XP Era
Moderator: Forum Moderators
XP Era
I've really liked itota's Survivalmod of Nosmos's classic 3- and 4-player survival scenarios. It allows players in those scenarios to spend a unit's xp on upgrades for hp, damage, or strikes, and it charges higher upgrade prices for drain-attackers. The upgrading option makes decisions about leveling more interesting, and it also makes max-leveled units more interesting.
I've put that same upgrade functionality into an era (itota wasn't interested in doing so), so it can be used on other scenarios.
The era will likely be expanded in the future with more factions--it just has default currently. I'll also consider expanding the upgrades available.
The upgrade prices are obviously going to seem better or worse depending on the scenario and the settings used--but I think they'll work OK with the default settings of many survival-type scenarios. .
I've put that same upgrade functionality into an era (itota wasn't interested in doing so), so it can be used on other scenarios.
The era will likely be expanded in the future with more factions--it just has default currently. I'll also consider expanding the upgrades available.
The upgrade prices are obviously going to seem better or worse depending on the scenario and the settings used--but I think they'll work OK with the default settings of many survival-type scenarios. .
Re: XP Era
thank you very much, Dovolente!
i am very glad to see this era. nice work
please include the attached japanese translation in the next upload.
thanks in advance.
i am very glad to see this era. nice work
please include the attached japanese translation in the next upload.
thanks in advance.
- Attachments
-
- translations.tar.bz2
- translations/ja/LC_MESSAGES/wesnoth-XP_Era.po
translations/ja/LC_MESSAGES/wesnoth-XP_Era.mo - (1.65 KiB) Downloaded 269 times
Re: XP Era
Thanks. I'll do that.
A question: is there a way to allow description of a menu item (the text shown in the menu) be translated? I tried using _".." for that but it just put an underscore with the text.
A question: is there a way to allow description of a menu item (the text shown in the menu) be translated? I tried using _".." for that but it just put an underscore with the text.
Re: XP Era
I don't have a lot of experience playing around with translations, ut I think it is possible.
See this example from the wiki:
See this example from the wiki:
Code: Select all
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- BlaZeElemental
- Posts: 1
- Joined: September 5th, 2010, 3:51 am
- Location: Canada
Re: XP Era
Hey! I just tried out your era fast. It was quite fun and compact. As a suggestion for possible upgrades: upgraded resistance, new weapons/spells, and increased movement. Anyways, it's a fun little era. Good job making it!
Re: XP Era
Version .2, which includes japanese translations, is now up on the add-ons server. Thanks again itota.
re: dixie, thanks for the tip. I think my problem is trying to pass the _"....." in a macro--that doesn't seem to be working, even if I wrap it in parenthesis.
re: BlaZe, thanks for the suggestions. I'm not sure about new weapons/spells anytime soon--but movement and resistance (maybe to a 50% res max) will probably be in the next version.
re: dixie, thanks for the tip. I think my problem is trying to pass the _"....." in a macro--that doesn't seem to be working, even if I wrap it in parenthesis.
re: BlaZe, thanks for the suggestions. I'm not sure about new weapons/spells anytime soon--but movement and resistance (maybe to a 50% res max) will probably be in the next version.
Re: XP Era
pre-processor seems to take effects before gettext is executed. please read #4 of the 1st post in this thread.Dovolente wrote:A question: is there a way to allow description of a menu item (the text shown in the menu) be translated? I tried using _".." for that but it just put an underscore with the text.
by the way, when someone click the See XP Era Information and the help window appears, the window is shown in other players' displays too.
this will be fixed by changing
Code: Select all
{XP_ERA_MESSAGE $side_turn}
Code: Select all
{XP_ERA_MESSAGE $side_number}
sounds interesting! i look forward to playing the next versionDovolente wrote:but movement and resistance (maybe to a 50% res max) will probably be in the next version.