Art of War, version 0.9.9.4 work in progress

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Fiben
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Balance works

Post by Fiben »

Yes, friend, I know all these. And it's all about balance. I'm working on it and I would be very thankful if you could send me some of your suggestions. Not just in general but in details if possible.
Sagez
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Re: Art of War

Post by Sagez »

Yes, it's totally possible, wait till weekend. Keep in mind that I'm still busy with EEaW. To be fact we're doing the same thing there, we're adding new attacks to provide more ways of playing the era.

But for start you can give 4 movement points to units which currently have 3 mp.
Also risky attacks like 30-1 are better if the player has alternative, weaker and safer options:

Unit Y
attack 1 -> 30-1
attack 2 -> 13-2 or 8-3
(and sometimes) attack 3 -> 7-2 (marksman/magic/precision) (no counter maybe?)

So the player can take risk and try to deal a massive damage or he can decide to deal less damage in a far safer way.
Eastern Europe at War Co-Creator viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
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Fiben
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Released version 0.9.6

Post by Fiben »

ChangeLog

Code: Select all

* Mechanics
	- Missile Daggers_Leaf_RE added
	- Missile Shards_Ice_RE added

* Graphics
	- Banner for the Aurora Empire extended
	- Banner for the Horde extended
	- Banner for the Dark Brotherhood extended
	- Banner for the Sylvan Enclave extended
	- Banner for the Sky Kingdom extended
	- Missile animation {MISSILE_FRAME_TORCH} added
	- Missile animation {MISSILE_FRAME_POWDER_SLEEP} modified
	- Missile animation {MISSILE_FRAME_POWDER_POISON} modified
	- Missile animation {MISSILE_FRAME_POWDER_FIRE} modified
	- Long ranged animation for the retribution changed (pillar_flame)
	- Missile animation {MISSILE_FRAME_RETRIBUTION} changed to {MISSILE_FRAME_PILLAR_FLAME}
	- Long ranged animation for the swarm changed (swarm)
	- Missile animation {MISSILE_FRAME_SWARM} added
	- Long ranged animation for the lightning fixed
	- Missile animation {MISSILE_FRAME_LIGHTNING} fixed
	- Missile image for the daggers_leaf changed (daggers_leaf)
	- Long ranged animation for the tornado changed (tornado)
	- Missile animation {MISSILE_FRAME_TORNADO} added
	- Missile animation {MISSILE_FRAME_BURST_SOLAR} added
	- Missile animation {MISSILE_FRAME_SHARDS_ICE} added
	- Icons from "World of Warcraft" removed

* Sounds
	- Missile throw sound for the daggers_leaf changed ({SOUND_LIST:THROW})
	- Missile hit sound for the daggers_leaf changed ({SOUND_LIST:THORNS})
	- Missile miss sound for the daggers_leaf changed ({SOUND_LIST:THORNS_MISS})
	- Missile hit sound for the ball_acid changed (squishy_hit.wav)
	- Missile miss sound for the ball_acid changed (squishy_miss.wav)
	- Missile fire sound for the ball_acid changed (squishy_strike.wav)

* Bugs
	- Defense for the Initiate of the Sky Kingdom fixed
	- Defense for the Conjurer of the Sky Kingdom fixed
	- Defense for the Sorceress of the Sky Kingdom fixed
	- Defense for the Grand_Sorceress of the Sky Kingdom fixed
	- Defense for the Sky_Mistress of the Sky Kingdom fixed
	- Long ranged attack for the Ranger of the Sylvan Enclave fixed
	- The 5th long ranged attack added in re_attack_menu.cfg
	- To-hit-chance modifications for counterattack added in re_attack_menu.cfg

* Optimizations
	- Sound lists added in re_animate_hit.cfg
	- Sound lists added in re_move_missile.cfg
Last edited by Fiben on March 12th, 2020, 8:21 am, edited 3 times in total.
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Fiben
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Released version 0.9.6a

Post by Fiben »

ChangeLog

Code: Select all

* Graphics
	- Icon rod_force_fairy restored
	- Icon ram_machine restored
	- Icon burial_flame_elemental restored
	- Icon javelin_iron_swamp_goblin restored
	- Icon javelin_glass_fairy restored
	- Icon fangs_monster restored
	- Icon ball_acid_elemental restored
	- Icon spit_acid_elemental restored
	- Icon bolt_fire_elemental restored
	- Icon bolt_lightning_elemental restored
	- Icon lightning_elemental restored
	- Icon rod_lightning_fairy restored
	- Icon gaze_grim_dark restored
	- The last icons from "World of Warcraft" removed
Last edited by Fiben on March 12th, 2020, 8:21 am, edited 3 times in total.
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Fiben
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New portraits for version 0.9.7 +2

Post by Fiben »

Missionary of the Aurora Empire:
missionary_transparent.png
missionary_transparent.png (116.47 KiB) Viewed 10057 times
missionary.png
missionary.png (305.46 KiB) Viewed 10057 times
Conjurer of the Sky Kingdom:
conjurer_transparent.png
conjurer_transparent.png (119.94 KiB) Viewed 10057 times
conjurer.png
conjurer.png (308.22 KiB) Viewed 10057 times
Last edited by Fiben on August 30th, 2018, 9:27 pm, edited 2 times in total.
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Fiben
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New portraits for version 0.9.7 +1

Post by Fiben »

Nested Ghoul of the Dark Brotherhood:
nested_ghoul_transparent.png
nested_ghoul_transparent.png (208.47 KiB) Viewed 10025 times
nested_ghoul.png
nested_ghoul.png (320.23 KiB) Viewed 10025 times
Last edited by Fiben on August 30th, 2018, 9:28 pm, edited 1 time in total.
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Fiben
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Released version 0.9.7

Post by Fiben »

ChangeLog

Code: Select all

* Mechanics
	- Missile Ball_Acid_RE added
	- Missile Bolt_Fire_RE added
	- Missile Bolt_Frost_RE added
	- Missile Arrow_Explosive_RE added
	- Missile Bolts_Light_RE added

* Units
	- Attack rain_acid for the Counselor of the Dark Brotherhood changed from 6/5 to 18/1
	- Attack swarm of the Druid of the Sylvan Enclave changed from 5/4 to 14/1
	- Attack swarm of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
	- Attack daggers_leaf of the Arch_Druid of the Sylvan Enclave changed from 8/4 to 8/3
	- Attack swarm of the Alder of the Sylvan Enclave changed from 8/4 to 18/1
	- Attack daggers_leaf of the Alder of the Sylvan Enclave changed from 10/4 to 10/3
	- Attack ["mind spike (nasse sama)", 16/1 mental, ranged 3, sharpshooter] of the Alder of the Sylvan Enclave changed to ["earthquake (sanka kemen)", 22/1 impact, ranged 4, marksman]

* Graphics
	- Portrait image for the Missionary of the Aurora Empire added
	- Portrait image for the Conjurer of the Sky Kingdom added
	- Icon ball_plague_nekros restored
	- Icon fist_divine_holy restored
	- Icon fist_faith_holy restored
	- Icon axe_battle_troll restored
	- Icon ball_lightning_elemental restored
	- Icon bolt_frost_elemental restored
	- Icon breath_frost_elemental restored
	- Icon charm_treefolk restored
	- Icon claws_monster restored
	- Icon fangs_poison_monster restored
	- Icon claws_spawn_nekros restored
	- Icon entangle_nature restored
	- Icon flurry_mental restored
	- Icon force_soul_holy restored
	- Icon force_spirit_dark restored
	- Icon freezing_elemental restored
	- Icon gaze_doom_dark restored
	- Icon pain_mental restored
	- Icon powder_sleep_alchemy restored
	- Icon retribution_holy restored
	- Icon rifle_air_human restored
	- Icon ring_electrical_elemental restored
	- Icon wave_fire_elemental restored
	- Icon shards_ice_elemental restored
	- Icon winds_arctic_elemental restored
	- Icon stone_boulder restored
	- Icon sword_phantom restored
	- Icon torch_thrown restored
	- Icon tornado restored
	- Icon storm_blade restored
	- Icon roots_treefolk restored
	- Icon spikes_throwing_beast restored
	- Icon staff_rich_wood_elf restored
	- Icon swarm_nature restored
	- Icon star_mitildin_fairy restored
	- Icon sword_glass_fairy restored
	- Icon sword_mitildin_fairy restored
	- Long ranged animation for the lightning improved
	- Missile animation {MISSILE_FRAME_LIGHTNING} improved
	- Long ranged animation for the rain_acid changed (rain_acid)
	- Missile animation {MISSILE_FRAME_RAIN_ACID} added
	- Missile image for the star_mitildin added
	- Missile image for the spikes of the Aculana of the Sylvan Enclave added (thorns)
	- Missile image spit_acid added (spit_acid)
	- Hit/miss image burst_acid added (burst_acid)
	- Missile animation {MISSILE_FRAME_SPIT_ACID} added
	- Missile animation for the spit_acid of the Pearl_Mastodon of the Sky Kingdom added ({MISSILE_FRAME_SPIT_ACID})
	- Missile animation for the spit_acid of the Prowler of the Dark Brotherhood added ({MISSILE_FRAME_SPIT_ACID})
	- Missile image ball_acid added (ball_acid)
	- Long ranged animation for the ball_acid added (burst_acid)
	- Missile animation {MISSILE_FRAME_BALL_ACID} added
	- Missile animation for the ball_acid of the Witch of the Horde added ({MISSILE_FRAME_BALL_ACID})
	- Missile animation for the ball_acid of the Matron of the Horde added ({MISSILE_FRAME_BALL_ACID})
	- Portrait image for the Nested_Ghoul of the Dark Brotherhood added
	- Missile image bolt_fire added (bolt_fire)
	- Long ranged animation for the bolt_fire added (burst_flame_small)
	- Missile animation {MISSILE_FRAME_BOLT_FIRE} added
	- Missile animation for the bolt_fire of the Apprentice of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
	- Missile animation for the bolt_fire of the Witch of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
	- Missile animation for the bolt_fire of the Matron of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
	- Missile animation for the bolt_fire of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FIRE})
	- Missile animation for the bolt_fire of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FIRE})
	- Missile image ball_plague added (ball_plague)
	- Missile image bolt_frost added (bolt_frost)
	- Long ranged animation for the bolt_frost added (burst_frost)
	- Missile animation {MISSILE_FRAME_BOLT_FROST} added
	- Missile animation for the bolt_frost of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FROST})
	- Missile animation for the bolt_frost of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FROST})
	- Missile animation {MISSILE_FRAME_FLARE_ACID} added
	- Missile animation for the bomb_acid of the Infected of the Dark Brotherhood added ({MISSILE_FRAME_FLARE_ACID})
	- Long ranged animation for the earthquake changed (earthquake)
	- Missile animation {MISSILE_FRAME_EARTHQUAKE} added
	- Long ranged animation for the force_spirit changed (force_spirit)
	- Missile animation {MISSILE_FRAME_FORCE_SPIRIT} added
	- Missile animation for the force_spirit of the Tutor of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SPIRIT})
	- Long ranged animation for the force_soul changed (force_soul)
	- Missile animation {MISSILE_FRAME_FORCE_SOUL} added
	- Missile animation for the force_soul of the Enlightened of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SOUL})
	- Missile animation for the force_soul of the Tutor of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SOUL})
	- Missile image arrow_explosive added (arrow_explosive)
	- Missile animation {MISSILE_FRAME_ARROW_EXPLOSIVE} added
	- Missile animation for the arrow_explosive of the Hawk_Eye of the Sylvan Enclave added ({MISSILE_FRAME_ARROW_EXPLOSIVE})
	- Missile image bolts_light added (bolts_light)
	- Long ranged animation for the bolts_light added (burst_lights)
	- Missile animation {MISSILE_FRAME_BOLTS_LIGHT} added
	- Missile animation for the bolts_light of the Sorceress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
	- Missile animation for the bolts_light of the Grand_Sorceress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
	- Missile animation for the bolts_light of the Sky_Mistress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
	- Long ranged animation for the flurry added (flurry)
	- Missile animation {MISSILE_FRAME_FLURRY} added
	- Missile animation for the flurry of the Wise_Totem of the Horde added ({MISSILE_FRAME_FLURRY})
	- Long ranged animation for the sword_phantom added (sword_phantom)
	- Missile animation {MISSILE_FRAME_SWORD_PHANTOM} added
	- Missile animation for the sword_phantom of the Grand_Sorceress of the Sky Kingdom added ({MISSILE_FRAME_SWORD_PHANTOM})
	- Missile animation for the sword_phantom of the Sky_Mistress of the Sky Kingdom added ({MISSILE_FRAME_SWORD_PHANTOM})
	- Missile animation {MISSILE_FRAME_BLAST_SHADOW} added
	- Missile animation for the blast_shadow of the Blood_Totem of the Horde added ({MISSILE_FRAME_BLAST_SHADOW})

* Sounds
	- Sound hit for the arrow_explosive changed (explosion.ogg)
	- Sound miss for the arrow_explosive changed (flame_big_miss.ogg)
	- Sound shot for bolts_light added ({SOUND_LIST:MAGIC_HOLY_HIT})
	- Sound hit for the bolts_light changed (flame_big.ogg)
	- Sound miss for the bolts_light changed (flame_big_miss.ogg)
	- Sound hit for the flurry changed (wail_long.wav)
	- Sound miss for the flurry changed (wail_sml.wav)
	- Sound hit for the sword_phantom changed ({SOUND_LIST:SWORD_SWISH})
	- Sound miss for the sword_phantom changed ({SOUND_LIST:MISS})
	- Sound hit for the bolt_lightning changed ({SOUND_LIST:ELECTRO_HIT})
	- Sound miss for the bolt_lightning changed ({SOUND_LIST:MISS})
	- Sound hit for the blast_shadow changed (mental_grim_hit.wav)

* Texts
	- Attack "grim gaze" of the Blood_Totem of the Horde changed to "shadow blast"

* Bugs
	- Long ranged attack "acid rain" for the Counselor of the Dark Brotherhood fixed
	- Fixed BUG when the 4th long ranged attack of the Alder of the Sylvan Enclave was set insted of the 3d long ranged attack

* Optimizations
	- All code and structure occurences of the "lighning_ball" changed to the "ball_lightning"
	- All code and structure occurences of the "lighning_burst" changed to the "burst_lightning"
Last edited by Fiben on March 12th, 2020, 8:22 am, edited 3 times in total.
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Fiben
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New portraits for version 0.9.8 +1

Post by Fiben »

Colonel of the Aurora Empire:
colonel_transparent.png
colonel_transparent.png (220.59 KiB) Viewed 9849 times
colonel.png
colonel.png (368.27 KiB) Viewed 9849 times
Last edited by Fiben on August 30th, 2018, 9:28 pm, edited 1 time in total.
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Fiben
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New portraits for version 0.9.8 +1

Post by Fiben »

Wood Dryad of the Sylvan Enclave:
wood_dryad_transparent.png
wood_dryad_transparent.png (68.04 KiB) Viewed 9748 times
wood_dryad.png
wood_dryad.png (241.04 KiB) Viewed 9748 times
Last edited by Fiben on August 30th, 2018, 9:28 pm, edited 1 time in total.
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Fiben
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New portraits for version 0.9.8 +1

Post by Fiben »

Sorceress of the Sky Kingdom:
sorceress_transparent.png
sorceress_transparent.png (132.07 KiB) Viewed 9638 times
sorceress.png
sorceress.png (309.7 KiB) Viewed 9638 times
Last edited by Fiben on August 30th, 2018, 9:29 pm, edited 1 time in total.
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doofus-01
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Re: Art of War, version 0.9.0.8 work in progress

Post by doofus-01 »

I just wanted to cheer on your efforts with making new portrait art. The Nested Ghoul looks original, but seems more like sentient Sci-Fi alien than Ghoul-ish horror. Maybe teeth could be bigger?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Fiben
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Re: Art of War, version 0.9.0.8 work in progress

Post by Fiben »

Thanks :D
In fact members of the Dark Brotherhood are more scientists than just simple necromancers ;) They are grim and dark scientists but still scientists.
So the Nested Ghoul is more like Sci-Fi alien than Ghoul-ish horror :)
As for teeth - we expected it should use his claws in combat and so we've made his teeth so small :lol:
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Fiben
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New portraits for version 0.9.8 +1

Post by Fiben »

Grand Sorceress of the Sky Kingdom:
grand_sorceress_transparent.png
grand_sorceress_transparent.png (132.63 KiB) Viewed 9530 times
grand_sorceress.png
grand_sorceress.png (312.36 KiB) Viewed 9530 times
Last edited by Fiben on August 30th, 2018, 9:29 pm, edited 1 time in total.
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Fiben
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New portraits for version 0.9.8 +1

Post by Fiben »

Mauler of the Horde:
mauler_transparent.png
mauler_transparent.png (111.29 KiB) Viewed 9429 times
mauler.png
mauler.png (275.6 KiB) Viewed 9429 times
Last edited by Fiben on August 30th, 2018, 9:29 pm, edited 1 time in total.
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Fiben
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Released version 0.9.8

Post by Fiben »

ChangeLog

Code: Select all

* Mechanics
	- Ability {ABILITY_TECHNICIAN} added
	- Ability {ABILITY_HEALER} added
	- Ability {ABILITY_NECROMANCY_12} added
	- Ability {ABILITY_BATTLE_CRY} added
	- Ability {ABILITY_BLESSING} added
	- Ability {ABILITY_NECROMANCER} added
	- Added support of {WEAPON_SPECIAL_POISON_MEAN} ({RE_POISON_MEAN_MACRO}) for a long ranged combat
	- Added support of {WEAPON_SPECIAL_POISON_STRONG} ({RE_POISON_STRONG_MACRO}) for a long ranged combat
	- Removed support of core leadership for a long ranged combat
	- Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged offense
	- Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged offense
	- Ability {ABILITY_TRANSFORMATION_FANATIC_DRUNK} added
	- Added support of {ABILITY_LEADERSHIP_FOREST_GOBLINS_1}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_2}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_3} for a long ranged offense
	- Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged defense
	- Abilities {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} changed (resistance up to 80%)
	- Abilities {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} changed (resistance up to 80%)
	- Abilities {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} changed (resistance up to 80%)
	- Added appropriate round for a long ranged damage
	- Added support of {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} for a long ranged defense
	- Added support of {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} for a long ranged defense
	- Added support of {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} for a long ranged defense
	- Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged defense
	- Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged defense
	- Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged defense
	- Added support of {ABILITY_LEADERSHIP_SWAMP_GOBLINS_1}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_2}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_3}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_4} for a long ranged offense
	- Added support of {ABILITY_LEADERSHIP_LEMUTS_1}, {ABILITY_LEADERSHIP_LEMUTS_2}, {ABILITY_LEADERSHIP_LEMUTS_3} for a long ranged offense
	- Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged offense
	- Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged offense
	- Added support of special {WEAPON_SPECIAL_GROUNDATTACK} and ability {ABILITY_FLYING} for long ranged offense and defense
	- Added support of {ABILITY_BATTLE_CRY}, {ABILITY_INSPIRATION}, {ABILITY_BLESSING} for long ranged offense
	- Ability {ABILITY_HIT_AND_RUN}:
		- divide 2 changed to divide 3 (movement bonus was too great)
		- round 0 added (just in case)
		- default movement bonus 1 added (just in case)
	- Missile Bolts_Lightning_RE added
	- Ability {ABILITY_SUMMON_BEAST_1} added
	- Added support of {ABILITY_SHIELD_WALL} for a long ranged defense
	- Ability {ABILITY_SUMMON_BEAST_2} added
	- Ability {ABILITY_SUMMON_BEAST_3} added
	- Ability {ABILITY_SUMMON_BEAST_4} added

* Units
	- Ability {ABILITY_TECHNICIAN} for the Engineer of the Aurora Empire added
	- Ability {ABILITY_HEALER} for the Abdicated of the Aurora Empire added
	- Ability {ABILITY_HEALER} for the Missionary of the Aurora Empire added
	- Ability {ABILITY_HEALER} for the Theologist of the Aurora Empire added
	- Ability {ABILITY_HEALER} for the Herbalist of the Sylvan Enclave added
	- Ability {ABILITY_HEALER} for the Initiate of the Sky Kingdom added
	- Ability {ABILITY_HEALER} for the Conjurer of the Sky Kingdom added
	- Ability {ABILITY_HEALER} for the Sorceress of the Sky Kingdom added
	- Ability {ABILITY_HEALER} for the Grand_Sorceress of the Sky Kingdom added
	- Ability {ABILITY_HEALER} for the Sky_Mistress of the Sky Kingdom added
	- Ability {ABILITY_NECROMANCY_4} for the Adept of the Dark Brotherhood added
	- Ability {ABILITY_NECROMANCY_4} of the Suffered of the Dark Brotherhood changed to {ABILITY_NECROMANCY_6}
	- Ability {ABILITY_NECROMANCY_6} of the Watcher of the Dark Brotherhood changed to {ABILITY_NECROMANCY_8}
	- Ability {ABILITY_NECROMANCY_8} of the Counselor of the Dark Brotherhood changed to {ABILITY_NECROMANCY_12}
	- Ability {ABILITY_BATTLE_CRY} for the Butcher of the Horde added
	- Ability {ABILITY_NECROMANCER} for the Adept of the Dark Brotherhood added
	- Ability {ABILITY_NECROMANCER} for the Suffered of the Dark Brotherhood added
	- Ability {ABILITY_NECROMANCER} for the Watcher of the Dark Brotherhood added
	- Ability {ABILITY_NECROMANCER} for the Counselor of the Dark Brotherhood added
	- Attack "quinga angwenda" of the Ranger of the Sylvan Enclave changed from 14/2 to 8/3
	- Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave changed from 12/3 to 14/2
	- Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave now has {WEAPON_SPECIAL_MARKSMAN}
	- HP for the Fanatic of the Horde changed from 30 to 40
	- "Fanatic" (AOW_Fanatic) of the Horde renamed into "Fanatic Drunk" (AOW_Fanatic_Drunk)
	- Ability {ABILITY_DECOMPOSITION_4} for the Fanatic_Drunk of the Horde added
	- New "Fanatic" (AOW_Fanatic) of the Horde added (can be transformed ({ABILITY_TRANSFORMATION_FANATIC_DRUNK}) into "Fanatic Drunk" (AOW_Fanatic_Drunk))
	- HP for the Aculana of the Sylvan Enclave changed from 45 to 60
	- Movement for the Drowned of the Dark Brotherhood changed from 1 to 2
	- Attack bow_composite of the Mergen of the Horde changed from 10/2 to 10/1
	- Attack cutter of the Huntaidji of the Horde changed from 14/1 to 12/1
	- Attack bow_composite of the Huntaidji of the Horde changed from 12/2 to 10/2
	- Attack cutter of the Noyon of the Horde changed from 18/1 to 14/1
	- Attack bow_composite of the Noyon of the Horde changed from 14/2 to 12/2
	- Melveya for the Sylvan Enclave added
	- Ability {ABILITY_SUMMON_BEAST_1} for the Chosen of the Sylvan Enclave added
	- Kelsire for the Sylvan Enclave added
	- Ability {ABILITY_SUMMON_BEAST_2} for the Druid of the Sylvan Enclave added
	- Ramakue for the Sylvan Enclave added
	- Ability {ABILITY_SUMMON_BEAST_3} for the Arch_Druid of the Sylvan Enclave added
	- Attack "kumbe" of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
	- Nenrastaure for the Sylvan Enclave added
	- Ability {ABILITY_SUMMON_BEAST_4} for the Alder of the Sylvan Enclave added

* Graphics
	- Long ranged animation for the edict changed (edict)
	- Missile animation {MISSILE_FRAME_EDICT} added
	- Missile animation for the edict of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_EDICT})
	- Missile animation {MISSILE_FRAME_CHARM} added
	- Missile animation for the edict of the Wood_Dryad of the Sylvan Enclave added ({MISSILE_FRAME_CHARM})
	- Missile image net changed (net)
	- Missile animation {MISSILE_FRAME_NET} added
	- Missile animation for the net of the Raider of the Horde changed ({MISSILE_FRAME_NET})
	- Missing icon for the stone_boulder of the Catapult of the Aurora Empire fixed
	- Icon gloves_flame_fairy restored
	- Icon gloves_frost_fairy restored
	- Icon arrow_explosive restored
	- Icon bolts_light_holy restored
	- Icon daggers_leaf_nature restored
	- Icon implosion_mental restored
	- Icon soul_drain_dark restored
	- Icon sparks_elemental restored
	- Icon spear_poison_human restored
	- Icon tail_spiked_monster restored
	- Icon tentacles_monster restored
	- Icon gloves_blade_fairy restored
	- Icon bow_big_wood_elf restored
	- Portrait image for the Colonel of the Aurora Empire added
	- Icon bow_composite_wood_elf restored
	- Icon fist_treefolk reforged
	- Portrait image for the Wood_Dryad of the Sylvan Enclave added
	- Unit image for the Wood_Dryad of the Sylvan Enclave reforged
	- Portrait image for the Ranger of the Sylvan Enclave reforged
	- Portrait image for the Hawk_Eye of the Sylvan Enclave reforged
	- Small (30x30) icons added for long ranged attacks
	- Unit image for the Zombie of the Dark Brotherhood improved
	- Unit image for the Fanatic of the Horde improved
	- Unit image for the Swordbearer of the Aurora Empire improved
	- Unit image for the Crossbowman of the Aurora Empire improved
	- Unit image for the Hunter of the Aurora Empire improved
	- Unit image for the Butcher of the Horde improved
	- Unit image for the Ranger of the Sylvan Enclave improved
	- Unit image for the Spawn of the Dark Brotherhood improved
	- Unit image for the Chosen of the Sylvan Enclave improved
	- Unit image for the Druid of the Sylvan Enclave improved
	- Icon blast_shadow_dark restored
	- Icon earthquake_nature added
	- Icon edict_mental restored
	- Icon force_spirit_dark recoloured
	- Icon powder_fire_alchemy restored
	- Icon powder_poison_alchemy restored
	- Icon star_mitildin_fairy recoloured
	- Missile image darkmissile reforged
	- Missile image bolt_lightning added (bolt_lightning)
	- Long ranged animation for the bolt_fire added (burst_lightning_small)
	- Missile animation {MISSILE_FRAME_BOLT_LIGHTNING} added
	- Missile animation for the bolt_lightning of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_LIGHTNING})
	- Missile animation for the bolt_lightning of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_LIGHTNING})
	- Missile animation {MISSILE_FRAME_BALL_PLAGUE} added
	- Missile animation for the ball_plague of the Nested_Ghoul of the Dark Brotherhood added ({MISSILE_FRAME_BALL_PLAGUE})
	- Long ranged animation for the gaze_doom added (gaze_doom)
	- Missile animation {MISSILE_FRAME_GAZE_DOOM} added
	- Missile animation for the gaze_doom of the Matron of the Horde added ({MISSILE_FRAME_GAZE_DOOM})
	- Portrait image for the Sorceress of the Sky Kingdom added
	- Portrait image for the Grand_Sorceress of the Sky Kingdom added
	- Unit image for the Mauler of the Horde improved
	- Unit image for the Hunting_Hawk of the Sky Kingdom improved
	- Unit image for the Reflection_Master of the Sky Kingdom improved
	- Unit image for the Catapult of the Aurora Empire improved
	- Unit image for the Destroyer of the Horde improved
	- Unit image for the Robber of the Horde improved
	- Unit image for the Mergen of the Horde improved
	- Unit image for the Warbanner of the Horde improved
	- Unit image for the Huntaidji of the Horde improved
	- Unit image for the Apprentice of the Horde improved
	- Portrait image for the Mauler of the Horde added
	- Icon barrage_arrow restored
	- Icon knuckle_duster_undead restored
	- Icon glaive_wood_elf restored
	
* Sounds
	- Sound dit for the Azure_Keeper of the Sky Kingdom changed (pterodactyl_die.wav)
	- Sound hit for the Azure_Keeper of the Sky Kingdom changed (pterodactyl_hit.wav)
	- Sound hit for the ball_plague changed (squishy_big_hit.wav)
	- Sound miss for the ball_plague changed (squishy_big_miss.wav)
	- Sound dit for the Destroyer of the Horde changed (hyena_die.wav)
	- Sound hit for the Destroyer of the Horde changed (hyena_hit.wav)
	- Sound dit for the Chieftain of the Horde changed (hyena_die.wav)
	- Sound hit for the Chieftain of the Horde changed (hyena_hit.wav)
	- Sound dit for the Khan of the Horde changed (hyena_die.wav)
	- Sound hit for the Khan of the Horde changed (hyena_hit.wav)
	- Sound hit for the powder_fire changed (powder_fire_hit.wav)
	- Sound miss for the powder_fire changed (powder_miss.wav)
	- Sound hit for the powder_poison changed (powder_poison_hit.wav)
	- Sound miss for the powder_poison changed (powder_miss.wav)
	- Sound hit for the powder_sleep changed (powder_sleep_hit.wav)
	- Sound miss for the powder_sleep changed (powder_miss.wav)
	- Sound hit for the retribution changed (retribution_hit.wav)
	- Sound miss for the retribution changed (retribution_miss.wav)
	- Sound miss for the bolt_lightning changed ({SOUND_LIST:ELECTRO_MISS})
	- Sound shot for the bolt_shadow changed (magic_dark_shot.wav)
	- Sound hit for the earthquake changed (earthquake_hit.wav)
	- Sound miss for the earthquake changed (earthquake_miss.wav)
	- Sound hit for the edict changed (edict_hit.wav)
	- Sound miss for the edict changed (edict_miss.wav)
	- Sound shot for the fist_faith changed (fist_faith_shot.wav)
	- Sound miss for the pain changed (mental_grim_miss.wav)
	- Sound hit for the force_spirit changed (force_spirit_hit.wav)
	- Sound miss for the force_spirit changed (force_spirit_miss.wav)
	- Sound hit for the swarm changed (swarm_hit.wav)
	- Sound miss for the swarm changed (swarm_miss.wav)
	- Sound hit for the gaze_doom changed ({SOUND_LIST:SHOT_LASER_HIT})
	- Sound miss for the gaze_doom changed ({SOUND_LIST:SHOT_LASER_MISS})

* Texts
	- Description for the Apprentice of the Horde added
	- Eras descriptions added
	- Description for the Witch of the Horde added
	- Description for the Matron of the Horde added
	- Description for the Adept of the Dark Brotherhood changed
	- Description for the Suffered of the Dark Brotherhood changed
	- Description for the Aculana of the Sylvan Enclave changed
	- Description for the Ent of the Sylvan Enclave changed
	- Help for a long ranged attacks added
	- Description for the Mauler of the Horde added

* Translations
	- Translations into Russian for all attack types added
	- Translations into Russian for all eras added
	- Translations into Russian for all factions added
	- Translations into Russian for the Guardsman of the Aurora Empire added
	- Translations into Russian for the Swordbearer of the Aurora Empire added
	- Translations into Russian for the infantry ability added
	- Translations into Russian for the Crossbowman of the Aurora Empire added
	- Translations into Russian for the Horseman of the Aurora Empire added
	- Translations into Russian for the Engineer of the Aurora Empire added
	- Translations into Russian for the Ballista of the Aurora Empire added
	- Translations into Russian for the Catapult of the Aurora Empire added
	- Translations into Russian for the Apprentice of the Horde added
	- Translations into Russian for the Witch of the Horde added
	- Translations into Russian for the Matron of the Horde added
	- Translations into Russian for the Adept of the Dark Brotherhood added
	- Translations into Russian for the Suffered of the Dark Brotherhood added
	- Translations into Russian for the Watcher of the Dark Brotherhood added
	- Translations into Russian for the Counselor of the Dark Brotherhood added
	- Translations into Russian for the Mauler of the Horde added
	- Translations into Russian for a long ranged attacks Help added
	
* Bugs
	- Fixed BUG when after a long ranged hit and miss with animation affected unit didn't refresh
	- Resistance calculations BUG for a long ranged attacks fixed
	- Fixed BUG when Noyon of the Horde couldn't move (he had no movement_costs)
	- Fixed BUG when long ranged charm didn't work
Last edited by Fiben on March 12th, 2020, 8:23 am, edited 2 times in total.
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