How to add custom terrain type

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Andrzej127
Posts: 23
Joined: July 26th, 2019, 4:10 pm

How to add custom terrain type

Post by Andrzej127 »

Hello. I want to add custom terrain type (village) and have it available in map editor. I was reading about TerrainWML and tried to copy this function from another modification. I can't do it. Can anyone explain me step by step how to do it?
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MoonyDragon
Posts: 87
Joined: November 29th, 2017, 5:46 pm

Re: How to add custom terrain type

Post by MoonyDragon »

I assume that you want to add a custom terrain to your own add-on as hacking into wesnoth is a rather ugly solution. So let's begin explaining the process step-by-step, using the fictitious "add-ons/My_Cool_UMC/".

1. You need to reference the folder containing the terrain files into your _main.cfg file. Usually, this is the My_Cool_UMC/terrain/ folder, so including a {./terrain/} is all you will need. Also, set up an [editor_group] to avoid confusion of custom and core terrain. To make your terrain accessible to the editor, include an additional #ifdef EDITOR as in the link.

2. Copy the terrain images into a folder inside My_Cool_UMC/terrain/images/terrain/. The engine automatically assumes that terrain images are there.

3. Copy the [terrain_type] of your terrain into the file My_Cool_UMC/terrain/terrain.cfg. Don't forget to change the editor_group= key to fit the editor group you defined in the first step.

4. Copy the [terrain_graphics] macros of your terrain into the file My_Cool_UMC/terrain/terrain-graphics.cfg. Don't forget to change the paths of the images to fit the new location inside your add-on. You don't have to write out the path from step 2.

That's it! But because a file says more than a thousand words...
Terrain_Skeleton.7z
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Andrzej127
Posts: 23
Joined: July 26th, 2019, 4:10 pm

Re: How to add custom terrain type

Post by Andrzej127 »

I did it. Thanks for help.
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