errors change all the time

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Graziani
Posts: 179
Joined: December 20th, 2010, 1:04 am
Location: France

errors change all the time

Post by Graziani »

Hi all,

I'm working on a campaign, and i already made a very simple and short campaign in the past which works good, but here, with this one i can't lauch the campaign (and sometimes the game). When i fix one error another error come. I don't understand. If someone can help me...



There is only one scenario and one map. I think the main.cfg is the source of the problem. The errors are always speaking about macros, core, abilities, units that i never modified, scenario never found... I never changed these files.. And i reinstalled the game 4 times.
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Dixie
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Re: errors change all the time

Post by Dixie »

The errors the game points at are not always the true errors. Try looking in your stderr.txt for more info. If the error messages point at core files, you likely gave wrong arguments to some macros, or something like that.
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Max
Posts: 1449
Joined: April 13th, 2008, 12:41 am

Re: errors change all the time

Post by Max »

zip your campaign and attach it. and let us know what version you're using...
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Graziani
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Re: errors change all the time

Post by Graziani »

Here there the campaign file. I think that i don't know how to build a correct campaign file (i mean, i don't know use some crucial things..)


Thanks to help me. I want to learn, i really love this game.
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zookeeper
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Re: errors change all the time

Post by zookeeper »

For one, you're missing the opening tag for [endlevel]. If that happens to be the only cause of the errors then make sure you figure out how you could have found it yourself based on the error message, because you're inevitably going to make a lot more syntax errors like that in the future.
Max
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Re: errors change all the time

Post by Max »

in your scenario file:
- INTRO_AND_SCENARIO_MUSIC takes two params
- map_data: prefix add-ons with "~" as seen in main.cfg. and you've saved your map without the .map extension. either rename the map or fix map_data.
- [/endlevel] without opening the tag anywhere. add [endlevel]

temporarily remove all files from units folder. when you launch the campaign you should get an "unkown unit type: x". add and fix them one at a time - most unit files are broken (missing closing tags, ...).
Anonymissimus
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Re: errors change all the time

Post by Anonymissimus »

...and get a wml editor with syntax highlighting such as notepad++ which will make missing closing tags obvious for your eyes.
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Graziani
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Re: errors change all the time

Post by Graziani »

I changed some things, it still doesn't work. I think there are still problems in main cfg.
Can you help me?

Thank you very much.


Graziani
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Ceres
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Re: errors change all the time

Post by Ceres »

-defense anim macro wants to have two images, so replace {DEFENSE_ANIM "units/trolls/shaman-defend.png" {SOUND_LIST:TROLL_HIT} } with {DEFENSE_ANIM "units/trolls/shaman-defend.png" "units/trolls/shaman-defend.png" {SOUND_LIST:TROLL_HIT} }

-it's ABILITY_LEADERSHIP_LEVEL_3, you missed the ABILITY (in H2-firag.cfg)

-ABILITY_SHIELDS isn't defined anywhere, same for SPECIAL_NOTES_SHIELDS (if you take macros from add-ons you have to copy the definition)

After fixing that, the scenario started.
Brilliand
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Re: errors change all the time

Post by Brilliand »

For future reference, the mistakes that I've seen cause this problem are a missing quotation mark (1.9.3 seems to give a proper error message for this though) and the wrong number of parameters to a macro (I don't recall whether 1.9 still has a problem with this or not). Trying to use a nonexistent macro just causes a feature to be missing (1.8) or gives a reasonable error message (1.9).
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Graziani
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Re: errors change all the time

Post by Graziani »

I fixed all my problems. Thank you very much. I'm working on the 6th level of my campaign and it's working good, but suddenly the 3the scenario crush the game (it was'nt the case before).

I can't see the error. Can anyone help me? I downloaded notepad but i can't found the error.

Thanks in advance.


Graziani


Code: Select all

#textdomain wesnoth-drs
[scenario]

  id=03_Difficulte
  next_scenario=04_Comptes
 
  name=Trolls en grand danger
    map_data="{~add-ons/De_rocs_et_de_sang/maps/03_Difficulte.map}"
    {TURNS 45 40 35}
    victory_when_enemies_defeated=yes
    {INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "revelation.ogg"}

    {SCENARIO_MUSIC "northerners.ogg"}

    {UNDERGROUND}

    {STORY_DIFFICULTE}
 



     [side]
        type=Godug
        id=Godug
        name=Godug
        side=1
        team_name="Trolls"
        user_team_name=_"Trolls"
        facing=sw
        canrecruit=yes
        controller=human
        recruit=DRS Troll Whelp,Lanceur Troll
        gold=100
        fog=on
    [/side]

    [side]
        type=Crolog
        controller=ai
        team_name="Trolls"
        user_team_name=_"Trolls"
        id=Crolog
        name= _ "Crolog"
        side=2
        canrecruit=yes
        recruit=DRS Troll Whelp,Lanceur Troll
        gold=120
        fog=on
    [/side]
    [side]
        type=Goblin Rouser
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Costalo
        name= _ "Costalo"
        side=3
        canrecruit=yes
        recruit=Goblin Impaler,Giant Spider
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]
    [side]
        type=Goblin Impaler
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Glouar
        name= _ "Glouar"
        side=4
        canrecruit=yes
        recruit=Goblin Rouser
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]
    [side]
        type=Goblin Spearman
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Gros
        name= _ "Gros"
        side=5
        canrecruit=yes
        recruit=Goblin Spearman
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]
    [side]
        type=Goblin Rouser
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Salo
        name= _ "Salo"
        side=6
        canrecruit=yes
        recruit=Goblin Impaler
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]
    [side]
        type=Goblin Rouser
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Hurik
        name= _ "Hurik"
        side=7
        canrecruit=yes
        recruit=Goblin Spearman,Giant Spider
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]
    [side]
        type=Goblin Spearman
        controller=ai
        team_name=Gobs
        user_team_name=_"Gobs"
        id=Caka
        name= _ "Caka"
        side=8
        canrecruit=yes
        recruit=Goblin Rouser,Goblin Spearman
    #ifdef EASY
     gold=100
    #endif

    #ifdef NORMAL
     gold=150
    #endif

    #ifdef HARD
     gold=200
    #endif

    [/side]



    [event]
        name=prestart

        [recall]
            id=Firag
            {IS_HERO}
        [/recall]
        [unit]
            x,y=49,10
            side=1
            type=DRS Troll Whelp
            id=Ptoro
            name= _ "Ptoro"
        [/unit]
    [remove_fog]
        side=1
        x=47-53
        y=8-13
    [/remove_fog]
    [objectives]
      side=1
      [objective]
        description= _ "Nettoyer les galeries"
        condition=win
      [/objective]
      [objective]
        description= _ "Mort de Firag, Godug ou Crolog"
        condition=lose
      [/objective]
      [objective]
        description= _ "Fin du decompte des tours"
        condition=lose
      [/objective]
            note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
    [/objectives]
    [/event]


    [event]
        name=start
        #dialogue starts
        [message]
            speaker=Godug
            message= _ "Peut etre aurons nous plus de chance cette fois ci. Les gobs doivent etre raisonnes."
        [/message]
        [message]
            speaker=Firag
            message= _ "Ce sont des petits etres malicieux et vicieux. Firag pas savoir."
        [/message]
        [message]
            speaker=Crolog
            message= _ "Eh les trolls! Vous etes du grand clan?"
        [/message]
       [message]
            speaker=Godug
            message= _ "Quoi? Des trolls par ici?"
        [/message]
        [message]
            speaker=Firag
            message= _ "Nous sommes du grand clan, reunificateur des trolls! Qui vous etre?"
        [/message]
        [message]
            speaker=Crolog
            message= _ "Nous avons perdu contact avec les autres tribus depuis des annees! un de vos ptits trolls a reussi a passer jusqu'ici, porteur d'un message. Le clan est reforme, et de nombreux trolls le constituent."
        [/message]
        [message]
            speaker=Ptoro
            message= _ "Je me promenais dans galeries, Ptoro aimer solitude, et soudain gobelins ont deboule de partout. J'ai fui comme j'ai pu. Et je suis tombe par hasard, quelque jours apres ta nomination Godug, sur ces trolls formidables. Nous devoir les aider non?"
        [/message]
        [message]
            speaker=Crolog
            message= _ "Formidables mais en train de mourir. Cela fait des mois que plusieurs tribus gobelines ont arrete de se chamailler et se jettent sur nous! Nous perdons village apres village, et allons bientot tomber si clan pas aider nous! Les gobelins d'ici ont appris a dompter quelques araignees sauvages. Elles les accompagent au combat et empoisonnent nos guerriers!"
        [/message]
        [message]
            speaker=Firag
            message= _ "Toi et les tiens nous rejoindront dans notre grande guerre pour le renouveau des trolls?"
        [/message]
        [message]
            speaker=Crolog
            message= _ "J'en serais fier. Nos jeunes doivent pouvoir etre en paix."
        [/message]
       [message]
            speaker=Godug
            message= _ "Alors livrons bataille contre ces gobelins! Mes trolls, a l'attaque! Il faut delivrer nos freres de leurs griffes!"
        [/message]
        [message]
            speaker=Firag
            message= _ "On n'essaye pas de parler aux gobelins?"
        [/message]
        [message]
            speaker=Godug
            message= _ "On ne parlemente pas avec des choses qui assiegent nos freres depuis des lustres. Tuons les!"
        [/message]
        [message]
            speaker=Firag
            message= _ "Ca convient a Firag! Tu sais que nous allons faire la plus grande bataille livree depuis des lustres? Cela va etre dur, long et sanglant. Les gobelins sont legion par ici."
        [/message]
        [message]
            speaker=Godug
            message= _ "Raison de plus pour vaincre. Tous les niveaux adjacents au clan seront securises. D'anciennes tribus vont reintegrer le mouvement. Le renouveau du clan se joue ici. Vous avez entendu trolls? Nous allons souffrir ici. Pour notre clan!!"
        [/message]
        [message]
            speaker=Ptoro
            message= _ "pour le clan!"
        [/message]
        [message]
            speaker=Crolog
            message= _ "Je mourrai pour la paix mes freres. Qu'importe le nombre d'ennemis, pourvu que la victoire soit notre!"
        [/message]
    [/event]
    [event]
        name=time over
        [message]
            speaker=Firag
            message= _ "De nouvelles galeries deversent de nombreux renforts ennemis."
        [/message]
        [message]
            speaker=Godug
            message= _ "Les gobelins sont trop nombreux. Nous allons etre submerges! Rentrons au clan mes trolls."
        [/message]
    [/event]


 
   [event]
        name=turn 28
        [unit]
            x,y=47,29
            side=5
            type=Goblin Rouser
            id=Gok
            name= _ "Gok"
        [/unit]
            [unit]
            x,y=43,32
            side=5
            type=Goblin Spearman
        [/unit]
         [unit]
            x,y=42,31
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=41,31
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=41,30
            side=5
            type=Giant Spider
        [/unit]
         [unit]
            x,y=42,29
            side=5
            type=Goblin Spearman
        [/unit]
         [unit]
            x,y=43,29
            side=5
            type=Goblin Spearman
        [/unit]
         [unit]
            x,y=44,29
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=44,30
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=44,31
            side=5
            type=Goblin Spearman
        [/unit]


         [unit]
            x,y=45,32
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=46,31
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=47,31
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=47,30
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=46,29
            side=5
            type=Goblin Spearman
        [/unit]
        [unit]
            x,y=45,29
            side=5
            type=Goblin Spearman
        [/unit]

    [message]
        speaker=Gok
        message= _ "Eh les gobs! Vla les renforts!"
    [/message]
    [message]
        speaker=Godug
        message= _ "Mais???"
    [/message]
    [message]
        speaker=Firag
        message= _ "Ils viennent de grimper les crevasses depuis les niveaux inferieurs..."
    [/message]
    [message]
        speaker=Crolog
        message= _ "Oui gobs vivrent sous ces niveaux aussi. Sont surement des dizaines de milliers la dessous. Heureusement qu'ils s'entretuent tout le temps."
    [/message]
    [message]
        speaker=Godug
        message= _ "Il faudra a tout prix combler ces passages une fois la caverne conquise."
    [/message]
    [message]
        speaker=Gok
        message= _ "A l'attaque! Sus aux balourds!"
    [/message]
    [message]
        speaker=Godug
        message= _ "L'avez entendu trolls? A l'attaque!!!"
    [/message]

    [/event]



    [event]
        name=last breath

        [filter]
            id=Crolog
        [/filter]

        [message]
            speaker=unit
            message= _ "Ma tribu est perdue!"
        [/message]

    [endlevel]
        result=defeat
    [/endlevel]
    [/event]

    [event]
        name=last breath

        [filter]
            id=Godug
        [/filter]

        [message]
            speaker=unit
            message= _ "Les ptits trolls sont perdus sans moi..."
        [/message]

    [endlevel]
        result=defeat
    [/endlevel]
    [/event]

    [event]
        name=last breath

        [filter]
            id=Caka
        [/filter]
        [message]
            speaker=Godug
            message= _ "Meurs faiseur de malheur!"
        [/message]

        [message]
            speaker=unit
            message= _ "Je tombe peut etre mais jamais les gobs ne seront vaincus!"
        [/message]
        [message]
            speaker=Godug
            message= _ "C'est ca c'est ca."
        [/message]

    [/event]

    [event]
        name=last breath

        [filter]
            id=Urik
        [/filter]
        [message]
            speaker=Firag
            message= _ "Et encore un!! Alors on veut toujours la guerre?"
        [/message]

        [message]
            speaker=unit
            message= _ "Le sang ne coule jamais trop. Ne l'oubliez pas balourds."
        [/message]

    [/event]

    [event]
        name=last breath

        [filter]
            id=Salo
        [/filter]
        [message]
            speaker=Godug
            message= _ "Et un de moins! Partez d'ici gobelins! Nous ne voulons que paix!"
        [/message]

        [message]
            speaker=unit
            message= _ "La paix ne sera jamais dans ces montagnes! Vous mourrez tous!"
        [/message]
        [message]
            speaker=Firag
            message= _ "Ecrase cette chose miserable. Ils ne veulent pas de paix."
        [/message]

    [/event]
    [event]
        name=last breath

        [filter]
            id=Gros
        [/filter]


        [message]
            speaker=unit
            message= _ "Nooooooon ne me tuez pas!"
        [/message]
        [message]
            speaker=Firag
            message= _ "Penses a tous les ptits trolls qui vous ont implore comme toi tu le fais. Vengeance pour nos morts!"
        [/message]
        [message]
            speaker=unit
            message= _ "Aaaaargh..."
        [/message]

    [/event]
    [event]
        name=last breath

        [filter]
            id=Costalo
        [/filter]


        [message]
            speaker=unit
            message= _ Baaaaaeuuuurggggg.... Arrrrf...."
        [/message]
        [message]
            speaker=Crolog
            message= _ "Tu l'as bien eclate celui la! Ya plus rien de son ptit corps!"
        [/message]

    [/event]

    [event]
        name=last breath

        [filter]
            id=Glouar
        [/filter]


        [message]
            speaker=unit
            message= _ "Nous reviendrons!"
        [/message]
        [message]
            speaker=Firag
            message= _ "Ca m'etonnerait."
        [/message]

    [/event]

    [event]
        name=last breath

        [filter]
            id=Firag
        [/filter]

        [message]
            speaker=unit
            message= _ "Je ne pourrai plus t'aider dans ta quete Godug. Pardonne moi."
        [/message]

    [endlevel]
        result=defeat
    [/endlevel]
    [/event]

    [event]
        name=victory
          [message]
            speaker=Godug
            message= _ "Enfin... Tout est fini... Nous avons vaincu..."
        [/message]
           [kill]
            side=3
        [/kill]
           [kill]
            side=4
        [/kill]
           [kill]
            side=5
        [/kill]
           [kill]
            side=6
        [/kill]
           [kill]
            side=7
        [/kill]
           [kill]
            side=8
        [/kill]



          [message]
            speaker=Crolog
            message= _ "j'ai peine a y croire. Les gobs se sont enfuis dans les niveaux inferieurs! La paix est donc possible? Nos enfants pourront enfin jouir de liberte?"
        [/message]
          [message]
            speaker=Firag
            message= _ "C'est le debut du renouveau. Nos enfants seront en securite. Merci Godug. Sans toi, trolls seraient condamnes."
        [/message]
          [message]
            speaker=Crolog
            message= _ "j'en ai les larmes aux yeux! Allons au clan celebrer cela! Venez ma tribu, allons retrouver nos freres!"
        [/message]
          [message]
            speaker=Godug
            message= _ "Allons festoyer gaiement! Plus rien ne sera plus comme avant! Toutes ces montagnes seront desormais notres, comme avant l'ere sombre!"
        [/message]
          [message]
            speaker=Firag
            message= _ "Allons rendre compte de tout cela au conseil. Que la fete commence!"
        [/message]
        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]
[/scenario]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
User avatar
Graziani
Posts: 179
Joined: December 20th, 2010, 1:04 am
Location: France

Re: errors change all the time

Post by Graziani »

Is that correct?

[remove_fog]
side=1
x=47-53
y=8-13
[/remove_fog]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Ceres
Forum Regular
Posts: 620
Joined: September 18th, 2010, 7:56 pm
Location: Germany

Re: errors change all the time

Post by Ceres »

You cannot remove fog like shroud, use the CLEAR_FOG macro (data/core/macros/interface-utils.cfg, line 95-114) creating an hiden fog clearer unit. To remove it, use the UNCLEAR_FOG (line 116-124).
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Graziani
Posts: 179
Joined: December 20th, 2010, 1:04 am
Location: France

Re: errors change all the time

Post by Graziani »

Thank you!

A last question.

I am making an event that... doesn't work.

I want that when the two Yetis (named Grrr and Graa, side3) are dead, a third Yeti (Grouamf), but side 1 this time, appears, and then move to an adjacent location of my leader position (side1).

I tried this, but it doesn't work (but the game don't crash), it's just not happening.

Code: Select all

  [event]
        name=last breath

        [filter]
            id=Grrr
        [/filter]

       [if]
            [have_unit]
               side=3
                id=Graa
            [/have_unit]

            [then]
        [message]
            speaker=Godug
            message= _ "Qu'ils sont durs a tuer!"
        [/message]


        [message]
            speaker=Darlasan
            message= _ "Cela faisait des annees que je n'en avais pas vu. Ce sont des creatures tres puissantes."
        [/message]

            [/then]
       [/if]


            [else]
        [kill]
            id=Grrr
            animate=yes
        [/kill]
                [unit]
                    type=Yeti
                    id=Grouamf
                    name=_"Grouamf"
                    side=1
                    x=48
                    y=2
                [/unit]
        [message]
            speaker=Godug
            message= _ "Encore un autre."
        [/message]

        [message]
            speaker=Firag
            message= _ "Attendez! Celui la est different!"
        [/message]
        [message]
            speaker=Darlasan
            message= _ "C'est etrange. Il gesticule comme si il nous defiait."
        [/message]
        [message]
            speaker=Godug
            message= _ "Nous pas pouvoir en affronter un autre. Ces choses sont beaucoup trop puissantes pour nous."
        [/message]
        [message]
            speaker=Darlasan
            message= _ "C'est un miracle que nous ayions reussi sans vos guerriers trolls a abattre les deux premiers."
        [/message]
        [message]
            speaker=Firag
            message= _ "Il vient vers nous. J'ai l'impression que..."
        [/message]

MOVE TO CROLOG (i didn't made the code yet)

                [message]
                    speaker=Crolog
                    message=_"Il m'aime bien je crois."
                [/message]
            [/else]

    [/event]

   [event]
        name=last breath

        [filter]
            id=Graa
        [/filter]


       [if]
            [have_unit]
               side=3
                id=Grrr
            [/have_unit]

            [then]
        [message]
            speaker=Godug
            message= _ "Qu'ils sont durs a tuer!"
        [/message]


        [message]
            speaker=Darlasan
            message= _ "Cela faisait des annees que je n'en avais pas vu. Ce sont des creatures tres puissantes."
        [/message]

            [/then]
       [/if]


            [else]
       [kill]
            id=Graa
            animate=yes
        [/kill]
                [unit]
                    type=Yeti
                    id=Dust Devil
                    name=_"Grouamf"
                    side=1
                    x=48
                    y=2
                [/unit]
        [message]
            speaker=Godug
            message= _ "Encore un autre."
        [/message]


 
        [message]
            speaker=Firag
            message= _ "Attendez! Celui la est different!"
        [/message]
        [message]
            speaker=Darlasan
            message= _ "C'est etrange. Il gesticule comme si il nous defiait."
        [/message]
        [message]
            speaker=Godug
            message= _ "Nous pas pouvoir en affronter un autre. Ces choses sont beaucoup trop puissantes pour nous."
        [/message]
        [message]
            speaker=Darlasan
            message= _ "C'est un miracle que nous ayions reussi sans vos guerriers trolls a abattre les deux premiers."
        [/message]
        [message]
            speaker=Firag
            message= _ "Il vient vers nous. J'ai l'impression que..."
        [/message]

  MOVE TO CROLOG (i didn't made the code yet)

                [message]
                    speaker=Crolog
                    message=_"Il m'aime bien je crois."
                [/message]

            [/else]
    [/event]

Thank you for helping me.

I'm on the 8th level of my troll campaign. I will translate it in english (not by me i'm very bad in english as you cans see) when it's will be done, then i will post it on the wesnoth extension.

Graziani
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Anonymissimus
Inactive Developer
Posts: 2461
Joined: August 15th, 2008, 8:46 pm
Location: Germany

Re: errors change all the time

Post by Anonymissimus »

[if][then][/then][else][/else][/if], not [if][then][/then][/if][else][/else]
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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