Organized Art Topic: Reload
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- wayfarer
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Guys slow down an old man is not an express train. The enthusiasm is great but slow down.
The pixel workshop will go of the ground at the end of this week (hopeful if I get everything ready.)
The portrait one will take a bit more time because I haven't anything ready like I had for pixeling.
The pixel workshop will go of the ground at the end of this week (hopeful if I get everything ready.)
The portrait one will take a bit more time because I haven't anything ready like I had for pixeling.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- wayfarer
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OK guys sorry for the delay.
Before I further delay it. Let's start.
For the beginners post your ref and try to emulate the whole stuff in small just with black outlines for the fast guys flats can be laid in a separate layer. For more info and refs look at page one from there just follow the beautiful hand crafted link to my tutorial to get a basic overview. (or look here tutorial)
Same rules as usual.
For beginners post often and work the feedback in.
For the old timers just fire away. I'll try to catch up.
My entry
My ref
I'll let this run for while I meanwhile try to get some material done for the other topic. I'll try to help as good as I can for the beginners.
That said have some fun and fire away.
Before I further delay it. Let's start.
For the beginners post your ref and try to emulate the whole stuff in small just with black outlines for the fast guys flats can be laid in a separate layer. For more info and refs look at page one from there just follow the beautiful hand crafted link to my tutorial to get a basic overview. (or look here tutorial)
Same rules as usual.
For beginners post often and work the feedback in.
For the old timers just fire away. I'll try to catch up.
My entry
My ref
I'll let this run for while I meanwhile try to get some material done for the other topic. I'll try to help as good as I can for the beginners.
That said have some fun and fire away.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- wayfarer
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2 genius one thought.Urs wrote: I was just drawing for fun the other day, and I created a drawing eerily similar to that one.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- thespaceinvader
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Just to be thorough: Next stage of Elurin's portrait. I've done some more work on the lineart and costumes, and had a first crack at colours. I'm going to revise the linework of the head, hat and (his) left shoulder, as well as the waist and saddle, so this is definitely WIP. Next stage when it's done =)
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- Elurin.png (27.18 KiB) Viewed 4388 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- wayfarer
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As I draw them too often the cape on the left shoulder falls a bit wrong.
It would create a hollow between the arm and the shoulder or at least brace. Depending on the weight and adhesion.
Edit/
If I think about it a bit more screw that.
The arm is straight down the cape would cover a bit more of the upper arm and it would fall in front of the legs. Because he bends forward.
The right shoulder looks a bit too hoisted but that could be just me.
That said nice horse.
It would create a hollow between the arm and the shoulder or at least brace. Depending on the weight and adhesion.
Edit/
If I think about it a bit more screw that.
The arm is straight down the cape would cover a bit more of the upper arm and it would fall in front of the legs. Because he bends forward.
The right shoulder looks a bit too hoisted but that could be just me.
That said nice horse.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- thespaceinvader
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The horse is traced from the reference. Really must check if this use is OK by the stock provider, actually...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- wayfarer
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Since the sprite topic is clearly overrunned I raise the bid. The portrait topic before we begin I'll try to give a short description about the topic.
Why? Because I clearly love to hear err I mean read my own crap.
Most people start with the face front. Because they think it is the easiest part. This might be true if you sit in front of a PC, but actual it is one of the less interesting objects and actual quite difficult to do with a pencil. But I'll explain this later.
Measures:
Before anyone starts to draw a face he should know the basics. A face can be roughly departed in three parts. The Eyes and Nose/mouth form the borders.
The face is roughly half as width as it is high. Of course there are differences from human to human but they lie around these measures.
Common things
A natural face is never perfectly symmetrical but for a half decent drawing you must try to be symmetrical it’s a [censored] to do with a pencil but digital you just mirror it.
The ears are at the height of the eyes.
The neck has the same width as the head not tinier nor bigger.
The softness of the edges defines if a face looks hard or soft. Female faces tend to have softer facial features. While male (at least those who are the most interesting) have rough edges and forms but remember you won't find 90° edges in real life.
Facial Features
The root of the nose lies around the 2/3 border. The nose has ca. the width of two fingers (You know the measure of Scotch a double one) and the eyes are next to the root of the nose. There is no huge gap between them! Remember that.
Under the nose there is a one finger width gap. Next come the mouth. The moth almost fills over the half of the width of the head in this area.
So I'll add other things here and start the topic soon.
I just need to get some other stuff done first.
Why? Because I clearly love to hear err I mean read my own crap.
Most people start with the face front. Because they think it is the easiest part. This might be true if you sit in front of a PC, but actual it is one of the less interesting objects and actual quite difficult to do with a pencil. But I'll explain this later.
Measures:
Before anyone starts to draw a face he should know the basics. A face can be roughly departed in three parts. The Eyes and Nose/mouth form the borders.
The face is roughly half as width as it is high. Of course there are differences from human to human but they lie around these measures.
Common things
A natural face is never perfectly symmetrical but for a half decent drawing you must try to be symmetrical it’s a [censored] to do with a pencil but digital you just mirror it.
The ears are at the height of the eyes.
The neck has the same width as the head not tinier nor bigger.
The softness of the edges defines if a face looks hard or soft. Female faces tend to have softer facial features. While male (at least those who are the most interesting) have rough edges and forms but remember you won't find 90° edges in real life.
Facial Features
The root of the nose lies around the 2/3 border. The nose has ca. the width of two fingers (You know the measure of Scotch a double one) and the eyes are next to the root of the nose. There is no huge gap between them! Remember that.
Under the nose there is a one finger width gap. Next come the mouth. The moth almost fills over the half of the width of the head in this area.
So I'll add other things here and start the topic soon.
I just need to get some other stuff done first.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- thespaceinvader
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The next stage.
Having basically finalised the line work, i fiddled with any minor details which were bugging me (primarily areas where lines weren't smooth, and wherethere were leftovers from erasing/adding prvious sections. I also reworked the face (again) to a state where i think i'm happy with it.
Then i started the shading. Working on a separate layer (as with just about every new stage of the process - my portraits end up with more layers than an onion, and eat RAM for breakfast - i then began the shadows. I use the same tool for these as i do for the inking - GIMP's pen tool (k) and a tablet. I decide on my light source (usually for portraits, so that the face is illuminated) and begin shading. In most places i try to shade to the shape of the object - using the curves of shadow to add a dimension, as can be seen here with the neck of the horse. The exception is where the shadow is cast by another object - in this case i will shade parallel to the incoming light, as seen in the shadow of the elf's neck and cloak here. I will also cross hatch the areas deepest in shadow - the area of the horse's left shoulder seen in this image, for example. The shadows add a lot of depth to the image, more so than pure shading i think. They also add atmosphere - i used more here on the face than i have in other portraits to denote that this is an antagonistic character.
Shadfarer, i hope this is the sort of thing you're after =)
And the final stages. I add coloured shading and highlighting to augment the effect of the black shadowing. Most areas of the image get two layers of shading - one shade deeper and usually slightly more saturated than the flat colour, one brighter and slightly less saturated. The exceptions are very narrow areas, which commonly get only one or the other, such as the reins in this image, areas with multiple colours on one flat, such as the feather, and metals. Large areas of grey metals like steel get at least 3 if not 4 layers - 1 shadow layer, 1 highlights, 1 brighter than that, and 1 with white speculars. Small areas of metal such as the bit and buckles on this image commonly just get speculars. There's not a lot of metal in this image, which makes the process a lot shorter. As with other stages of the image, each of these parts is done on a separate layer. Total layer count on this image (including two colours of background, and two reference images) 16 layers >.<
I usually shade using the airbrush tool, with a hard edged brush, followed by a smudge tool to smooth out any sharp edges i don't want. I want to develop my style to allow visible brush strokes, something which can add a lot to an image, but in this style displayed at this size they don't really fit IMO. Mostly, the brush is quite large, roughly filling the narrowest point in the area to be shaded, exceptions being primarily hair, which should use a very small brush to give the impression of strands.
Some images have other nuances, particularly when chainmail is involved, but in this case, that's not an issue.
Having basically finalised the line work, i fiddled with any minor details which were bugging me (primarily areas where lines weren't smooth, and wherethere were leftovers from erasing/adding prvious sections. I also reworked the face (again) to a state where i think i'm happy with it.
Then i started the shading. Working on a separate layer (as with just about every new stage of the process - my portraits end up with more layers than an onion, and eat RAM for breakfast - i then began the shadows. I use the same tool for these as i do for the inking - GIMP's pen tool (k) and a tablet. I decide on my light source (usually for portraits, so that the face is illuminated) and begin shading. In most places i try to shade to the shape of the object - using the curves of shadow to add a dimension, as can be seen here with the neck of the horse. The exception is where the shadow is cast by another object - in this case i will shade parallel to the incoming light, as seen in the shadow of the elf's neck and cloak here. I will also cross hatch the areas deepest in shadow - the area of the horse's left shoulder seen in this image, for example. The shadows add a lot of depth to the image, more so than pure shading i think. They also add atmosphere - i used more here on the face than i have in other portraits to denote that this is an antagonistic character.
Shadfarer, i hope this is the sort of thing you're after =)
And the final stages. I add coloured shading and highlighting to augment the effect of the black shadowing. Most areas of the image get two layers of shading - one shade deeper and usually slightly more saturated than the flat colour, one brighter and slightly less saturated. The exceptions are very narrow areas, which commonly get only one or the other, such as the reins in this image, areas with multiple colours on one flat, such as the feather, and metals. Large areas of grey metals like steel get at least 3 if not 4 layers - 1 shadow layer, 1 highlights, 1 brighter than that, and 1 with white speculars. Small areas of metal such as the bit and buckles on this image commonly just get speculars. There's not a lot of metal in this image, which makes the process a lot shorter. As with other stages of the image, each of these parts is done on a separate layer. Total layer count on this image (including two colours of background, and two reference images) 16 layers >.<
I usually shade using the airbrush tool, with a hard edged brush, followed by a smudge tool to smooth out any sharp edges i don't want. I want to develop my style to allow visible brush strokes, something which can add a lot to an image, but in this style displayed at this size they don't really fit IMO. Mostly, the brush is quite large, roughly filling the narrowest point in the area to be shaded, exceptions being primarily hair, which should use a very small brush to give the impression of strands.
Some images have other nuances, particularly when chainmail is involved, but in this case, that's not an issue.
- Attachments
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- Elurin.png (49.84 KiB) Viewed 4201 times
-
- Elurin.png (37.42 KiB) Viewed 4239 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- irrevenant
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BTW, just for the record I am primarily interested in the portraiting component of this. I'll probably do the sprite at some point but am mostly waiting until the portraiting bit starts.
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I've been interested in helping redo the Desert Elf sprites, and since my first was a Desert Hunter, Mist encouraged me to complete the set. So I thought to begin with Nym, since I won't have to do additional sprites for advancements.
This sprite is mostly raw; the colors are borrowed from megane's edit of my original hunter. The closest thing I have to a reference is actually smaller than the current sprite; it's a sprite sheet of Lyn of Fire Emblem.
Any advice would be helpful.
[edit]Oh yes... I haven't put any weapons in yet. She's to have a bullwhip in her right hand, bolas in her left, and a short sword at her belt on her left side.[/edit]
This sprite is mostly raw; the colors are borrowed from megane's edit of my original hunter. The closest thing I have to a reference is actually smaller than the current sprite; it's a sprite sheet of Lyn of Fire Emblem.
Any advice would be helpful.
[edit]Oh yes... I haven't put any weapons in yet. She's to have a bullwhip in her right hand, bolas in her left, and a short sword at her belt on her left side.[/edit]
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- My first attempt at Nym
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- wayfarer
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Karo I'll comment on your stuff immediately I just want to get the stuff together to complete everything.
So let's great my old friend Morte.
To cut the black humour short. Remember that underneath a face lies a skull and the skull defines the form and lines within a face it is almost completely the same for every human (some exceptions).
The differences come from the muscles and fat underneath the skin but remember and look at the basic form of the skull and you'll see how a face is build.
This is not a joke Da Vinci made autopsies on hands to get them right.
To start this topic here are 6 references, it was harder to get them than I imagined (quality and size wise and not only ). If you know further ones post them.
A note don't ask me where I got them neither will I.
Remember that they are for trainings purpose only.
So let's great my old friend Morte.
To cut the black humour short. Remember that underneath a face lies a skull and the skull defines the form and lines within a face it is almost completely the same for every human (some exceptions).
The differences come from the muscles and fat underneath the skin but remember and look at the basic form of the skull and you'll see how a face is build.
This is not a joke Da Vinci made autopsies on hands to get them right.
To start this topic here are 6 references, it was harder to get them than I imagined (quality and size wise and not only ). If you know further ones post them.
A note don't ask me where I got them neither will I.
Remember that they are for trainings purpose only.
Last edited by wayfarer on February 17th, 2008, 4:23 pm, edited 1 time in total.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
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Before you start and take one.
Be careful to get the right size first. It happened often that I started big and got smaller and smaller take a size you fell comfortable and take your time.
Use lines and don't erase them. Even if they look wrong. It helps you to get a feeling for the lines, your paper doesn't gets so thin that you can look though and the most important part is that art is random. The trick is to know what should stay and what should be better left out.
Don't shade or smudge the lines try to nail the picture on the paper like you would trace it. Instead of tracing paper you just have your eyes.
Don't be afraid to draw helping lines. I would advise it I do it myself.
Again don't erase lines even if your pencil slipped draw more often but just try to get the shapes right.
For the pictures itself note that a younger and finer face is not easier to draw a face with folds and markings. The marked face has more room for lines while a plainer face must be done with fewer lines else it starts to look old.
Remember the basics I posted about anatomy. The faces are of course anatomical correct but if your drawing slips too much from the data I posted something might be wrong.
That said no one is perfect and everyone started small. As I already have stated I'm happy that some of my older stuff got deleted (some newer stuff too Btw ).
I'll post mine soon. I just haven't done anything done yet sorry for the delay. I just want to start something now for those who are waiting.
Be careful to get the right size first. It happened often that I started big and got smaller and smaller take a size you fell comfortable and take your time.
Use lines and don't erase them. Even if they look wrong. It helps you to get a feeling for the lines, your paper doesn't gets so thin that you can look though and the most important part is that art is random. The trick is to know what should stay and what should be better left out.
Don't shade or smudge the lines try to nail the picture on the paper like you would trace it. Instead of tracing paper you just have your eyes.
Don't be afraid to draw helping lines. I would advise it I do it myself.
Again don't erase lines even if your pencil slipped draw more often but just try to get the shapes right.
For the pictures itself note that a younger and finer face is not easier to draw a face with folds and markings. The marked face has more room for lines while a plainer face must be done with fewer lines else it starts to look old.
Remember the basics I posted about anatomy. The faces are of course anatomical correct but if your drawing slips too much from the data I posted something might be wrong.
That said no one is perfect and everyone started small. As I already have stated I'm happy that some of my older stuff got deleted (some newer stuff too Btw ).
I'll post mine soon. I just haven't done anything done yet sorry for the delay. I just want to start something now for those who are waiting.
Last edited by Shadow on February 17th, 2008, 4:37 pm, edited 1 time in total.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes