Frost Elves
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- Temuchin Khan
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Frost Elves
I have been requested to make a story line and unit descriptions for the Frost Elves, and to start a new thread devoted to them.
Here is the current unit line, close to my original idea, but revised and expanded in a number of ways by Zebulon (and others?).
And here is a preliminary unit description:
"Some Frost Elves have tamed wild yaks, which they now use as mounts. Though other races cannot understand their predilection for these odd beasts, and cannot imagine riding them, the Frost Elf cavalry is rightly feared for its cold efficiency."
Here is the current unit line, close to my original idea, but revised and expanded in a number of ways by Zebulon (and others?).
Code: Select all
Yak Rider -> Yak Knight -> Yak Chevalier
Charge -- melee
Harpoon -- melee & ranged
Ice Elf Bladesman -> Ice Elf Cooler -> Ice Elf Snowtrooper
Sword -- melee
Dagger -- ranged
          -> Ice Elf Ice Roamer -> Ice Elf Ice Dancer
Sword -- melee
Ice Elf Archer -> Ice Elf Flurry -> Ice Elf Blizzard
Sword -- melee
Bow -- ranged
         -> Ice Elf Mountineer -> Ice Elf Alpine Master
Ice pick -- melee
Bow -- ranged
Leadership
Mistral Magus -> Mistral Rime Keeper -> Mistral Rime Castellan
Wand -- melee,cold,magical
Wind -- ranged,impact
Lv2 heals , Lv3 cures
        -> Mistral Frigorist -> Mistral Glacialist
^
Stronger attacks
no healing
Seal -> Fleet Seal -> Elder Seal
Bite -- melee
"Some Frost Elves have tamed wild yaks, which they now use as mounts. Though other races cannot understand their predilection for these odd beasts, and cannot imagine riding them, the Frost Elf cavalry is rightly feared for its cold efficiency."
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Well, I'll propose a few things to make them a bit more different than actual elves.
For example, the standard melee footman could use a staff instead of sword. Possible having one more attack at lower damage.
The archer could gain a cold enchantment on his bow on higher levels giving him a third attack option with stronger damage but only one strike. (or just the cold trait)
Why does the Mountaineer use an ice pick? It's a bit silly...
Have him use hand claws instead. Useful from climbing as well (from a storyline view)
Seal? Is this a water creature?
For example, the standard melee footman could use a staff instead of sword. Possible having one more attack at lower damage.
The archer could gain a cold enchantment on his bow on higher levels giving him a third attack option with stronger damage but only one strike. (or just the cold trait)
Why does the Mountaineer use an ice pick? It's a bit silly...
Have him use hand claws instead. Useful from climbing as well (from a storyline view)
Seal? Is this a water creature?
That wouldn't make any sense unless the archers were also mages.db0 wrote: The archer could gain a cold enchantment on his bow on higher levels giving him a third attack option with stronger damage but only one strike. (or just the cold trait)
What are you talking about? A elven ice pick is a far more than "hand claws".db0 wrote:Why does the Mountaineer use an ice pick? It's a bit silly...
Have him use hand claws instead. Useful from climbing as well (from a storyline view)
db0 wrote:Seal? Is this a water creature?
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Last edited by Zebulon on January 7th, 2006, 5:00 pm, edited 1 time in total.
An ice pick makes perfect sense. BTW, if you read The Hobbit, the dwarves in it use mattocks.
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- Maeglin Dubh
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Hand claws are great for trees and ninja stories, but don't plan on using them for ice and rock. Ice pick is good as it stands.
Staff or spear might make a better weapon than sword, since they would be more of an aid in moving through difficult terrain.... But it could also be assumed that the elves are used to their terrain and don't require such aids.
A side note; snow isn't friendly to steel weapons.
Staff or spear might make a better weapon than sword, since they would be more of an aid in moving through difficult terrain.... But it could also be assumed that the elves are used to their terrain and don't require such aids.
A side note; snow isn't friendly to steel weapons.
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- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Just for the record, unit names are a combination of mine and Zebulon's (anyone else's?), weapons are mostly Zebulon's. Still, I think they make sense. As it stands, however, the faction is as much his as mine, and I'd be interested to see some of what he wants to do with it.
I intend to cover the rest of his request (story line, other unit descriptions) later this weekend.
I intend to cover the rest of his request (story line, other unit descriptions) later this weekend.
Check out my new book!
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I don't know about the arrows...possibly the archers have minor magical skill and are able to enchant their arrows with cold(not enough to actually launch a bold of cold like a Dark Adept, but enough to put some magical potency into one of their arrows. Or possibly, they can specially prepare certain arrows by freezing them, so freeze their victims(I don't know how possible that is, sharpened ice cubes? XP
Sorry for the meaningless post
What?Zebulon wrote:db0 wrote:Seal? Is this a water creature?
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The link is not what you think.
Back to the topic
The Elven arhers don't need to be mages (although some minor magical skill would not be out of scope in the medium magic world of Wesnoth)
The Bow could just be enchanted.
IMHO, it isn't a good idea to give an enchanted weapon to a recruitable unit that doesn't possess magic itself. However, I also don't think it makes sense to have a unit that possesses magic be an archer, instead of a mage.
In any case, since the faction already has a mage unit, is there any real reason to give them a cold attack?
In any case, since the faction already has a mage unit, is there any real reason to give them a cold attack?
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http://en.wikipedia.org/wiki/Pinnipeddb0 wrote:What?
Yes, me.Temuchin Khan wrote:Just for the record, unit names are a combination of mine and Zebulon's (anyone else's?), weapons are mostly Zebulon's.
Basically, I'd like to see them racially similar to the wood elves, but colder and with different fighting styles. Also, I was thinking that the 'Official' factinon name should be 'Ice Elves', since (IMO) that gives a better idea of what they're like.Temuchin Khan wrote:As it stands, however, the faction is as much his as mine, and I'd be interested to see some of what he wants to do with it.
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Hmmm... some of the names could use a bit of work I'd say.
Chevalier is just french for knight, AFAIK. How about High Yak Knight?
Ice Elf Cooler sounds a bit harmless - I'd suggest Ice Elf Chillbringer instead.
And Snowtrooper is a bit mundane - Snow Warrior would be better.
Instead of Flurry, I'd suggest Arrowstorm - Flurry is a bit weak, too.
Alpine Master has the problem that the name refers to the Alps, also it's a bit colorless. Eyrie Guardian maybe?
I'd also recommend against Mistral, since it's he name of a Mediterrean wind coming from the Alps, which isn't quite cold enough for Frost Elves IMHO. Better would be Boreal Magus, after the north wind Boreas.
Also, Snow Caller and Ice Caller instead of Frigorist and Glacialist.
Chevalier is just french for knight, AFAIK. How about High Yak Knight?
Ice Elf Cooler sounds a bit harmless - I'd suggest Ice Elf Chillbringer instead.
And Snowtrooper is a bit mundane - Snow Warrior would be better.
Instead of Flurry, I'd suggest Arrowstorm - Flurry is a bit weak, too.
Alpine Master has the problem that the name refers to the Alps, also it's a bit colorless. Eyrie Guardian maybe?
I'd also recommend against Mistral, since it's he name of a Mediterrean wind coming from the Alps, which isn't quite cold enough for Frost Elves IMHO. Better would be Boreal Magus, after the north wind Boreas.
Also, Snow Caller and Ice Caller instead of Frigorist and Glacialist.