The Reign of the Lords

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Beniowski
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Joined: August 28th, 2018, 10:00 pm

Re: The Reign of the Lords

Post by Beniowski »

Verbatov wrote:
February 24th, 2020, 10:15 pm
the amount of XP you can set in the game options ;)
Sure, but that would adjust also my partner's XP requirements, which doesn't actually do the job.

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The_Gnat
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Joined: October 10th, 2016, 3:06 am
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Re: The Reign of the Lords

Post by The_Gnat »

Verbatov wrote:
February 21st, 2020, 11:22 pm
Great job :) . You could still add defense to all Dundefolk units defended 60% in the oasis.
Thank you! I appreciate that!

Is Oasis a terrain type?
Could you explain what it is because it's difficult to translate? - "updated nature divine unit sprite"
Haha, that means new picture for the unit Nature Divine :)
As I said before, you can also add "hiding in the forest and city" for units and for the next levels Assassin, Fugitive, Huntsman and Ranger you could still give "invisibility at night". What do you think?
Ooo, maybe that would make them OP? \
Beniowski wrote:
February 22nd, 2020, 2:08 pm
I welcome the changes, however IMO Northeners are still under-performing(UP) and need some buff.
Hi! Thanks for the comments!

Okay yeah happy to reduce the XP :) just orcs are known to be dumber so ;)
Lordlewis wrote:
February 24th, 2020, 9:54 am
after playing a lot of this faction, I don't think it needs too many fixes.
:)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon
Co-designer of the (not-wesnoth) space combat video game Planet Bounce.

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Lordlewis
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Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: The Reign of the Lords

Post by Lordlewis »

The Oasis is not a terrain type, it will be sand and whatever it is on-top of (e.g. Oasis on hills will be sand + hills). Sort of like mushroom groves but not a unique terrain type...
Gold is great!
Swat them bugs!

Verbatov
Posts: 20
Joined: October 5th, 2019, 5:33 pm

Re: The Reign of the Lords

Post by Verbatov »

Ok, I was mistaken for an oasis.
Ooo, maybe that would make them OP?
Maybe I overdid it a bit but hiding in the city can be added to them.

There was a little confusion again. Could you write what changes you have made and what changes are you going to make? :)

Verbatov
Posts: 20
Joined: October 5th, 2019, 5:33 pm

Re: The Reign of the Lords

Post by Verbatov »

I see that the big plans are over. It is a pity because this mod has great potential.

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The_Gnat
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Re: The Reign of the Lords

Post by The_Gnat »

Hi Verbatov, unfortunately some global crisis issues have delayed work on the mod currently. As I am sure you can understand there are things of higher priority than wesnoth haha.

I'd like to think that the big plans are not over, but unfortunately I am conscious of my more pressing priorities in the future.

As for the most recent changes:

9.2.5 -
- Orion and Nemesis now have Nightstalk
- Forest Warden and Woodland Master now have Ambush
- Upriser now has Concealment (in villages)
- Predator and Eliminator have Nightstalk
9.2.6 -
- improved Drake Imperial attack 1x28 charges (remove devoted)
- weakening the Prince Of Darkness and Elvish Hierophant
- increased sand defense of the higher units of the Dunefolk
- Stalker line added descriptions and increased sand,forest,fungus defense
- (Maven, Destroyer, Oppressor, Sultan, Guardian, Confronter, Challenger) added description, increased sand defense
- updated nature divine unit sprite
9.2.7 - (STILL TODO)
- Renamed Renegade Horseman -> Renegade Rider
- Reworking the Dune Alchemist line
- Add ranged attack to Brigand, improve Cunningman
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon
Co-designer of the (not-wesnoth) space combat video game Planet Bounce.

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