First attempts at spriting
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First attempts at spriting
This is my first sprite attempt. Please criticize.
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Last edited by cheetah1011 on January 21st, 2008, 6:01 am, edited 1 time in total.
- thespaceinvader
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Effectively recoloured, well done. The only issue i'd have is that the cross on the staff should really be facing the same direction as the unit, rather than facing the camera. Also, his hand on the staff doesn't actually seem to be gripping it, cos it has the same profile as the staff handle. increasing the width of the hand by one pixel would fix this. The glow on it's very well done, though.
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I'm not sure it's much of an improvement, tbh - i the central bit of the cross should stay the same width, but the limbs should come in closer to it, rather than thinning the central bit, i think. The hand's better though.
Nice work =)
Nice work =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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That's better, but the two horizontal limbs should not be the same. The closer of the two (left side) should probably bumped a pixel lower and stretched a pixel longer than the farther (right side). Notice how the mage's eyes are not on a horizontal level with one another; the staff head's crosspiece should be tilted similarly (just the horizontal bar, that is--the vertical lines should not be rotated as part of the perspective).
Quietus' re-edit of the staff head is pretty good. For the rest, I would try moving the staff back one pixel, increasing the size of the hand gripping the staff, or thinning it to two pixels (one side light, one side dark). Also, the sleeve of the robe seems a little sharp. Perhaps fill in the space with a line that's one pixel shorter than the lowest point of the sleeve, or equal to it.
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Why? It's a stick - you can hold it facing any direction, and towards the viewer makes it clearer what it is.thespaceinvader wrote:Effectively recoloured, well done. The only issue i'd have is that the cross on the staff should really be facing the same direction as the unit, rather than facing the camera.
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- thespaceinvader
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I never argued that - but it makes more sense (to me) that it faces the same way as the unit, as the staffheads on the white mage line do - if you were showing off the symbol on your staff to intmidate (or w/e) your enemy, you'd show it to your enemy, not turn it side-on so that some unknown eye-in-the-sky could see it... Plus, getting the perspective right is, as we've seen, not easy, but something which needs practice since that is the general direction things in wesnoth go, so it's worth trying it IMO.
Quietus' re-edit is vbest so far, but the top of the cross needs a touch of clean-up.
It's all good work either way, though =D
Quietus' re-edit is vbest so far, but the top of the cross needs a touch of clean-up.
It's all good work either way, though =D
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It looks good. But I think you should "open" out the bottom of his sleeve a bit. So you can see through, into the darkness...
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I've decided that Wesnoth is not for me. It's not my kinda game, and I realise that I do not enjoy making campaigns for it. I will continue to visit the forums and play, but I will never have anything to do with WML.
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Th recolour on the mage isn't quite as good. Whatever technique your used to recolour the White Mage, i recommend you reuse it here. ANd you've replicated the problem with the hand on the staff.
It's a decent frankenstein, though, keep up the good work.
It's a decent frankenstein, though, keep up the good work.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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