Zero's art
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
That is amazing.
Check out my new sprites!! http://forums.wesnoth.org/viewtopic.php?f=23&t=34347 ❤♪
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
I wish I was as good as people like you in pixel art cause that guy look seriously amazing, if put in the right place.
Re: Zero Changed The Thread's Title Because Zigg Told Him To
Nice!Zerovirus wrote:drew this in art class today instead of working on my actual assignment, if anyone wants it they can use it
I really like the body palette; the blue secondary-lighting was an excellent choice.
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
you just drew that for fun?! awesome.
Guys I never thought I'd come back to this forum after 8 years this is wild
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
you are a master of sprites
Re: Zero Changed The Thread's Title Because Zigg Told Him To
One question: Is he supposed to be horned? Because if yes, it is barely visible, and if no, well, one of tongues of flame above his right (unseen) eye looks a bit horn-like. (But that's maybe just me...)
And if we're talking lighting, it looks like flame he wields in his hand emits light, but much bigger flame-crown/halo does not...? (There is just small highlight on top of head, but that's all...)
Ah, and this is awesome.
And if we're talking lighting, it looks like flame he wields in his hand emits light, but much bigger flame-crown/halo does not...? (There is just small highlight on top of head, but that's all...)
Ah, and this is awesome.
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Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: Zero Changed The Thread's Title Because Zigg Told Him To
Nope, no horns, and as usual I totally suck at dynamic light sources. What follows is a long excuse as to why I've prioritized practicing other things over dramatic lighting.
Spoiler:
Re: Zero Changed The Thread's Title Because Zigg Told Him To
Working on composition and finalizing blocks- trying to emulate a dark night, but I'm wondering if maybe I should lighten up the palette a bit. Any critiques would be nice. I'm thinking about putting a bit of the milky-way in the background or something like that.
Re: Zero Changed The Thread's Title Because Zigg Told Him To
To me, the shape of the moon looks a little chubby. Maybe the anti aliasing on the diagonal sides of the moon could be a little darker?
My spritework can be seen here.
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- Great_Mage_Atari
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
I'm no pro, but here goes. The moon is pretty bright up above what I am assuming is a calm body of water. But what gets me is that the moon has no reflection on the water. Maybe adding a mild reflectiom will make it a hit brighter?
Re: Zero Changed The Thread's Title Because Zigg Told Him To
Yeah, I know about that. Not adding reflections until I do the other details of the water and sky, in case I decide I want to add a sea serpent or something after I draw a reflection and ruin the original work.Great_Mage_Atari wrote:I'm no pro, but here goes. The moon is pretty bright up above what I am assuming is a calm body of water. But what gets me is that the moon has no reflection on the water. Maybe adding a mild reflectiom will make it a hit brighter?
Re: Zero Changed The Thread's Title Because Zigg Told Him To
Mkay, so, why ship is illuminated this way? It gives feeling that there is some strong light source to the left, most visible on our left "tail" or "tentacle" or whatever it is. The only other lights in here, apart from the moon, should be stars and reflected light from sea/lake - but this one would be weaker and fuzzier, and would come from sky and surface of the water respectively?
I mean by that, that this left thing (whatever it is) should be shaded by "mast" and its "base" (I hope you get what parts I'm talking about).
I mean by that, that this left thing (whatever it is) should be shaded by "mast" and its "base" (I hope you get what parts I'm talking about).
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
- dirtywhitellama
- Posts: 45
- Joined: February 4th, 2011, 3:42 pm
Re: Zero Changed The Thread's Title Because Zigg Told Him To
more moonlight on the right side of the structure to increase the contrast compared to the dimly lit left side would probably help fix the problem shinobody mentioned.
both sides of the cliffs meet the water directly at the horizon. its not totally bad, but you may want to try mixing it up a little. Like in this reference, you can see the different points where the water meets the islands and different "horizons" on the water.
also, keep in mind reflections are NOT just a flipped vertical image. it doesn't look like you've done that though.
nice start anyway
both sides of the cliffs meet the water directly at the horizon. its not totally bad, but you may want to try mixing it up a little. Like in this reference, you can see the different points where the water meets the islands and different "horizons" on the water.
also, keep in mind reflections are NOT just a flipped vertical image. it doesn't look like you've done that though.
nice start anyway
Re: Zero Changed The Thread's Title Because Zigg Told Him To
I seem to have a distinct inability to finish anything before I start other projects.
- dipseydoodle
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Re: Zero Changed The Thread's Title Because Zigg Told Him To
Amazing, love the cello Zerovirus.