Art for Encounter with the Forgotten

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wopsie123
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Art for Encounter with the Forgotten

Post by wopsie123 »

*Note to Viewer- Due to the fact I wasn't very good at all at the start, there is no half-decent art till page three.

These are the first animations I ever made. Critique please.
Attachments
roboanimation.gif
roboanimation.gif (898 Bytes) Viewed 3656 times
space-cannon animation2.gif
space-cannon animation2.gif (7.62 KiB) Viewed 3656 times
ufo lift off animation.gif
ufo lift off animation.gif (1.89 KiB) Viewed 3656 times
Last edited by wopsie123 on July 5th, 2012, 12:59 am, edited 1 time in total.
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em3
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Re: Art for Encounter with the Forgotten

Post by em3 »

Robots are seen from side, not top-side ("camera" position is wrong).
Generally too few shades, everything looks cell shaded now.
The leg movement of the bigger robot is random and should be accompanied by movement of other parts of the body.
ride on shooting star
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Captain_Wrathbow
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Re: Art for Encounter with the Forgotten

Post by Captain_Wrathbow »

Animated avatars aren't allowed. I know I'm not a moderator, but I thought I might as well warn you. :)
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thespaceinvader
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Re: Art for Encounter with the Forgotten

Post by thespaceinvader »

Captain_Wrathbow wrote:Animated avatars aren't allowed. I know I'm not a moderator, but I thought I might as well warn you. :)
QFT. Remove it, or I will do so for you.

On the art front: if you intend to use these in wesnoth, remember we don't have a west attack direction.
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SFault
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Re: Art for Encounter with the Forgotten

Post by SFault »

Aren't the missiles usually added on the unit sprite, not included in it?

I like the lift off animation. Altough it looks like it's jumping to the air, not hovering. I also like the phases of the space cannon fire (warmup, shoot, cooldown).
segmentation fault
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thespaceinvader
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Re: Art for Encounter with the Forgotten

Post by thespaceinvader »

Indeed, they are.
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wopsie123
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Re: Art for Encounter with the Forgotten

Post by wopsie123 »

just wondering but what do you mean by missles on the unit and the angle wrong??
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wopsie123
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Re: Art for Encounter with the Forgotten

Post by wopsie123 »

sorry to double post but here are the fixed animations.
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ufo take off animation.gif
ufo take off animation.gif (2.06 KiB) Viewed 3521 times
cannon attack animation.gif
cannon attack animation.gif (7.77 KiB) Viewed 3521 times
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thespaceinvader
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Re: Art for Encounter with the Forgotten

Post by thespaceinvader »

Look in-game at the angles which are available for shooting. The hex is not set out so units shoot horizontally, as yours do. Units only shoot vertically and diagonally, because of the way the hex is oriented.

Projectiles are animated separately from the units which shoot them by the game engine. You can make them together on the same file, but to use them in game, they need to be separate. It allows you to use one firing animation for multiple directions.
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Captain_Wrathbow
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Re: Art for Encounter with the Forgotten

Post by Captain_Wrathbow »

Hexes have a northwest side, a northeast side, a southwest side, a southeast side, a north side, and a south side. No west side. So your units that are attacking west/east aren't aiming at any units around them. For example:
example.png
example.png (102.04 KiB) Viewed 3510 times

Normally, a projectile (an arrow, a stone, a magic-missile... in your case the lightning-flash from the cannon) is a separate image that is placed on the screen momentarily and moves from the attacking unit to the defender. Not a part of the attacking unit's animation.

EDIT: TSI beat me to it while I was drawing up the example image, but I'm just posting what I have, anyway.
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wopsie123
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Re: Art for Encounter with the Forgotten

Post by wopsie123 »

Wouldnt it work if you just reangled the spacecannon to face the enemy it is aiming at or raise it a bit higher so its in the right position?
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Zerovirus
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Re: Art for Encounter with the Forgotten

Post by Zerovirus »

No. Like the mystical 'create art' button, such a function for changing angles of a graphic doesn't magically get created. You have to make directional frames by yourself. Moving it higher won't help, it'll look like it's either flying or that it's strafing.
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Darker_Dreams
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Re: Art for Encounter with the Forgotten

Post by Darker_Dreams »

Zerovirus wrote:the mystical 'create art' button, such a function ... doesn't magically get created.
That's totally what the salesman where I bought my computer told me this extra button did. I wonder what it does. Let's s...
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wopsie123
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Re: Art for Encounter with the Forgotten

Post by wopsie123 »

By the way can anyone tell me how to play an era?
I've loaded a couple and i cant find them.
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