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Post by aaronfeld »

Apparently I need to have my editor's maps saved as .map files. My are saved as just File, nothing else. How do I get them to .map?


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Re: .Map

Post by Anonymissimus »

You don't need to.
You rename the files in a file manager.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign

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Re: .Map

Post by Dixie »

Also, you could probably ask all your questions in a single thread, it would be much less messy :P
Jazz is not dead, it just smells funny - Frank Zappa
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Re: .Map

Post by Captain_Wrathbow »

When you save them in the editor, you can just type ".map" (without quotes of course) at the end. :wink:

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Re: .Map

Post by Iris »

Even then, technically you can name a map "pink.unicorns.are.cool" and then include it with the same name in the WML:

Code: Select all

Of course, using the .map extension is recommended to keep things tidy, and to help special validation tools such as wmllint.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.

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Re: .Map

Post by boru »

Most Awesome Map Name Ever! :Awesome:
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.

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Re: .Map

Post by aaronfeld »

That worked fine but I still get an error. I'm not on the comp that has Wesnoth so when I'm on that I'll post the error. It's probley what I've done wrong though.

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