campaign specific. For those who want to make their own statues.
Please confirm the shortening attempt by 3 pixels. I do not mind: I can do anything between 1 and 5. If I do to much, they loose the ancient temple proportion.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895