Insane Hermit (Artwork Thread)
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- EvilEarl
- Posts: 140
- Joined: April 23rd, 2009, 10:58 pm
- Location: It's not like you will ever find me, so I won't take the effort to remember where I am.
Insane Hermit (Artwork Thread)
EDIT:This is now the official art thread for the campaign, Insane Hermit. The campaign is mostly complete (only need to do the epilogue and a final round of bug fixes and balancing) and is currently on the add-on server.
The posts between my first and second posts were just from something when I didn't understand the art procedure well. The request I had put on this post is now removed and I will probably only need art help with a few things like portraits and animations when I decide to work on them.
I will add art up here when I need to improve/make it but can't get it right. I would prefer that the thread remains generally unused but unlocked when there is nothing up to work on.
The posts between my first and second posts were just from something when I didn't understand the art procedure well. The request I had put on this post is now removed and I will probably only need art help with a few things like portraits and animations when I decide to work on them.
I will add art up here when I need to improve/make it but can't get it right. I would prefer that the thread remains generally unused but unlocked when there is nothing up to work on.
Last edited by EvilEarl on July 18th, 2009, 9:42 pm, edited 1 time in total.
Current Project:
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
- thespaceinvader
- Retired Art Director
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Re: Insane Hermit (Artrwork Thread)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Insane Hermit (Artrwork Thread)
As TSI noted, very few people on going to do your artwork for you unless it happens to be in a campaign or add-on that they like enough to devote effort to, or that they feel your idea is going somewhere. Your best bet is to stick with the modified sprites that you have for now, and then try to update them later after your add-on is complete.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- EvilEarl
- Posts: 140
- Joined: April 23rd, 2009, 10:58 pm
- Location: It's not like you will ever find me, so I won't take the effort to remember where I am.
Re: Insane Hermit (Artrwork Thread)
Okay, I'll postpone art work until I get my campaign up and playable.
No more posts until I indicate that I'm ready for better artwork.
No more posts until I indicate that I'm ready for better artwork.
Current Project:
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
- EvilEarl
- Posts: 140
- Joined: April 23rd, 2009, 10:58 pm
- Location: It's not like you will ever find me, so I won't take the effort to remember where I am.
Re: Insane Hermit (Artrwork Thread)
This problem keeps nagging me and I can't work it out. It just keeps bothering me how my sprites for most of my magic spawn are good due to the colorize feature, but I found that I couldn't figure out how to do that for my nature warrior sprite.
This attempt lacks shading and looks downright crappy compared to some of the unit sprites of that type including this . .
and the original I modified these from . . .
I have tried to add shading to the nature warrior sprite but my work ends up looking bad or even worse than before. I would think that a strategy like separating the two types of parts and then colorizing accordingly would work but I can't figure out how to do it (the help document for my image editor is unhelpful). I would really appreciate any pointers on how to fix this or any improved versions of this sprite. And please don't take this as being lazy as I have done a lot of work for my sprites and this is only one of the few roadblocks in my quest for good art on my campaign.Current Project:
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
Re: Insane Hermit (Artrwork Thread)
I just took a look and tried a little into the nature warrior. Do you like it like this? A bit dark, perhaps
- Attachments
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- wnaturaleza.png (2.41 KiB) Viewed 4862 times
Re: Insane Hermit (Artrwork Thread)
I find them quite cool, but the ice warrior seems like energy warrior to me. It does not give the impression of ice, first for the colour and second for the flames.
It is ok to correct me if my English is too bad.
Working on Cunnicula Civil War
Working on Cunnicula Civil War
Re: Insane Hermit (Artwork Thread)
That's the same thing I noticed about the nature one, the green fire doesn't really imply nature to me. It implies radioactive fire (If that's even possible), or maybe the Predator's blood...
I would recommend using vines instead of fire. Maybe I will work out a prototype when I get home from work.
I would recommend using vines instead of fire. Maybe I will work out a prototype when I get home from work.
Fear me! For I am higher level than you!
Re: Insane Hermit (Artwork Thread)
Not bad, but he seems too saturated to me, maybe tone down the blue a little bit.
Also it is hijacking technically, but it's all good.(So long as it's for a good cause, and you don't hijack it for extended lengths of time or do it continuously.)
Please Forum Sith (Or is that Siths? Sithes? Sithi?) correct me if I'm wrong .
Also it is hijacking technically, but it's all good.(So long as it's for a good cause, and you don't hijack it for extended lengths of time or do it continuously.)
Please Forum Sith (Or is that Siths? Sithes? Sithi?) correct me if I'm wrong .
Fear me! For I am higher level than you!
Re: Insane Hermit (Artwork Thread)
It's fine as you are attempting to help the user with art, but if he asks you to stop and you continually posted in such a manner, that is hijacking.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Insane Hermit (Artwork Thread)
I'm sorry, but it doesn't seem better to me. I think it should have more pale tones, near white. I recommend you to look at ice statues examples, both real and fictional, to get a better idea. The real example is unachievable, as all you see are deformations of the bakcground, but it gives you an idea that they won't be so blue. Even when they have the sky background their blue won't be so electrical.
So, my advice, which is not the one of an artist, is: use white, and blue, but in lower tones. For example:
So, my advice, which is not the one of an artist, is: use white, and blue, but in lower tones. For example:
Spoiler:
It is ok to correct me if my English is too bad.
Working on Cunnicula Civil War
Working on Cunnicula Civil War
Re: Insane Hermit (Artwork Thread)
Meh. It was like only 10 minutes of MS Paint, and I didn't bother really editing the original pallete from the Energy-Ice warrior guy that much. If someone wants they can recolor it. I was just trying to add a more ice-like shape to his underlayer, below the rock pieces.
Re: Insane Hermit (Artwork Thread)
Distortion wouldn't work, but transparency might not be bad.
- EvilEarl
- Posts: 140
- Joined: April 23rd, 2009, 10:58 pm
- Location: It's not like you will ever find me, so I won't take the effort to remember where I am.
Re: Insane Hermit (Artwork Thread)
Thank you, Iserp. I like the shaded nature warrior sprite and I will use it gladly. I will add you to the credits to make sure problems don't arise. And to clear up on the nature warrior, the brown is wood and the green is leaves, vines, etc.
And on the issue with the ice warrior, the more complex description I have planned clarifies that it is made of two different kinds of ice the the flame ones are just pointy. I will not be adding individuality shape-wise to each element at this point in the story. But thank you for your input.
I will be working on other stuff with the campaign for a while, but I will deal with more art issues later.
And on the issue with the ice warrior, the more complex description I have planned clarifies that it is made of two different kinds of ice the the flame ones are just pointy. I will not be adding individuality shape-wise to each element at this point in the story. But thank you for your input.
I will be working on other stuff with the campaign for a while, but I will deal with more art issues later.
Current Project:
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.
Insane Hermit
That second campaign will probably become a book instead, or a movie or a game or something. Sorry guys.