Terrain Art Request - Desert Terrains

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Sgt. Groovy
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Post by Sgt. Groovy »

Here's one variation:
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parched_earth_hex_v2_214.png
parched_earth_hex_v2_214.png (11.64 KiB) Viewed 3403 times
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thespaceinvader
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Post by thespaceinvader »

The lizard's cool, but for it to work, it would need to be animated. Having a lizards just sitting there on the hex doing nothing for days on end would look weird... Simple variants on the pattern in the centre without touching the edges seems like a good idea to me. Maybe put some bigger rocks on in some areas or something.
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SkeletonCrew
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Post by SkeletonCrew »

The Wesnoth engine supports animated terrain, it only needs art ;)
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thespaceinvader
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Post by thespaceinvader »

I thought that was the case... does it support animations which extend across multiple hexes? Having a little lizard scampering around the whole terrain would be awesome. Having it doing it randomly would be even more so...

But that would be a lot of work. And in this case, the hex is still the same, it just has something sitting on top of it, which doesn't take away from the 'hexes-are-all-the-same' issue i don't think.
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Sgt. Groovy
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Post by Sgt. Groovy »

Well the lizards do spend lot of time basking in the sun, but I guess you're right. A cactus wouldn't need to move, though.
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thespaceinvader
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Post by thespaceinvader »

Strange, i had that thought myself =D

I wasn't sure whether cacti grow on that sort of ground, though.
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Weeksy
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Post by Weeksy »

These dried up remains of rivers often have semi-wet mud underneath, and so have some vegetation, but it's generally fairly small vegetation.
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Post by Rhuvaen »

Sorry this has been languishing so long - I'm back to this idea this week!

Attached are some tests of the two terrains in-game. I'm very pleased with this so far. :D

The first salt flats looked too white (saltflats 1). I just did a quick coloration shift / RGB channel curve adjustment job to give it a hue that matches the environment better (and distinguishes it from snow terrain more - saltflats 3). It loses some definition in the color shift, though. I'm not sure how it can be done better. :(

The parched ground terrain looks really good in-game, I'll adopt it immediately. I'd be really happy if somebody wanted to make variations for it. :)
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parched ground in-game test
parched ground in-game test
parched_ingame.png (278.08 KiB) Viewed 3244 times
saltflats 3 - color shifted salt flats
saltflats 3 - color shifted salt flats
saltflats3_ingame.png (261.69 KiB) Viewed 3248 times
the original salt flats in-game
the original salt flats in-game
saltflats_ingame.png (240.91 KiB) Viewed 3244 times
recolored salt flats tile
recolored salt flats tile
saltflats.png (5.85 KiB) Viewed 3245 times
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Eleazar
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Post by Eleazar »

The "parched ground" is too contrasty, but has a nice perspective.

The "salt flats" fails to lay down properly. It's looks like a surface parallel to the screen, rather than angled back at about 45 degrees.

Sorry, no examples. My development computer is waiting for a replacement part to get here.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Eleazar
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Re: Terrain Art Request - Desert Terrains

Post by Eleazar »

Well, 3 years later... I think this excuses a double post.

The parched ground has a promising start, and i can say that about very few terrain that hasn't been added to mainline.

* I think the scale is too large, the pieces should be at least half as large.
* Of course it needs some variants, and transitions.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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IPS
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Re: Terrain Art Request - Desert Terrains

Post by IPS »

Rhuvaenm, try to make the parched ground as the same colour than the normal sand, that should look really good.
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zookeeper
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Re: Terrain Art Request - Desert Terrains

Post by zookeeper »

IPS wrote:Rhuvaenm, try to make the parched ground as the same colour than the normal sand, that should look really good.
I doubt he will. Look at the post dates.
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