The Great Steppe Era (1.16,1.18 add-on server)

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ForestDragon
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Re: [Huge Rebalance] The Great Steppe Era (1.14 add-on server)

Post by ForestDragon »

Mabuse wrote: September 3rd, 2021, 6:08 am I like the artwork of the Era. :)
If so, I recommend subscribing to the Mechanical's Art forum thread in Art Workshop so you can see/comment on his stuff right as he posts it :)
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ForestDragon
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[Triumvirate Rework] The Great Steppe Era (1.14 add-on server)

Post by ForestDragon »

The 0.5 update is finally out, bringing with it a massive rework of the Triumvirate! Now instead of only one unit nearly every one can build, builds can be upgraded by the new apparentice unit, raider has been changed to pagan and has berserk, and much more.
screenshot_slav_new1.png
screenshot_slav_new2.png
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ForestDragon
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Re: The Great Steppe Era (1.14 add-on server)

Post by ForestDragon »

The 0.5.1 update is out! Changelog:
Bull Tumen changes:
- when the leader (or all leaders, if there are multiple) dies, all captured units become freed
- fixed multiple prisoners only being sold one at a time, as well as a few other minor bugs with capture
Serpent Khaganate changes:
- added portrait for vampires (contributed by Kordov)
- shadow master now has area of effect instead of stun on his blood explosion attack
- fixed some portraits being scaled weirdly in the help menu
Northern Knyaz Triumvirate changes:
- added custom AMLA to Grand Guard, and reduced his max exp from 150 to 100
- buffed apprentice ranged damage from 6-2 to 7-2, but nerfed melee from 5-2 to 4-1
- nerfed skylark price to 17
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ForestDragon
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The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

Today is a significant day for GSE. With the release of 1.16, this is likely the last release on 1.14, but also the first release on 1.16. To reflect this, as well as the fact we remade our translation nearly from scratch, this update will be numbered as 1.0.0. Changelog:

General changes:
- replaced the crappy old translation system with a proper .po-based one. If you find any text that hasn't been translated or other translation errors, let us know. Additionally, you can now contribute by translating the era into your language if you want
- factions now have their descriptions in the help menu, similarly to default era ones
- new add-on icon
- the era has been ported to 1.16
Dead Field Coven changes:
- brought back Primal Patriarch, this time with new art and changed stats
- Demon Warmonger has a new 'souleater' attack, and his 'devourer of souls' ability now gains souls equal to the killed unit's level instead of always 1

Since the russian translation add-on is no longer needed, it's been taken down from the 1.14 add-on server
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.0.1 update is out, bringing with a it a lot of small improvements. Changelog:
General changes:
- fixed some text not being translated
Bull Tumen changes:
- new ogre grunt/hunter/mancatcher/shaman/bull/chariot sprites
- added red halo to minotaurs
- fixed the antosocial/weaken abilities not working
Dead Field Coven changes:
- re-added kanavar icons for witches, this time with a new icon
Northern Knyaz Triumvirate changes:
- you can now see the descriptions of the buildings a unit can build via a new 'Building Guide' rightclick menu
- added custom AMLA to Sharpshooter, and reduced his max exp from 150 to 100
- added an extra AMLA to Grand Guard
- improved smithy/idol buff overlay icons
- changed the attack sound/halo color for skylark line
- fixed walls disappearing when terrain changes (happened in scenarios like dark forecast)
- fixed the longrange attack menu looking weird
- fixed outpost terrain bug when advancing via kills
- AI units are no longer obsessed with attacking walls (now they will first try to attack other units, and only attack walls if they have nothing better to do)
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ForestDragon
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[new units] The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.1.0 update is out! Changelog:
Dead Field Coven changes:
-new unit: Primal God (advancement for primal patriarch)
-added new portrait to Chernava (contributed by Kordov)
- +2 ranged damage for primal patriarch
Northern Knyaz Triumvirate changes:
-new units: Slav Woodsman and Slav Ranger (alt. advancement path for archer, focused on ambushing enemies and able to build traps)
-new unit: Jouster (alt. advancement for Watchman)
-new russian descriptions for fighter/archer/watchman/skylark/apprentice lines
-increase knyaz's warrior resistances by 5%
-fixed the faction not working in age of heroes
update poster drawn by Mechanical:
update_poster_1_1_0.png
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Re: The Great Steppe Era (1.16 add-on server)

Post by The_Gnat »

Love the update poster!
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.1.1 update is out! Changelog:
Bull Tumen changes:
- added new portrait to Ogre Hunter (contributed by Kordov)
- added slightly different animation for ogre grunt's heavy blow attack
Northern Knyaz Triumvirate changes:
- longranged attacks can no longer shoot through impassable terrain
- added defense animation to magic wall
- fixed some lua errors with experimental AI
- improved slav castle terrain
here's the new portrait:
slinger.png
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.1.2 update is out! Changelog:
- replaced the 'enable halos' options with 'disable halos' ones, as the halos were enabled by default
- small translation fixes
Northern Knyaz Triumvirate changes:
- added attack animations for Slav Marksman (contributed by Tezereth)
- nerfed jouster's damage
- slightly reduced Knyaz Warrior's cost
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ForestDragon
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[new faction] The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.2.0 update is finally out, bringing with it the long-awaited Ogre Kingdom faction! The Ogre Kingdom is a formidable feudal power in the mountains west of the Steppe. Choose vassals, keep your mercenaries paid and preach your religion to turn the motley godless army into an army of powerful and righteous warriors of the Light! Ogres need time to gather and organize their forces, which is why the faction is best in the middle of the game.
kingdom_all.png
smaller changes:
- buffed battle chariot's axe damage by 1
- added new AMLAs to Serpent Khagan
- buffed bekh's melee damage by 1
- added new AMLAs to Fiend, and reduced its max xp
- added a new attack to Slav Sharpshooter, which can be used twice in one turn
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ForestDragon
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Re: [new faction] The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.2.1 update is out! Changelog:
Bull Tumen changes:
- new battle chariot sprite
- new tribal bull sprite
Serpent Khaganate changes
- the disloyal ability is now inactive if the unit has the loyal trait
Ogre Kingdom changes:
- added new portrait to Ogre Pan (contributed by Kordov)
- fixed rare interface bug
Northern Knyaz Triumvirate changes:
- some slav units now use more default human portraits
- fixed a rare terrain bug with walls
pan.png
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.2.2 update is out! Been busy with uni for the past couple months, but I have more spare time and updates should be more frequent. Changelog:
Serpent Khaganate changes:
- added new portrait to Slave Spearman (contributed by Kordov)
Northern Knyaz Triumvirate changes:
-new unit: Ushkuynki: a more aggressive alt. advancement for fighter (also has custom AMLA)
-drake hero smith's berserk attack is now attack-only
-fixed longrange attack AI causing OOS in multiplayer, and re-added it
-fixed ravenform AI causing OOS in multiplayer, and re-added it
-fixed Fighter and Guard having different movepatterns
Ogre Kingdom changes:
-reduced Feudal's cost from 22 to 20, and increased hp from 42 to 43
-reduced Loyal Bishop's price from 32 to 31
-increases ogre highwayman's price from 21 to 42
-increase noble son's price from 16 to 18 and reduced hp from 38 to 37
-increased eldest son's price from 26 to 32
-increase noble knight's price from 24 to 26
-increased condottiere's price from 20 to 30
-ogre leader now has a new 'uninspiring' trait in pvp to make his leadership less OP
-fixed mercenaries taking gold while in the recall list
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.2.3 update is out! Changelog:
Northern Knyaz Triumvirate changes:
-fixed longrange bug caused by units on the recall list
Ogre Kingdom Changes:
-added several new AMLAs for Ogre Highwayman
-most +10% damage for vassals have been replaced with +20% damage ones, but can only be taken 5 times instead of 20
-fixed Eldest Son's damage amla not working
-the camera no longer scrolls to mercenaries when they paid (except for ringleader)
also, changes from some previous patches:
-added music fading to the the fortress survival scenario (same code that I made for the 3.5 TLU update)
-outposts no longer rotate
-made the longrange AI smarter (instead of just randomly picking targets, it now chooses them based on their cost, defense and resistances)
-longrange AI can no longer shoot through walls
-fixed longrange attacks sometimes being able to fire through walls
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ForestDragon
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Re: The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

After a hiatus, uni and my country getting invaded, the 1.2.4 update is out! Changelog:
1.2.4 Release:
Dead Field Coven changes:
-primal god's ability no longer turns lvl0 units into lvl-1 ones (they stay at lvl0), as otherwise it could be abused to reduce enemy exp
Northern Knyaz Triumvirate changes:
-added new portrait to Pagan (contributed by Kordov)
-outposts no longer rotate when attacking
Northern Knyaz Triumvirate changes:
-jouster's ability no longer gives bravado, only inspire
Ogre Kingdom Changes:
-soul flame no longer affects mechanical units
-fixed penetrate armor not working when a halfogre outlaw is advanced to lvl2 mercenary
-fixed some outdated lua
new portrait by Kordov:
pagan.png
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ForestDragon
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[new faction] The Great Steppe Era (1.16 add-on server)

Post by ForestDragon »

The 1.3.0 update is finally out, bringing with it the brand-new Tartarus Mandate faction! The Tartarus Mandate is an eastern faction of terrifying beasts and monsters, who have risen from the mysterious Tartarus Abyss. Playing as this faction, you will command a motley army of sturdy and heavy-hitting soldiers, which although lack in speed and mobility. Organize smart logistics for the chthonic forces of the underworld to ensure that the creatures of the surface are prostrated before the greatness of your empire!
update_poster_1_2_5.png
full changelog:
Massive Change:
- new faction: Tartarus Mandate
Map changes:
-improved the steppe Fortress Survival, with edited waves and improved map
Serpent Khaganate changes
-fixed Khagan's double attack AMLA removing enslave ability
Dead Field Coven changes:
-added new portrait to Demon (contributed by Kordov)
-improved sprites of Chernava/Rodimitsa
Northern Knyaz Triumvirate changes:
-improved sprite of Watchman
-fixed AI longrange attacks being able to hit adjacent enemies
Ogre Kingdom Changes:
-faction is temporarily removed from faction selection, since we are starting to rework it (it will be re-added afterwards). Northern Crusade of Shrogg Stoneface might not work properly until it is updated
screenshot_mandate1.png
screenshot_mandate2.png
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