Replacing and side numbers

Discussion among members of the development team.

Moderator: Forum Moderators

Post Reply
Loremoth
Posts: 19
Joined: December 30th, 2006, 7:52 pm
Location: Italy

Replacing and side numbers

Post by Loremoth »

When I want to replace an AI player with an human during a MP game, or simply want to change control (and I can't kick), I must use "control side playername". But it's hard to remember the side number of all players: why don't you add a command to display name, colour, and side number of all the player of a map?
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Might be a good idea.

Anyway, the sides should be ordered in the status table, so you should be able to determine the side numbers from there.
Loremoth
Posts: 19
Joined: December 30th, 2006, 7:52 pm
Location: Italy

Post by Loremoth »

You mean the table displayed before game starting? Yes, but it's uncomfortable to remember every time each player's side... (with my memory, it's impossible :) )
im the one you think of
Posts: 104
Joined: September 2nd, 2005, 6:06 pm
Location: portsmouth, u.k.

Post by im the one you think of »

No he means the status table which can be accessed by pressing Alt (+) S, or by going to the main menu and selecting status table.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Post by Blarumyrran »

but that isnt very helpful, if you play with fog and want to replace enemy sides.
User avatar
jb
Multiplayer Contributor
Posts: 505
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Post by jb »

You can also remember the color setup for sides...as long as you don't change colors it will always be:

Red
Blue
Green
Purple
Black
Brown
Orange
White
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
Loremoth
Posts: 19
Joined: December 30th, 2006, 7:52 pm
Location: Italy

Post by Loremoth »

jb wrote:You can also remember
jb wrote:as long as you don't change colors
These are the problems!
User avatar
Viliam
Translator
Posts: 1341
Joined: January 30th, 2004, 11:07 am
Location: Bratislava, Slovakia
Contact:

Post by Viliam »

IMHO it would be good if the game would contain a "log" of messages displayed during this scenario. All dialogs, etc, but without pictures, just lines of plain text. And at the beginning of the log, there would be a list of all players.
bert1
Posts: 240
Joined: December 6th, 2006, 10:39 pm
Location: Morecambe, UK

Post by bert1 »

I often can't remember either. Some simple way to access the necessary info would be good IMHO. Villiam's idea seems fine.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Post by Boucman »

how about specifying the nick on the command line instead of team number ?
Fight key loggers: write some perl using vim
Post Reply