Hell faction
Moderator: Forum Moderators
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Looking for coder: Hell faction
Thanks, I'll add that to the main.
Things left to complete:
-New unit as non-flying upgrade of Hell Fiend
-Abilities
-Unit descriptions
-Race descriptions
-Balancing
While you are working on the abilities I'll make the art for the new unit then the descriptions.
Update: work in progress sprite, having a hard time deciding on a pose. And could you add these two defense frames to the codes? Thanks. How are the abilities coming along?
Things left to complete:
-New unit as non-flying upgrade of Hell Fiend
-Abilities
-Unit descriptions
-Race descriptions
-Balancing
While you are working on the abilities I'll make the art for the new unit then the descriptions.
Update: work in progress sprite, having a hard time deciding on a pose. And could you add these two defense frames to the codes? Thanks. How are the abilities coming along?
- Attachments
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- updated pose
- pit-champion.png (2.23 KiB) Viewed 6514 times
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- frost-demon-defend.png (4.6 KiB) Viewed 6515 times
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- ice-demon-defend.png (5.71 KiB) Viewed 6515 times
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- pit-champion.png (2.61 KiB) Viewed 6516 times
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
- alexanderthegre
- Posts: 193
- Joined: December 8th, 2011, 3:23 am
- Location: nowhere
Re: Looking for coder: Hell faction
Yeah, I'll add the defense frames.
The abilities are coming along very slowly-- should be done by the end of the break. Allurement's giving me headaches; I'm working on it, though.
The abilities are coming along very slowly-- should be done by the end of the break. Allurement's giving me headaches; I'm working on it, though.
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Looking for coder: Hell faction
Yeah it's not an easy one to do. I should have the new unit sprite ready sometime this week.
Oh yeah, could you add the ice demon/frost demon/cerberus missile projectiles too? I have no idea how to do those. Ice missile from core would fit the ice/frost demons and fire breath for the cerberus. Thanks!
Oh yeah, could you add the ice demon/frost demon/cerberus missile projectiles too? I have no idea how to do those. Ice missile from core would fit the ice/frost demons and fire breath for the cerberus. Thanks!
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Looking for coder: Hell faction
Races
Blade units
Frost units
Dark units
Fiend units
Djinn units
Hound units
She devil units
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
Re: Hell faction
Is this ready yet can't wait to try it.... GJ
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Hell faction
I'm sorry it took 7 years, but now the faction is completed and uploaded to the server, please post any suggestions towards balancing and bugs found.
Thanks!
Thanks!
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Hell faction
Even though the faction is uploaded, with code completed, the faction still needs to be balanced against standard faction(s). I'm inexperienced in this regard, anyone interested to help?
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
Re: Hell faction
I'm interested in helping out However I want to suggest finding a better person (at least for finishing touches) (like finetuning once you got it roughly balanced)
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Hell faction
Reuploaded, version 1.01 now. Suggestions implemented and some abilities retested/recoded. Would be ready for some fieldtesting I think.
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
-
- Posts: 31
- Joined: February 17th, 2014, 8:08 pm
Re: Hell faction
Hi Battlestar. I would like to notice you that I downloaded your campaign and recently updated it to 1.01, but I noticed at least two serious issues that you should look into before the next release :
* The first and most urgent one is that the units have id that are relatively common in the UMC community. This causes a bunch of incompatibility issues with other add-ons and will cause OoS errors in multiplayer if someone has one of these other add-ons installed. To prevent this, I suggest you simply add an unique qualifier to the id of all units in the faction. For example, you could add _BS to the end of all units' id or Hellish Demons_ at its start. I know this will make old savegames incompatibles with the update, but it is the only solution.
* The second is that the units' textdomain is wrongly put. In fact, your era doesn't even have its own textdomain currently. For one thing, make one, copying the way it is done in the _main.cfg file of other add-ons if you need to. You could then read this guideline and follow it. This will allow other people to translate your add-on. This issue is not as outstanding as the first one as the add-on doesn't need it to be 100% playable, and it will not create issues with old save files. It is still an improvement, though.
* The first and most urgent one is that the units have id that are relatively common in the UMC community. This causes a bunch of incompatibility issues with other add-ons and will cause OoS errors in multiplayer if someone has one of these other add-ons installed. To prevent this, I suggest you simply add an unique qualifier to the id of all units in the faction. For example, you could add _BS to the end of all units' id or Hellish Demons_ at its start. I know this will make old savegames incompatibles with the update, but it is the only solution.
* The second is that the units' textdomain is wrongly put. In fact, your era doesn't even have its own textdomain currently. For one thing, make one, copying the way it is done in the _main.cfg file of other add-ons if you need to. You could then read this guideline and follow it. This will allow other people to translate your add-on. This issue is not as outstanding as the first one as the add-on doesn't need it to be 100% playable, and it will not create issues with old save files. It is still an improvement, though.
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Hell faction
Good suggestions, uploaded with updated id's for not just units but also movement types, races, abilities, etc. Now version 1.0.2 for this change. Will do textdomain in the future as well. Thanks
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Hell faction
Uploaded to 1.11 server... please let me know if anyone find outdated code needing fix. Thanks.
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed