Setanesh Faction (Art Thread)

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Mirion147
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Re: Setanesh Faction (Art Thread)

Post by Mirion147 »

The style of the sprites differs drastically, they don't look like they're from the same faction, if even era. And the siege tower still looks like it's leaning over to me, at the top. Maybe move the upper box left one or two pixels?
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artisticdude
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Re: Setanesh Faction (Art Thread)

Post by artisticdude »

To be honest, I'd create my own sprites rather than using Wayfarer's, which are a drastically different style, as Mirion pointed out. You could use Wayfarer's sprites as the bases for your own units, but currently they look rather out of place with your own sprites.
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

The siege tower is meant to be shifted forward a bit, because that's how they were built.

As far as Wayfarer's sprites go, i'm pretty happy with how they fit, myself, but I may redo the heads/faces for the druid line.
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Mirion147
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Re: Setanesh Faction (Art Thread)

Post by Mirion147 »

You can't mix styles that differ that much in one sprite. That's like sticking the old stuffed lion head on the new computer graphiced aslan from the Chronicles of Narnia. It just wouldn't match.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

Finished for now; I need a lot of critique though, especially on the metal (intended to be metal) parts.

EDIT: Removed.
Last edited by Issyl on April 22nd, 2010, 10:31 pm, edited 1 time in total.
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Frogger5
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Re: Setanesh Faction (Art Thread)

Post by Frogger5 »

Good work :D Just one thing.
Right now the metal looks rounded, in waves, like corrugated iron on a larger scale. Is this intentional?
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SFault
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Re: Setanesh Faction (Art Thread)

Post by SFault »

There's something tricky in the perspective. To me it looks like the upper part is leaning to it's left, not forward. It should cover more of the bottom part's top from the front (if I understood the the purpose correctly).
segmentation fault
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

Fixed faces on the Druid line, fixed spearhead on Hunter, new Giant Spider.
Frogger5 wrote:Right now the metal looks rounded, in waves, like corrugated iron on a larger scale. Is this intentional?
Yes.


EDIT: I honestly think I'll just break and use the mainline Giant Spider graphic, because even though I like the legs of this one better, it's worse overall.
Attachments
Giant Spider.png
Giant Spider.png (1.54 KiB) Viewed 2359 times
Hunter.png
Hunter.png (2.9 KiB) Viewed 2359 times
Glade Warden (New).png
Glade Warden (New).png (5.04 KiB) Viewed 2359 times
Druid (New).png
Druid (New).png (4.33 KiB) Viewed 2359 times
Acolyte (New).png
Acolyte (New).png (3.33 KiB) Viewed 2359 times
Last edited by Issyl on February 13th, 2010, 8:09 am, edited 1 time in total.
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Frogger5
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Re: Setanesh Faction (Art Thread)

Post by Frogger5 »

Issyl wrote:Fixed faces on the Druid line, fixed spearhead on Hunter, new Giant Spider.
Frogger5 wrote:Right now the metal looks rounded, in waves, like corrugated iron on a larger scale. Is this intentional?
Yes.
Great :D
Come to think of it, it seems more practical.
My spritework can be seen here.

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Re: Setanesh Faction (Art Thread)

Post by thespaceinvader »

The mainline cave spider will be getting replacement graphics one of these days. You've just reminded me that i've had them sat on my HDD for like, months, and not remembered to commit them. Thanks.
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Gwynnedrion
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Re: Setanesh Faction (Art Thread)

Post by Gwynnedrion »

I really like all the artwork (especially the landsknecht) but am I the only one who thinks the tree ent and dryad is too blurry?
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

It's been quite a while since I've done anything (more than a month). Schoolwork has been hitting me hard.

Anyway, here are a couple updates; general shading and lighting improvements on the Siege Tower, and a new blade for the Trovadorismo (Troubadour uploaded for comparison).
Gwynnedrion wrote:I really like all the artwork (especially the landsknecht) but am I the only one who thinks the tree ent and dryad is too blurry?
They are rather blurry, but my idea was that this represents moss or something similar. I may end up giving them harder edges and borders, because a lot of people seem to think the same.

EDIT: Removed Siege Tower.
Attachments
L2.  New sword; more scimitar/falchion-esque in shape.
L2. New sword; more scimitar/falchion-esque in shape.
trovadorismo.png (2.65 KiB) Viewed 2235 times
L1
L1
troubadour (new).png (2.46 KiB) Viewed 2235 times
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

Updates on some non-faction stuff.
Attachments
Even more highlights.
Even more highlights.
Siege Tower (New).png (4.12 KiB) Viewed 2185 times
More contrast; Darker outlines.
More contrast; Darker outlines.
Sun Priestess.png (2.7 KiB) Viewed 2185 times
New beam for the tail hitch.
New beam for the tail hitch.
Early Cannon (Falconet).png (3.55 KiB) Viewed 2185 times
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Issyl
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Re: Setanesh Faction (Art Thread)

Post by Issyl »

New Dryad line, new Shapeshifter.
Attachments
Not sure if I'm going to give that vine whip the ability to attack.
Not sure if I'm going to give that vine whip the ability to attack.
Elder Ent.png (7.24 KiB) Viewed 2175 times
Tree Ent.png
Tree Ent.png (5.56 KiB) Viewed 2175 times
Dryad.png
Dryad.png (4.38 KiB) Viewed 2175 times
Shapeshifter.png
Shapeshifter.png (3.43 KiB) Viewed 2175 times
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Captain_Wrathbow
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Re: Setanesh Faction (Art Thread)

Post by Captain_Wrathbow »

On the dryads, I think levels 1 and 2 look a bit too similar...
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