broken fence transistion
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
broken fence transistion
Not sure if this is the right place to post that issue, but I noticed some broken transition between fence and village.
Recently I have installed the latest development version 1.15.8, and there I have noticed that: Edit: According to the changelog, the iron fence was added with 1.15.7.
Recently I have installed the latest development version 1.15.8, and there I have noticed that: Edit: According to the changelog, the iron fence was added with 1.15.7.
changelog wrote: Version 1.15.7
...
Terrain
New barrier terrain: Iron Fence (^Eqf) - similar layout to the existing wooden fence
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: broken fence transistion
This was fixed right after 1.15.8 was released, (https://github.com/wesnoth/wesnoth/comm ... d629b49a0e). It should be OK in the next release. If one puts iron fence on one side, and wood fence on the other, it will still cause a spurious marble post, but that seems really niche.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: broken fence transistion
That's fine for me. Thanks for the clarification.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR