Age of Trials v0.3.2 (3 February 2012)
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Re: Age of Trials v0.2.5 (24 Sep 2010)
Hey, sorry I haven't been saying/doing anything recently. School has started, and I've also lost interest a bit in Wesnoth. This happens every once in a while.
However:
I like the new graphics, and bugfixes are always good. Also, I notice that on the add-on page, it says you currently have 1549 downloads... and yet I'm the only one to comment. I suppose not so strange, but it would be nice to have other people say things. Keep up the good work, I really do like the flavors of the different factions.
However:
I like the new graphics, and bugfixes are always good. Also, I notice that on the add-on page, it says you currently have 1549 downloads... and yet I'm the only one to comment. I suppose not so strange, but it would be nice to have other people say things. Keep up the good work, I really do like the flavors of the different factions.
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
Re: Age of Trials v0.2.5 (24 Sep 2010)
I noticed that! It looks even worse because the Battle for Meridia was released on the same day, has only about 200 more downloads, and its thread runs to 7 pages. Although that may be because TSI was having a bit of back-and-forth with people who were helping with development.Maramros wrote:Also, I notice that on the add-on page, it says you currently have 1549 downloads... and yet I'm the only one to comment. I suppose not so strange, but it would be nice to have other people say things.
Maybe I just did such a great job that there are no balance issues or bugs left to report, haha.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Age of Trials v0.2.5 (24 Sep 2010)
Partly that, partly the fact that I was expressly asking for comments ANd I'm very active on the forums.
And I REALLY need to get BfM back up and running, and released on 1.9 >.<
And I REALLY need to get BfM back up and running, and released on 1.9 >.<
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Age of Trials v0.2.5 (24 Sep 2010)
Update! Couple of minor bug fixes, a balance change, and some new descriptions and graphics.
Re: Age of Trials v0.2.6 (10 Oct 2010)
New version! The most major change is that I've uploaded this one to the 1.9 server as well as 1.8. There are also some balance changes, plus the usual bugfixes and new graphics.
Re: Age of Trials v0.2.8 (4 Feb 2011)
New update. The biggest difference is that I have changed the Glory ability to what I originally envisaged it as, which is restoring health after you kill something. I'm concerned it might be a bit too strong, though, so some comments on balance would be really helpful at this point.
Re: Age of Trials v0.2.9 (9 Feb 2011)
Bugfix up. I screwed up the range on the Defender's attack, so it never had retaliation, but it's fixed now.
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
Updaaaaaaate! This one is quite a large update, so we are now in version 0.3.x.
Anyway, changes! The most obvious one is that almost all the gnomish level 2 and 3 units now have proper base frames. Also I have added missile frames, magic halos, sounds etc. to the ranged attacks of almost all the units that have them. Didn't have anything suitable for some units so I'll add those once I make some appropriate graphics.
Also there have been a bunch of balance changes, and the usual bugfixes. See the changelog for the full details.
I'm not sure how much more I can actually adjust balance without replays or feedback from other people. If anyone actually plays multiplayer AoT and would like to post a replay, that would be helpful.
Anyway, changes! The most obvious one is that almost all the gnomish level 2 and 3 units now have proper base frames. Also I have added missile frames, magic halos, sounds etc. to the ranged attacks of almost all the units that have them. Didn't have anything suitable for some units so I'll add those once I make some appropriate graphics.
Also there have been a bunch of balance changes, and the usual bugfixes. See the changelog for the full details.
I'm not sure how much more I can actually adjust balance without replays or feedback from other people. If anyone actually plays multiplayer AoT and would like to post a replay, that would be helpful.
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
Just wanted to say - I've been on Wesbreak, and still am, but this Era is still something that sticks out to me. I'm amazed that you continue to work on it despite the fact that I'm the only one who's ever replied. Keep up the good work, and I'll be sure to play some when I get back from Wesbreak.
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
Thanks! I'm glad at least one person likes it.
- Neilarmius
- Posts: 82
- Joined: May 14th, 2007, 1:16 am
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
I am using the saurian prophet in a UMC. I hope you don't mind. I just love the hat. I have made these animation frames.
2 x magic casting (cloned from mainline)
2 x melee bash with the orb
6 x bob frames (se)
1 x death frame (again, cloned and missing the funky hat).
I hope you can use them.
EDIT: Now with se bob animation. All files in the zip.
2 x magic casting (cloned from mainline)
2 x melee bash with the orb
6 x bob frames (se)
1 x death frame (again, cloned and missing the funky hat).
I hope you can use them.
EDIT: Now with se bob animation. All files in the zip.
Last edited by Neilarmius on June 24th, 2011, 8:36 am, edited 1 time in total.
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
No, not at all. GPL and all that.Neilarmius wrote:I am using the saurian prophet in a UMC. I hope you don't mind.
Spellcasting and death frames look useful, thanks. I'll probably end up cloning the staff swing from mainline for the melee... eventually.
- Neilarmius
- Posts: 82
- Joined: May 14th, 2007, 1:16 am
Re: Age of Trials v0.3.0 (19 May 2011) (Major update)
I wish I had moved the tail reactively but still level of self satisfaction with this idle sequence is off the chart. As RICDLIB I might clone it up the levels later.
The preview: The files: The timings:
And here is a 'peircing shriek' attack I've coded (see above) for my own purposes.
The preview: The files: The timings:
Spoiler:
Re: Age of Trials v0.3.1 (31 January 2012)
Update!
I haven't been working on this much lately, I'm afraid - having a bit of a Wesbreak, and I've been busy with some other stuff - so this is a pretty small update. The main thing is that I finally got around to adding Neilarmius' animations (thanks!), so now there will be cossack-dancing warlocks for all. Sorry it took me so long!
I haven't been working on this much lately, I'm afraid - having a bit of a Wesbreak, and I've been busy with some other stuff - so this is a pretty small update. The main thing is that I finally got around to adding Neilarmius' animations (thanks!), so now there will be cossack-dancing warlocks for all. Sorry it took me so long!
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- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: Age of Trials v0.3.1 (31 January 2012)
Hadn't seen this era before as I didn't seriously join the forum till past the last update. Just tried it out, and was fairly impressed. Better graphics then many with unique feels to some of the factions. Will definitely play around more with this era.