Jack's Workshop
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Before posting critique in this forum, you must read the following thread:
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Re: Jack's Workshop
A few things:
- Wesnoth units always look down towards the bottom-right. I.E. the shadows on those crosses should be on the left and top, rather than right and bottom.
- The glint on the colored version is rather uniform, which doesn't really show how metal reflects light. I would suggest looking at real-world pictures of metal reflecting light for inspiration.
- I would suggest making the pelt on the top of the canineman's head "flatter"
- Overall, you need to thicken and shorten your arms and legs on the canineman.
- Jack's head is far too big for his body, but it's about the right size for a normal unit. Make his body at least 5 or so pixels taller and wider.
- The light should be coming from the top right (this is Wesnoth standard).
Great start, keep going!
- Wesnoth units always look down towards the bottom-right. I.E. the shadows on those crosses should be on the left and top, rather than right and bottom.
- The glint on the colored version is rather uniform, which doesn't really show how metal reflects light. I would suggest looking at real-world pictures of metal reflecting light for inspiration.
- I would suggest making the pelt on the top of the canineman's head "flatter"
- Overall, you need to thicken and shorten your arms and legs on the canineman.
- Jack's head is far too big for his body, but it's about the right size for a normal unit. Make his body at least 5 or so pixels taller and wider.
- The light should be coming from the top right (this is Wesnoth standard).
Great start, keep going!
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
Hey, everyone sorry if I'm double posting a bit but I'm gonna be wiping out my computer soon so I'm going to post some things I've done.
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- dark elf#1.png (12.13 KiB) Viewed 3279 times
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- Canineman#2.png (9.41 KiB) Viewed 3279 times
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- alien#2.png (9.41 KiB) Viewed 3279 times
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- 3D#1.png (9.41 KiB) Viewed 3279 times
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
More...
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- Robob.png (10.05 KiB) Viewed 3278 times
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- (noticed the shading is the wrong way.)
- Knight.png (12.9 KiB) Viewed 3278 times
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- guy#1.png (12.13 KiB) Viewed 3278 times
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- Dino#1.png (12.13 KiB) Viewed 3278 times
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
Thanks
Well, I started a little... or Big knight guy, if I had a better pallet it might be better but at the moment I'm pretty much using default Paint... XD
Critic if you wish.
Well, I started a little... or Big knight guy, if I had a better pallet it might be better but at the moment I'm pretty much using default Paint... XD
Critic if you wish.
- Attachments
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- Wires
- Knight-Wire.JPG (1.69 KiB) Viewed 3164 times
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- Flats
- Knight-Flats.JPG (1.68 KiB) Viewed 3164 times
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- artisticdude
- Moderator Emeritus
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Re: Jack's Workshop
Why .JPG?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
Because something said bitmap couldn't be used... What should I use..? XDartisticdude wrote:Why .JPG?
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- artisticdude
- Moderator Emeritus
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Re: Jack's Workshop
.png is the format used for sprites (and portraits too, for that matter), because not only does it not compress sprites to blurry smudges, but it also (unlike .JPG and bitmap) supports transparency.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
PNG with an added little pixel doodle (lol...) I did a while ago.
- Attachments
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- Pixel-Doodle/Transitiony-Thing
- 2colors#1.PNG (300 Bytes) Viewed 3157 times
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- Outline/Un-Colored
- Knight-Wire.PNG (702 Bytes) Viewed 3157 times
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- Flats/Un-Shaded
- Knight-Flats.PNG (871 Bytes) Viewed 3157 times
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
So... is it good enough to start shading?
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
Re: Jack's Workshop
IMO, yes
I like it
I like it
The creator of "City Defense", a 2P survival on the add-ons list.
Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
Well, I finally got around to shading it... Although I still kinda suck... XD
Here it is.
Here it is.
- Attachments
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- "Rawr fear my custom faction quality!"
- Knight-Flats.PNG (1010 Bytes) Viewed 3054 times
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
Re: Jack's Workshop
Is that a knight's helmet? If so, the visor shouldn't blue. That's a motorbike helmet. Knight helmets had a metal visor (see this, for example).
I'm not really around any more, but you can find me in TvTropes.
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: Jack's Workshop
Oh, right oops... XD
But most sprites I just kinda shade and then give-up on them... If you want you can take any of them and improve them or just use parts of them if you like.
But most sprites I just kinda shade and then give-up on them... If you want you can take any of them and improve them or just use parts of them if you like.
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- Mountain_King
- Translator
- Posts: 569
- Joined: May 31st, 2010, 7:54 pm
Re: Jack's Workshop
Or maybe someone could offer to use your sprite, which will motivate you to finish it.
Do you want to finish the baby sauropod? I can use it.
Do you want to finish the baby sauropod? I can use it.
Projects: Ice Age Fun, Japhel's Journey (same link), Shameless Crossover Excuse (Maintainer), and Age of Dinosaurs!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!