Fonts

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Post Reply
gfgtdf
Developer
Posts: 1432
Joined: February 10th, 2013, 2:25 pm

Fonts

Post by gfgtdf »

hi i thought about using pango-markup, but since the differnt os have different fonts (ye that is an old problem), i wonder weather it is possible to add my own font to my add-on.
if yes, how do the gpl restricts wich fonts a can use?
if no, is there another way to fix that problem?

(sorry if this isnt the right subforum, i couldn't find a better fitting)
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Post Reply