Modifications in MP campaigns
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
- James_The_Invisible
- Posts: 522
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Modifications in MP campaigns
I decided to make MP scenarios from For Power appear like a campaign on newer development versions of Wesnoth. It was rather easy but I came across one issue. I disallowed using all but 2 modifications with my scenarios but now, when it is a campaign I can run it with (probably) all possible modifications. Is this intended? Or am I doing something wrongly? Both scenarios are still enclosed by [multiplayer] tags and in the first one I have written
. The only important changes which I made since the last version on 1.11 and 1.12 add-ons server are in _main.cfg file. I am attaching my working version of it.
Edit: well, I have figured out by myself that this is happening because the first scenario was not processed yet. But I think that it would be possible for add-ons authors to have a list of modifications which want/do want to be used with their multiplayer campaigns.
[Moved topic from Technical Support to WML Workshop at 2014-04-27 05:34:57 UTC — 8680]
Code: Select all
allow_modification=plan_your_advancements,Automatic_End_Turn
Edit: well, I have figured out by myself that this is happening because the first scenario was not processed yet. But I think that it would be possible for add-ons authors to have a list of modifications which want/do want to be used with their multiplayer campaigns.
[Moved topic from Technical Support to WML Workshop at 2014-04-27 05:34:57 UTC — 8680]
- Attachments
-
_main.cfg
- (9.15 KiB) Downloaded 101 times
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
-
- Posts: 196
- Joined: June 3rd, 2009, 11:37 am
- Contact:
Re: Modifications in MP campaigns
When trying out the LotI Mod in a MP campaign it looked that it only affected the first scenario of a campaign. Is that a Wesnoth bug?
Re: Modifications in MP campaigns
Yes.Battlecruiser_Venca wrote:When trying out the LotI Mod in a MP campaign it looked that it only affected the first scenario of a campaign. Is that a Wesnoth bug?