Wesnoth Forum Era
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Re: The Wesnoth Forum Faction
I tried it out and it was pretty fun. Although I cheated with debug mode so I could get a Sapient into play. Why not include the WML line on the leader list? Afterwards the stderr showed a lot of missing sounds. Also this which could explain the "image not found" and the weird overlay I was getting for zookeeper
Reading the descriptions definitely provided some amusement, so thanks everyone who contributed.
Code: Select all
error display: could not open image 'misc/attack-indicator-dst-.png'
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Re: The Wesnoth Forum Faction
I'm on it. True, they should be on the list, I guess. Just not random since they have very little hp.Sapient wrote:I tried it out and it was pretty fun. Although I cheated with debug mode so I could get a Sapient into play. Why not include the WML line on the leader list? Afterwards the stderr showed a lot of missing sounds. Also this which could explain the "image not found" and the weird overlay I was getting for zookeeperReading the descriptions definitely provided some amusement, so thanks everyone who contributed.Code: Select all
error display: could not open image 'misc/attack-indicator-dst-.png'
- TheBladeRoden
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Re: The Wesnoth Forum Faction
yay it's released! Though I'm sad my animation sprites were not used
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- tapik
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Re: The Wesnoth Forum Faction
Do not cry, plenty of work have not been done yet. Unit descriptions, translations, animations, portraits, sounds... I think the faction balancing has not been finalized yet. So I think your animations could be added later. Am I right, elvish_sovereign?TheBladeRoden wrote:yay it's released! Though I'm sad my animation sprites were not used
As Fangorn always says: "Don't be hasty."
- Mountain_King
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Re: The Wesnoth Forum Faction
Are you planning on adding any resistances/vulnerabilities to the faction? The WML wizards seem a bit out of place without anything they can totally rag on.
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Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
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Re: The Wesnoth Forum Faction
Right on.tapik wrote:Do not cry, plenty of work have not been done yet. Unit descriptions, translations, animations, portraits, sounds... I think the faction balancing has not been finalized yet. So I think your animations could be added later. Am I right, elvish_sovereign?TheBladeRoden wrote:yay it's released! Though I'm sad my animation sprites were not used
As Fangorn always says: "Don't be hasty."
By 'rag on', what do you mean?Mountain_King wrote:Are you planning on adding any resistances/vulnerabilities to the faction? The WML wizards seem a bit out of place without anything they can totally rag on.
- artisticdude
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Re: The Wesnoth Forum Faction
Technically, it was Treebeard who said that (he lives in Fangorn Forest), but we won't quibble.tapik wrote:As Fangorn always says: "Don't be hasty."
I believe he means there aren't any unit lines that are highly vulnerable to the WML line.elvish_sovereign wrote:By 'rag on', what do you mean?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: The Wesnoth Forum Faction
Treebeard is Fangorn. Fangorn's his original name, the Forest was named after him. I think that somewhat ends any quibbling.artisticdude wrote:Technically, it was Treebeard who said that (he lives in Fangorn Forest), but we won't quibble.tapik wrote:As Fangorn always says: "Don't be hasty."
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
- Mountain_King
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Re: The Wesnoth Forum Faction
"rag on" might be the wrong term here. I'm thinking about how the mage lines always tend to have something that's at least somewhat weak to their attacks, like saurians with mainline fire mages. It doesn't even have to be a big weakness (-10%,-20%), but if you're going to have a new damage type it does make sense for some units to be weak to it and others to have a resistance to it.
and btw, isn't Treebeard's "other name" Fangorn?
EDIT: ninja'd by a lizard...durn.
and btw, isn't Treebeard's "other name" Fangorn?
EDIT: ninja'd by a lizard...durn.
Projects: Ice Age Fun, Japhel's Journey (same link), Shameless Crossover Excuse (Maintainer), and Age of Dinosaurs!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
- artisticdude
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Re: The Wesnoth Forum Faction
Haha, okay, I surrender the point. It's been too long since I read the books.Maramros wrote:Treebeard is Fangorn. Fangorn's his original name, the Forest was named after him. I think that somewhat ends any quibbling.artisticdude wrote:Technically, it was Treebeard who said that (he lives in Fangorn Forest), but we won't quibble.
As soon as the UMC-Dev server is functioning again, I'll check out the latest version and test it on 1.8.
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- tapik
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Re: The Wesnoth Forum Faction
To be right: Fangorn's original name has no transcription, because nobody have ever written anything in Entish (Would be 10 books enough for one sentence? ). Fangorn, originally Fangaorne, is a name in Sindarin language (a language of "grey elven") and the Sindarin is the language used for non-Ainur (elven, dwarven and men) rases, such as ents, eagles etc., because Sindars (neither Valar nor Mayar) were the ones who have teached them to speak (there is no theory who have teached ogres).Maramros wrote:Treebeard is Fangorn. Fangorn's his original name, the Forest was named after him. I think that somewhat ends any quibbling.artisticdude wrote:Technically, it was Treebeard who said that (he lives in Fangorn Forest), but we won't quibble.
Treebeard is the english translation of "generic language of the west of the Middleearth". For example czech translation of the language is "Stromovous".
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Re: The Wesnoth Forum Faction
Well, the point of the new damage type is to have no able to resist it or be weak to it! True maybe the WML line itself should be more resistant, but still the WML line is still subject to the powers of WML, for good or for evilMountain_King wrote: "rag on" might be the wrong term here. I'm thinking about how the mage lines always tend to have something that's at least somewhat weak to their attacks, like saurians with mainline fire mages. It doesn't even have to be a big weakness (-10%,-20%), but if you're going to have a new damage type it does make sense for some units to be weak to it and others to have a resistance to it.
and btw, isn't Treebeard's "other name" Fangorn?
EDIT: ninja'd by a lizard...durn.
- tapik
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Re: The Wesnoth Forum Faction
I think the only Forum Faction members should be somehow resistant against the WML attack. All other should not be able to resist! Cause they don't know anything about WML!elvish_sovereign wrote:Well, the point of the new damage type is to have no able to resist it or be weak to it! True maybe the WML line itself should be more resistant, but still the WML line is still subject to the powers of WML, for good or for evil
- tapik
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Translations
The faction is not ready for l10n. Please add
to the .pbl file to let wescamp generate .pot and .po catalog files. Then it will be easier for me to check if the whole faction is translatable.
Code: Select all
translate=yes
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Re: Translations
Will do in the next release.tapik wrote:The faction is not ready for l10n. Please addto the .pbl file to let wescamp generate .pot and .po catalog files. Then it will be easier for me to check if the whole faction is translatable.Code: Select all
translate=yes