Complex cave alias terrain -- layer & clip problems
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Complex cave alias terrain -- layer & clip problems
Well I'm seriously over my head
I've got this terrain composed of a base image that's clipped to its hex and the overlay image that I designed to interlock as if clipping were off.
However,
1) It's supposed to appear below cavewall and above units.
2) The self-interlocking overlay is being clipped to its hex
I'm completely lost.
I've got this terrain composed of a base image that's clipped to its hex and the overlay image that I designed to interlock as if clipping were off.
However,
1) It's supposed to appear below cavewall and above units.
2) The self-interlocking overlay is being clipped to its hex
Code: Select all
[terrain_type]
symbol_image=cave/path
id=caveshadow
name= _ "Cave Shadow"
string=Ur^ZS
editor_group=SoW
[/terrain_type]
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type=Ur^ZS
[image]
layer=-50
name=floore
base=90,146
[/image]
[image]
layer=0
name=../effects/shadow60
base=90,146
[/image]
probability=100
[/tile]
[/terrain_graphics]
- Attachments
-
- overlay image
- shadow60.png (260 Bytes) Viewed 2001 times
-
- base image -- intersects with normal cave just fine
- floore.png (8.26 KiB) Viewed 2001 times
CHKDSK has repaired bad sectors in CHKDSK.EXE
Re: Complex cave alias terrain -- layer & clip problems
I can't say I really follow, screen-shots might be nice.
I once had a problem with layering. I haven't gotten back to it, but Alarantalara's post might help:
http://forum.wesnoth.org/viewtopic.php?p=426998#p426998
I once had a problem with layering. I haven't gotten back to it, but Alarantalara's post might help:
http://forum.wesnoth.org/viewtopic.php?p=426998#p426998
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Re: Complex cave alias terrain -- layer & clip problems
Snapshot
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Complex cave alias terrain -- layer & clip problems
Save yourself the trouble, and just make your overlay normal hex-shaped.
Layers are tricky at the best of times. It's likely that adding in custom terrain complicates the issue. But i can't help you with custom terrains. custom terrains.
Layers are tricky at the best of times. It's likely that adding in custom terrain complicates the issue. But i can't help you with custom terrains. custom terrains.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Complex cave alias terrain -- layer & clip problems
Already tried that way. If I get the layering wrong the result is bad enough to be worth removing.
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- Alarantalara
- Art Contributor
- Posts: 787
- Joined: April 23rd, 2010, 8:17 pm
- Location: Canada
Re: Complex cave alias terrain -- layer & clip problems
1) It's supposed to appear below cavewall and above units.
This is impossible: units are drawn above the cave wall when the wall is north of them. A shadow above the unit has to be above cave walls to the north by definition. You can get it to be below the cave walls to the south, south-east and south-west.
2) The self-interlocking overlay is being clipped to its hex
This occurs because you have the image tag for for overlay within the tile tag. Move it outside that tag into the main terrain_graphics tag and it will be clipped to the larger area you defined instead of the tile. You will need to add center=x,y argument to put your overlay in the right place however.
This is impossible: units are drawn above the cave wall when the wall is north of them. A shadow above the unit has to be above cave walls to the north by definition. You can get it to be below the cave walls to the south, south-east and south-west.
2) The self-interlocking overlay is being clipped to its hex
This occurs because you have the image tag for for overlay within the tile tag. Move it outside that tag into the main terrain_graphics tag and it will be clipped to the larger area you defined instead of the tile. You will need to add center=x,y argument to put your overlay in the right place however.
Re: Complex cave alias terrain -- layer & clip problems
Thanks. That brought me a bit closer.
I may decide I can get away with fudging it a bit by applying a similar overlay to the cavewall.
If I use black at 50% transparent nobody will notice.
I may decide I can get away with fudging it a bit by applying a similar overlay to the cavewall.
If I use black at 50% transparent nobody will notice.
CHKDSK has repaired bad sectors in CHKDSK.EXE