Eastern Europe at War (EEaW) - 2.1 for 1.14!

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Can-ned_Food
Posts: 217
Joined: December 17th, 2015, 10:27 pm

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Can-ned_Food »

Oh, I'm sorry! No, I don't know much about history of the add-on revisions.
I haven't played it against the computer nor another human player, so I don't know much about any unbalancing introduced with revisions.

Also … maybe my reply seems too antagonistic. I don't know if you thought so or not, but good to see that you ignored it anyway.

As for a Fortify ability … yes, the Wesnoth engine really cannot do something like that. A Civ-type game could, but not this.

Maybe these efforts would be better directed to modding FreeCiv or something. :)
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Hejnewar
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Hejnewar »

Will there be a version for 1.15/1.16?
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inferno8
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by inferno8 »

Yes :)
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Hejnewar
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Hejnewar »

inferno8 wrote: March 2nd, 2020, 5:19 pmYes :)
Glad to hear but...

Will it be playable this time? I mean currently it's mostly ability reading simulator for new and "find better thing simulator" for old players (not like there are any players at this point).

To not only complain I will say that I can help, I don't have that much time but I am confident in my current abilities and tools as long as I dont have to deal with units with 6 abilities and 5 specials that is but it's understandable that you might not have time for that tho.
Rafiz
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Joined: July 24th, 2018, 2:07 pm

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Rafiz »

I think Swedish ships are plain broken... It's not just complaining, I understand Sweden was naval power at the time, but their ships are not balanced. Swedish ship III cost 60 gold, highest attack deals up to about ~70(?) damage (and also with slow, which is very strong ability!) vs Polish ship III costing 50 gold and dealing up to 40(?) damage with top attack. I'm not going to even mention higher hp, more options of attacks and muskets to kill everything by going ham on land, but this "top" attack alone should make them 3* more expensive than polish ship III. If you want Swedish to be naval power, make it cost 100. It will be only "strong" at that cost (and I believe it will easily beat 2 ships for 50 gold even when fighting them both at once) in current state with current cost - it is brutally OP.

7hp, 4 attack unit isn't just 2 times stonger than 4hp, 2 attack unit. It's about 4* stronger. - here 80hp, 6*15a (+s) isn't just 20-30% stronger than 70hp 5*10a. I would say it's about ~120-150% stronger (if not more) - so I argue 100% higher price still wouldn't make it bad choice. I would go for 100g ship IIIs if I was sweden.

In my mod I decrease damage by ~30-40% when I add slow ability, here strongest attack come together with slow ability...

Perhaps it's strongly not recommended to play with higher lvl ships unlocked, but no option should be game breaking and this option is game breaking.

Regalskeppet for 80 gold... Isn't even worth of talking.... It should cost a minimum of 200g.
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