Custom Ability not found
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Custom Ability not found
Hey,
I tried to add a new ability which is basically just a derivation of mainline leadership:
to simple derivatives of the mainline units for example
I have both units and macros read in the main.cfg
But it throws these errors:
I tried to add a new ability which is basically just a derivation of mainline leadership:
Code: Select all
#textdomain wesnoth-RotT
#define ABILITY_LEADERSHIPX STR
# Canned definition of the Leadership ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
value="({STR} * (level - other.level))"
cumulative=no
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "This unit can lead your own units that are next to it, making them fight better.
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
[filter]
formula="level < other.level"
[/filter]
[/affect_adjacent]
[/leadership]
#enddef
Code: Select all
#textdomain wesnoth-RotT
[unit_type]
id=LieutenantX
name= _ "Lieutenant"
race=human
image="units/human-loyalists/lieutenant.png"
profile="portraits/humans/lieutenant.png"
{LEADING_ANIM "units/human-loyalists/lieutenant-lead-2.png" "units/human-loyalists/lieutenant-lead-1.png" -5,-28}
hitpoints=45
movement_type=smallfoot
movement=6
experience=70
level=2
alignment=lawful
advances_to=GeneralX
cost=34
usage=fighter
description= _ "Lieutenants are some of the more respected commanding officers among humans and are often seen leading smaller-scale incursions and managing the battlefield. Trained both with sword and crossbow, they excel at neither, and are somewhat less resilient than the warlords of other races — this is more than made up for by their superior knowledge and training in military strategy."
{NOTE_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-defend.png" "units/human-loyalists/lieutenant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/lieutenant-crossbow-defend.png" "units/human-loyalists/lieutenant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[abilities]
{ABILITY_LEADERSHIPX 30}
[/abilities]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=3
[/attack]
[attack]
name=crossbow
description=_"crossbow"
icon=attacks/crossbow-human.png
type=pierce
range=ranged
damage=4
number=3
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/human-loyalists/lieutenant-idle-[1~8,7~5,9,1].png:[100*2,300,50*4,500,100*5]"
[/frame]
[/idle_anim]
[death]
start_time=0
[frame]
image="units/human-loyalists/lieutenant-die-[1~9].png:75"
[/frame]
[/death]
[attack_anim]
[filter_attack]
name=crossbow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
[frame]
image="units/human-loyalists/lieutenant-crossbow.png:100"
[/frame]
{SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
[frame]
image="units/human-loyalists/lieutenant-crossbow-attack[1~2].png:150"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-225
[frame]
image="units/human-loyalists/lieutenant.png:50"
[/frame]
[frame]
image="units/human-loyalists/lieutenant-attack-sword-[1~3].png:[75,150,100]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]
Code: Select all
#ifdef CAMPAIGN_RotT
[binary_path]
path=data/add-ons/RiseOfTheTrolls/
[/binary_path]
[+units]
{~add-ons/RiseOfTheTrolls/units}
[/units]
{~add-ons/RiseOfTheTrolls/scenarios}
{~add-ons/RiseOfTheTrolls/macros}
#endif
Code: Select all
Setting mode to 1600x900
20210304 11:07:09 warning config: add-on 'Under_the_Burning_Suns' has no _info.cfg; cannot read version info
Checking lua scripts... ok
20210304 11:07:11 error display: could not open image 'portraits/khalifate/hakim.png'
#the above don't matter probably
20210304 11:07:13 error preprocessor: Macro/file 'ABILITY_LEADERSHIPX' is missing
at ~add-ons/RiseOfTheTrolls/units/Loyalist_General.cfg:35
included from ~add-ons/RiseOfTheTrolls/_main.cfg:36
20210304 11:07:13 error config: error reading usermade add-on '/home/xaver/.var/app/org.wesnoth.Wesnoth/data/wesnoth/1.15/data/add-ons/RiseOfTheTrolls/_main.cfg'
20210304 11:07:13 error config: Macro/file 'ABILITY_LEADERSHIPX' is missing
at ~add-ons/RiseOfTheTrolls/units/Loyalist_General.cfg:35
included from ~add-ons/RiseOfTheTrolls/_main.cfg:36
#I guess this issue below is a separate one
20210304 11:07:21 error engine: Couldn't find [scenario] with id=trolls_intro2
20210304 11:07:21 error general: Failed to load the scenario
Re: Custom Ability not found
Closed. Octalot helped me here:
viewtopic.php?f=21&t=54007
The error wasn't rooted in the new ability.
viewtopic.php?f=21&t=54007
The error wasn't rooted in the new ability.