War of Legends [MP Era for Wesnoth 1.10+]

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IPS
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Re: Great Legend Era

Post by IPS » June 17th, 2010, 4:54 pm

Sounds nice, like the Sailor in the Mercenaries faction of Mercenaries era. I like the idea.
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Lord-Knightmare
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Re: Great Legend Era

Post by Lord-Knightmare » June 18th, 2010, 8:00 am

How about a "flying" unit for the humans.
I'm thinking a light elemental creature which is created by the Adepts of Light
It looks like the Drake Glider in 1.6.

Or maybe a griffin?

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IPS
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Re: Great Legend Era

Post by IPS » June 18th, 2010, 6:41 pm

Griffin remminds me the Heroes 3 mights and magic griffins, but for me there is no problem.

Hmmmm... In human faction should be Ouwtlaw units?? Them are human too, and mixed with the normal units them makes a very good mix.
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Re: Great Legend Era

Post by monochromatic » June 18th, 2010, 6:42 pm

IPS wrote:Griffin remminds me the Heroes 3 mights and magic griffins, but for me there is no problem.
Umm...Gryphon Riders from mainline?

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Re: Great Legend Era

Post by IPS » June 18th, 2010, 7:06 pm

Ouwtlaw units should help in the balancing too. Adding to loyalist the Footpads, Poachers and thieves (not the thug because it suck to much to the undeads)...

Gryphon rider.... Knalgans haves one... Why not do a human what rides a water creature??
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Re: Great Legend Era

Post by Lord-Knightmare » June 19th, 2010, 8:37 am

Adding the Outlaws is not a bad idea.

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Re: Great Legend Era

Post by IPS » June 22nd, 2010, 6:56 pm

Fencers + Thieves should be a nice mix. Or Footpads + Calvaryman. I know that mixes because the EohS by Elvish_Pillager :D
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Re: Great Legend Era

Post by Lord-Knightmare » July 2nd, 2010, 10:35 am

I'm just dropping by to let you know that I will make these changes to the era:

*Elementals:
1. The Ethereal Orb advancement to Ethereal Serpent has been disabled due to lack of graphics and gave the Ehtereal orb the {ABILITY_CURES}.
2. Gave the Ice Crab the {ABILITY_ICE_COVALENCE} (the ability to regenerate in ice terrain)

Those are the changes I already made and I was thinking about making an rpg era for GLE and Default (seperately)

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Re: Great Legend Era

Post by IPS » July 4th, 2010, 2:53 am

Hmmmm.... and what about adding ouwtlaw units for loyalist? That should be helpful (chaotic units in a lawful faction is always a good idea).
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Re: Great Legend Era

Post by Lord-Knightmare » July 18th, 2010, 6:36 pm

A new version of the era is ready but not uploaded it yet due some net connection problems.

IPS: About the adding outlaw thing, I thought about adding a new factions or factions to the era but changed my mind.
Instead I will make a new era called "Great Legend Extended" with all 15 factions of GLE.

It will contain Wesfolk,Dark Legion,etc.
Not uploaded yet.
BTW: Does any know who is the author of dark legion?
If so please tell me on the forums.

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Re: Great Legend Era

Post by IPS » July 21st, 2010, 3:31 am

Sounds nice Knightmare :J

I will be waiting it to test it! :Awesome:
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Re: Great Legend Era

Post by Lord-Knightmare » July 23rd, 2010, 7:18 am

GLE Extended is now in the 1.8 server.
GLE v1.8.0 is also available in the server
Note: GLE is considered complete and this is the final release.
:eng:
GLE Extended will introduce the new additions in GLE from now on.

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Re: Great Legend Era

Post by zookeeper » July 24th, 2010, 7:41 pm

In GLE Extended, the Death Baron's [advancefrom] isn't guarded by your usual #ifdef MULTIPLAYER \n #else, meaning it should cause OOS just like before.

Also I'd expect unit id's like "Skeleton Rider" and "Wose Shaman" to very likely clash with units in some other eras.

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Re: Great Legend Era

Post by Lord-Knightmare » July 25th, 2010, 6:32 pm

zookeeper wrote:In GLE Extended, the Death Baron's [advancefrom] isn't guarded by your usual #ifdef MULTIPLAYER \n #else, meaning it should cause OOS just like before.
I fixed that.
zookeeper wrote:Also I'd expect unit id's like "Skeleton Rider" and "Wose Shaman" to very likely clash with units in some other eras.
I need unique ids to use them in campaigns like ........(I'm still thinking a name for that one)

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Re: Great Legend Era

Post by Lord-Knightmare » July 26th, 2010, 5:22 pm

@zookeeper: Fixed that Death Baron OOS thing in V 1.1

Version 1.1 is now on the server!

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