War of Legends [MP Era for Wesnoth 1.10+]

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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adr3n
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Re: Great Legend Era

Post by adr3n » January 26th, 2012, 4:37 am

this is an awesome era, is it still updated?

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Lord-Knightmare
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Re: Great Legend Era

Post by Lord-Knightmare » January 31st, 2012, 4:49 pm

@adr3n: Yes, it's still active. But due to slow internet connection problems, I can't upload the lastest changes and get Wesnoth 1.10.

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Re: Great Legend Era

Post by Lord-Knightmare » February 3rd, 2012, 9:30 am

A new version for both eras was uploaded today.

Great Legend Era
Changelog v1.9.7
Factions:
Northerners
Removed Orcish Ruler, Troll Rocklobber as leaders
Disallowed recruitment of Orcish Leaders
Humans
Removed Lieutenant from the leader list.
Disallowed recruit of Sergeant
Elementals
Two new leader units
Various balancing changes
Aragwaith
Changed IDs and names of the Warlock-line.

Units changes:
Overall:
Applied XP requirements for 1.9.10
New Units:
Wood Mage-line
Thunder Mage-line
Vampires:
Increased cost of Blood Hulk from 24 to 27.
Elementals:
Reduced XP requirements of Rock Golem from 150 to 80.
Reduced XP requirements of Undine from 84 to 74.
Increased XP of Ethereal Orb from 30 to 50.
Increased XP requirements of Lava Beast from 160 to 210
Changed melee attack of Living Volcano to 17-3
Changed ranged attack of Living Volcano to 10-3
Reduced HP of Fire Wisp from 54 to 48.
Reduced HP of Fire Ghost from 66 to 60.
Fixed deprecation bug of earth recuperation ability.
Desert Elves:
Removable of fearless trait form all units.
Made Desert Shyde and Star have 2 MP cost and 40% defense in unwalkable terrain.
Humans:
Paladin Lord ID and name changed to Duke.
Aragwaith:
Warlock name and ID changed to Adept.
Wizard name and ID changed to Enchantress.
Sorcerer name and ID changed to Sorceress.
Campaign Specifics:
Removed Royal Knight
Balancing changes for the Cavalry Archer-line
New graphics for the Archer Knight.
New base images for Warrior-line.
Balancing changes to Troll Fighter-line.

GLE EXTENDED
v1.6.9
Factions:
Removed Drakes faction
Removed Dwarves faction
Wesfolk:
Removed Wolf from recruit list
Units Changes:
Removed Dwarven units
Removed Draken Units
Undead:
Reduced Melee damage of Death Baron to 10-3
Changed stats for the Initiate-line
Sylvans:
Reduced XP requirements for the Faerie Sprite-line.
Removed Elvish Sentinel and Prowler.
AMLA added to Elvish Hunter.
XP increased to 50 for Elvish Hunter
Melee damaged of Elvish Hunter changed to 4-4
Added Elvish Acolyte-line.
Legion:
Changed names of various units that collide with mainline.

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adr3n
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Re: Great Legend Era

Post by adr3n » February 3rd, 2012, 5:45 pm

Awesome!

P.S. i think the aragwaithi is kinda OverPowered, maybe... i dont know....

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Re: Great Legend Era

Post by Lord-Knightmare » April 6th, 2012, 5:00 pm

adr3n wrote:P.S. i think the aragwaithi is kinda OverPowered, maybe... i dont know....
Aragwaithi overpowered? I thought they were rebalanced with mainline. I guess they are still few issues. Please state which units and I will look into it.

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Re: Great Legend Era

Post by Lord-Knightmare » April 13th, 2012, 6:36 pm

Okay, I looked into the Aragwaithi.

And the results:
All units are balanced save for the Flagbearer-line.
Flagbearer has 6 MP and superb resistances and steadfast. Same for the lvl3 and lvl4.

So balanced by:
Removing Protection and Steadfast, Resistance
And adding leadership.

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Re: Great Legend Era

Post by Lord-Knightmare » June 24th, 2012, 3:29 pm

Uploaded a new version for both eras. Replaced Aragwaithi with the ones in the The Aragwaithi add-on. Please update.

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Re: Great Legend Era

Post by Lord-Knightmare » July 17th, 2012, 8:49 am

Okay, I have been thinking. What if I combine both eras into one? How does that sound?

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Re: Great Legend Era

Post by UnwiseOwl » July 18th, 2012, 12:01 am

I think that could work fine as long as you're willing to keep all the factions balanced. We're talking about a lot of factions here, but I think that'd be the only downside. It's certainly easier to maintain just one.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Re: Great Legend Era

Post by Lord-Knightmare » August 18th, 2012, 10:31 am

Balancing factions? Is there an user written manual for that? Cause I really need to get me one of those.

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Re: War of Legends [MP Era for Wesnoth 1.10+]

Post by Lord-Knightmare » August 24th, 2012, 9:47 am

@mariner13: Glad to see that you like the new combined era, but did you find all the factions to be balanced?

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Re: War of Legends [MP Era for Wesnoth 1.10+]

Post by Quivaleviega » August 25th, 2012, 8:47 pm

Whenever a bloodborn levels up I get an error message.

Error while playing the game: game_error: Could not find the unit being advanced to: Thinblood

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Re: War of Legends [MP Era for Wesnoth 1.10+]

Post by Lord-Knightmare » August 30th, 2012, 11:37 am

@Quivaleviega: Thanks for letting me know, its because of the ID changes introduced in WOL, and the problem is Fixed.

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Re: War of Legends [MP Era for Wesnoth 1.10+]

Post by Lord-Knightmare » October 3rd, 2012, 6:14 pm

Version 1.0.1 uploaded.

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Re: War of Legends [MP Era for Wesnoth 1.10+]

Post by Lord-Knightmare » October 3rd, 2012, 6:33 pm

Also, I have uploaded a version in the 1.11 server. Any bug reports (if any at all) on that release is much appreciated....

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