Age of Trials v0.3.2 (3 February 2012)

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Atz
Art Contributor
Posts: 313
Joined: August 21st, 2008, 2:22 am

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Atz »

Update again.

Some bugfixes and balance changes, but the biggest change is that there is now an AoT+Default era, if anyone wants to play AoT factions with the mainline ones. It's not balanced, of course, but some factions might work okay.
AlaskanAvenger wrote:Hadn't seen this era before as I didn't seriously join the forum till past the last update. Just tried it out, and was fairly impressed. Better graphics then many with unique feels to some of the factions. Will definitely play around more with this era.
Thanks!

User avatar
RenoOfTurks
Posts: 215
Joined: May 7th, 2009, 1:52 pm

Re: Age of Trials v0.3.2 (3 February 2012)

Post by RenoOfTurks »

That is a really really nice era, i especially love the free lizard(remind me "Free saurians" from EOS, another great faction!)
I doasn't understeand why in "the People's Front" there are 3 units cost 22 gold...i think is not balanced, but maybe i'm wrong i've not played that faction well

I hope we can see that factions in the Ageless Era too :O

Atz
Art Contributor
Posts: 313
Joined: August 21st, 2008, 2:22 am

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Atz »

RenoOfTurks wrote:That is a really really nice era, i especially love the free lizard(remind me "Free saurians" from EOS, another great faction!)
Thanks!
...I doasn't understeand why in "the People's Front" there are 3 units cost 22 gold...i think is not balanced, but maybe i'm wrong i've not played that faction well
They're that expensive because you're only supposed to get a couple of them - the other PF units are very cheap, but they're also pretty fragile and not good for defending. The general idea is that you should attack with a bunch of cheap units at night, then hide behind the tougher, more expensive ones during the day.

User avatar
RenoOfTurks
Posts: 215
Joined: May 7th, 2009, 1:52 pm

Re: Age of Trials v0.3.2 (3 February 2012)

Post by RenoOfTurks »

I tryed the faction well and yes, 22 gold is the right cost ;)

User avatar
Temuchin Khan
Posts: 1720
Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Temuchin Khan »

I've encountered a bug while playing with Age of Trials factions. It only happens if I play on a randomly generated map with Age of Trials. Wesnoth freezes while loading the game, and displays a dialogue box with this message.
dialogue box wrote:Condition ‘str.size() <= 4’ failed at /Users/simon/source.wesnoth.1.10/projectiles/Xcode/../src/../src/terrain_translation.cpp:716 in function ‘string_to_layer_’’

Atz
Art Contributor
Posts: 313
Joined: August 21st, 2008, 2:22 am

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Atz »

Temuchin Khan wrote:I've encountered a bug while playing with Age of Trials factions. It only happens if I play on a randomly generated map with Age of Trials. Wesnoth freezes while loading the game, and displays a dialogue box with this message.
dialogue box wrote:Condition ‘str.size() <= 4’ failed at /Users/simon/source.wesnoth.1.10/projectiles/Xcode/../src/../src/terrain_translation.cpp:716 in function ‘string_to_layer_’’
Sorry for the slow response - don't have much time for Wesnoth these days due to real-life demands.

Unfortunately, I have no idea what would cause that error. It appears to be a function call in a file dealing with terrain translations, or possibly projectiles? AoT does not modify terrain, so I'm not certain why it would be causing issues with something called terrain_translation.cpp. It may be a weird interaction with other UMC, if you're using anything else.

If anyone with a knowledge of WML knows what would cause this, it would be appreciated. I don't really have time to try and track down the cause myself right now - I don't even have Wesnoth 1.10 installed on my current computer.

User avatar
adr3n
Posts: 44
Joined: October 18th, 2008, 7:04 am
Location: Malacca, Malaysia

Re: Age of Trials v0.3.2 (3 February 2012)

Post by adr3n »

any updates on this?

derrickthewhite
Posts: 12
Joined: July 2nd, 2013, 6:25 pm

Re: Age of Trials v0.3.2 (3 February 2012)

Post by derrickthewhite »

I randomly started cleaning and updating this faction. For those of you who know WML:

The gnome fire arms miss animation macro needs to have numbers put into it. I don't know what these numbers mean at the moment, but there are four of them. With that you can get the era loaded and three of the factions playable (gnomes, rebels, council of elders)

The terrain string problem is caused by the "terrain_liked" string in the multiplayer faction definitions: the creator didn't use commas, so that now breaks if you try to load any of those factions -- removing that line is quite simple, and in the case of the empire probably correct. Kadori is easy to figure out from what they have. For free reptiles I'm starting out by making them like sand, water, and swamp, but would be happy to know the full intent behind the terrain string:
bcdEIJMkpqsUwy
That's all that's needed to make the era work again. It will throw up lots of "Please fix this! support is about to be removed!" but it should all work.

I'm happy to make these changes, but I'd like to properly give credit to the true builder of the faction when I put the updated version up.

User avatar
Eagle_11
Posts: 759
Joined: November 20th, 2013, 12:20 pm

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Eagle_11 »

You can look up the terrain strings at data/core/terrain.cfg, then look into any mainline faction residing at data/multiplayer/faction/ to implement proper terrain_liked= ,
i suppose gnome firearms macro is smth like muzzle_flare_hit_diag, you can simply put 0 0 } at its end to bandaid fix it.

User avatar
Ravana
Forum Moderator
Posts: 2287
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: Age of Trials v0.3.2 (3 February 2012)

Post by Ravana »

It looks like the ancient markup of maps, viewtopic.php?f=21&t=44401

Though, terrain_liked is not that important to have.

Post Reply