Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

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adr3n
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by adr3n » March 26th, 2013, 5:04 pm

the error is still there, i tried reinstalling the era, still the same...

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bumbadadabum
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » March 26th, 2013, 7:06 pm

adr3n wrote:the error is still there, i tried reinstalling the era, still the same...
We haven't released a new version yet, that's why the problem is still there for you.

We're planning on releasing a new version very soon, but if you want it fixed now, you can download it from UMC-dev.

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bumbadadabum
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » March 26th, 2013, 10:15 pm

Era of Chaos version 1.1.0 is now available!

Image

Even though we said last release might be the last release with new faction, we thought the era really lacked orcs. So we added them. Other than that, we included and changed a lot of things, all found in the changelog.

Changelog:

Code: Select all

1.1.0:

-Added some more demons from After the Storm
-Added marksman to the Quenoth Swordsmaster
-Rebalanced the Quenoth Archer line
-Added water units to the Wild Humans and the Quenoth Elves
-Added the Orcs
-Lowered the max XP of the Bandit Fighter and Wild Archer
-Reduced the Runner Drone's ranged damage and pierce resistance
-Increased the Runner Drone's max XP
-Corrected the Aragwaith Eagle Master's max XP
-Gave the Aragwaith Greatbow precision on its ranged attack
-Increased the Aragwaith Guard and Shield Guard's resistances
-Gave the Aragwaith Swordsmaster marksman instead of precision
-Various fixes to the Aragwaith coding
-Decreased the Demon Zephyr's max XP by 15
-Increased the Forest Spirit's movement by 1
-Gave the Blood Apprentice transformation

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adr3n
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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by adr3n » March 27th, 2013, 4:53 pm

this is great! thanks!

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bumbadadabum
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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » March 27th, 2013, 8:02 pm

I'm glad you like it.

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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by ChaosRider » April 18th, 2013, 8:25 pm

I got some question. Why "Dwarvish Soldier" 2 lvl unit is able to advance to 1 lvl "Dwarvish Commander" ? I guess its a mistake and it should be 3 lvl for this commander.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » April 18th, 2013, 8:47 pm

ChaosRider wrote:I got some question. Why "Dwarvish Soldier" 2 lvl unit is able to advance to 1 lvl "Dwarvish Commander" ? I guess its a mistake and it should be 3 lvl for this commander.
Yup, that's a bug. I fixed it on SVN.

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adr3n
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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by adr3n » April 19th, 2013, 5:02 pm

when i tried to transform the fledgeling back to its normal state, i got this error
Attachments
fledgeling bugged.JPG

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ChaosRider
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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by ChaosRider » April 19th, 2013, 6:04 pm

Can you post game code which is used in this scenario to transform units ?
______________________________________________________________________
Transform example:

Code: Select all

	[transform_unit]
		[filter]
			x,y=38,38 #some filter to know what you want transform
		[/filter]
		transform_to=$WaterLeaderType #unit id/type or variable which got this id/type, here is variable
	[/transform_unit]
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » April 19th, 2013, 6:17 pm

ChaosRider wrote:Can you post game code which is used in this scenario to transform units ?
______________________________________________________________________
Transform example:

Code: Select all

	[transform_unit]
		[filter]
			x,y=38,38 #some filter to know what you want transform
		[/filter]
		transform_to=$WaterLeaderType #unit id/type or variable which is having that, here is variable
	[/transform_unit]
If you want to look into the coding behind this, it's in utils/abilities.cfg, utils/animation_utils.cfg and units/vampires/.

We'll look into the coding some more, and hope we can fix the bug ASAP.
Last edited by bumbadadabum on April 22nd, 2013, 9:32 pm, edited 1 time in total.

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ChaosRider
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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by ChaosRider » April 19th, 2013, 7:35 pm

I just checked code of this and for now i can say this will take some time :D.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

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Re: Era of Chaos v1.1.0 for Wesnoth 1.10 and 1.11

Post by Espreon » April 19th, 2013, 11:15 pm

adr3n wrote:when i tried to transform the fledgeling back to its normal state, i got this error
This and some other issues with transformation have been fixed in SVN.

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bumbadadabum
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » April 22nd, 2013, 10:09 pm

Era of Chaos version 1.1.1 is now available!

This version fixes some (both major and minor) bugs, and includes the Loyalist Spearman as a recruitable unit for the Wild Humans. Hope you enjoy!

Changelog:

Code: Select all

1.1.1:

-Added the Loyalist Spearman line to the Wild Humans
-Fixed the Dwarvish Commander being level 1
-Fixed the transformed Blood Apprentice having the Fledgeling's max HP and XP
-Fixed the Fledgeling not being able to transform back

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adr3n
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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by adr3n » April 23rd, 2013, 7:19 am

Don't you think the wild humans are kind of overpowered don't you think?

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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » April 23rd, 2013, 7:47 am

adr3n wrote:Don't you think the wild humans are kind of overpowered don't you think?
Could you give me some examples of why they are overpowered?

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