Better keyshortcuts support
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Better keyshortcuts support
It would be great to be able to recruit through key R + a number (0 - 9) for most common units. Number should appear besides label in units menu.
And shift + R to repeat last recruit action.
And shift + R to repeat last recruit action.
'R' key is already used
'R'edo key...
Shortcuts we need
A key to find leader and move map on it. (HOME?)
A key to open each in-game menus (recruit, recall, ....)
A key to get a screenshot and save it
A key to move map on "marked" units (sequential like 'n'), and a key to mark unit, a fast way to find our most important units on the map.
A key to mute on/off the sound (hey, faster when you have a phone call).
Just some ideas...
A key to open each in-game menus (recruit, recall, ....)
A key to get a screenshot and save it
A key to move map on "marked" units (sequential like 'n'), and a key to mark unit, a fast way to find our most important units on the map.
A key to mute on/off the sound (hey, faster when you have a phone call).
Just some ideas...
How about '1' cycles through all level 1 units, '2' through all level 2 units, and so forth?
A 'home' button to go to your leader would probably be good, and perhaps another button to go to your starting position.
The main problem with printing screen is where to put the save file? I guess I could just dump it into the cwd. One thing is for sure: I am NOT implementing a general 'save file' dialog.
David
A 'home' button to go to your leader would probably be good, and perhaps another button to go to your starting position.
The main problem with printing screen is where to put the save file? I guess I could just dump it into the cwd. One thing is for sure: I am NOT implementing a general 'save file' dialog.
David
About saving of screenshots
I think we can save screenshots by just pressing a key, then image is saved in .wesnoth/sceenshot_xxxx.png
where xxx is a incremented integer value (screenshot_0001.png, screenshort_0002.png, or the like)
where xxx is a incremented integer value (screenshot_0001.png, screenshort_0002.png, or the like)
About keys to cycle
I like the idea to have 1,2,3... keys to cycle through level 1,2,3 units
Yes this is what I meant when I put in the WesnothToDo in wiki, " Add in sophisticated customizable Hot Keys System"miyo wrote:Customizable keys... we would have functions like 'undo', 'redo', 'cycle 1st level units', 'cycle 2nd level units' - then you would assign keys to them.
For beginning key settings could be done manually at preferences file. Reasonable defaults should exist.
David