Terrain Art Request - Desert Terrains

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Woodwizzle
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Post by Woodwizzle »

noise is noise. Its not like a line or something that can get screwed up by not lining up to the next hex. Noise just has to be next to more noise. My point is it tiles no matter what. =)
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Sgt. Groovy
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Post by Sgt. Groovy »

:)
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Tiedäthän, solmu kravatin, se kantaa niin synnit
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thespaceinvader
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Post by thespaceinvader »

I don't think i meant noise...

Or not that kind of noise, anyway. I meant more like the TV static type noise. If you know what i mean.

I tried it out. A scatter HSV filter in GIMP seemed to do the trick (though i still prefer the more saturated image, i just downloaded this one because it was the first one i came across. And i have no idea why the bits of the unit went yellow o_O) with settings Value: 30, Holdness: 2, Hue & Saturation: 10.

EDIT: don't know if it would tile correctly, though, if applied to single tiles.
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parched2_111.png
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Shadow
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Post by Shadow »

This is better but filters will never replace the random look of real tiles.

Image

Or, I just prefer hand made stuff.
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Sgt. Groovy
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Post by Sgt. Groovy »

Or not that kind of noise, anyway. I meant more like the TV static type noise. If you know what i mean.
That's noise with no larger wavelengths than one pixel. That will always tile, because neighbouring pixels have no correlation. Often that's too "noisy" noise to use, though.
EDIT: don't know if it would tile correctly, though, if applied to single tiles.
The pattern is tileable in the stardard Wesnoth hex format. That is, cut a hex-shaped piece from anywhere, and it tiles.
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thespaceinvader
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Post by thespaceinvader »

Yeah, that was what i meant by noise - single-pixel sized static. Which probably would look better if applied manually, but it's certainly easier to apply it automatically. I think, if fact, that what you have done, Shadow, is add some extra texture and shading to some of the larger...for want of a better word, slabs... preferentially to the smaller ones, which makes for a more realistic overall feel, but requires more time and effort to do on a large scale.

I don't really know where i'm going with this. Maybe food for thought for someone...
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Post by Shadow »

I don't really know if it is better. I just prefer more contrast and I'm a bit rusty about filters, never used them, never needed them. (Although they seem to be a nice time saver)
I just added a big patch of darker shades in one layer and in another some smaller highlights. Than I tread the whole stuff with some contrast tools like my sprites.

I think you just must do this for one hex than it will work if you lay them next to each other some variations might help too.
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Thumper
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Post by Thumper »

thespaceinvader wrote:I tried it out. A scatter HSV filter in GIMP seemed to do the trick (though i still prefer the more saturated image, i just downloaded this one because it was the first one i came across. And i have no idea why the bits of the unit went yellow o_O) with settings Value: 30, Holdness: 2, Hue & Saturation: 10.
Absolute awesomeness. This is what cracked desert terrain should be like.

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Post by Rhuvaen »

Thumper wrote:This is what cracked desert terrain should be like.
I agree. Except for the poor bleached lieutenant who should retire from the tile. And it needs to be hex-shaped, please, with a variation or two. :wink:
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Sgt. Groovy
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Post by Sgt. Groovy »

One can just cut the hex from anywhere in the image (except where the lieutenant in, duh).
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thespaceinvader
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Post by thespaceinvader »

Attached is the hex, and a test of tiling.
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ParchedEarthTiled.png
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Parched Earth Hex.png
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Sgt. Groovy
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Post by Sgt. Groovy »

Actually, I would cut the hex so that the biggest "plates" are in the middle. They are the features that make repeating most obvious, so they're also the ones that need to be changed in the variation tiles.
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thespaceinvader
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Post by thespaceinvader »

Hmm, OK.

EDIT: tried another. Usefully, this one and the previous one seem to tile together pretty much seamlessly.
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ParchedEarthTiled 2.png
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Parched Earth Hex v2.png
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Boucman
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Post by Boucman »

these look great... you should move on to the next step now :)

could you post

* transitions
* in-game screenshots

so we see what it looks like
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thespaceinvader
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Post by thespaceinvader »

>.>

<.<

I probably can't do transitions at the moment. I might give it a shot at some point, though.
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